/usr/include/dolfin/io/X3DFile.h is in libdolfin-dev 2017.2.0.post0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | // Copyright (C) 2013 Chris Richardson
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// First added: 2012-03-05
// Last changed: 2013-05-10
#ifndef __X3D_FILE_H
#define __X3D_FILE_H
#include "GenericFile.h"
namespace pugi
{
class xml_document;
}
namespace dolfin
{
/// This class implements output of meshes to X3D (successor to
/// VRML) graphics format (http://www.web3d.org/x3d/). It is
/// suitable for output of small to medium size meshes for 3D
/// visualisation via browsers, and can also do basic Function and
/// MeshFunction output (on the surface) X3D files can be included
/// on web pages with WebGL functionality (see www.x3dom.org).
class X3DFile : public GenericFile
{
public:
/// Constructor
explicit X3DFile(const std::string filename);
/// Destructor
~X3DFile();
/// Output Mesh to X3D format - for a 3D mesh, only producing
/// surface facets
void write(const Mesh& mesh);
/// Output MeshFunction to X3D format - for a 3D mesh, only
/// producing surface facets
void write(const MeshFunction<std::size_t>& meshfunction);
/// Output Function to X3D format - for a 3D mesh, only producing
/// surface facets
void write(const Function& function);
private:
// Get mesh dimensions and viewpoint distance
std::vector<double> mesh_min_max(const Mesh& mesh) const;
// Get list of vertex indices which are on surface
std::vector<std::size_t> vertex_index(const Mesh& mesh) const;
// Output mesh vertices to XML
void write_vertices(pugi::xml_document& xml_doc, const Mesh& mesh,
const std::vector<std::size_t> vecindex);
// XML header output
void output_xml_header(pugi::xml_document& xml_doc,
const std::vector<double>& xpos);
// Write out surface mesh to file
void write_meshfunction(const MeshFunction<std::size_t>& meshfunction);
// Get a string representing a color palette
std::string color_palette(const int pal) const;
// Whether in Face or Edge mode - should either be
// "IndexedFaceSet" or "IndexedLineSet"
const std::string facet_type;
};
}
#endif
|