/usr/include/dolfin/mesh/BoundaryMesh.h is in libdolfin-dev 2017.2.0.post0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Niclas Jansson 2009.
// Modified by Joachim B Haga 2012.
//
// First added: 2006-06-21
// Last changed: 2012-10-30
#ifndef __BOUNDARY_MESH_H
#define __BOUNDARY_MESH_H
#include <string>
#include "MeshFunction.h"
#include "Mesh.h"
namespace dolfin
{
/// A BoundaryMesh is a mesh over the boundary of some given mesh.
/// The cells of the boundary mesh (facets of the original mesh) are
/// oriented to produce outward pointing normals relative to the
/// original mesh.
class BoundaryMesh : public Mesh
{
public:
/// Create boundary mesh from given mesh.
///
/// @param mesh (_Mesh_)
/// Another _Mesh_ object.
/// @param type (_std::string_)
/// The type of BoundaryMesh, which can be "exterior",
/// "interior" or "local". "exterior" is the globally
/// external boundary, "interior" is the inter-process mesh
/// and "local" is the boundary of the local (this process)
/// mesh.
/// @param order (bool)
/// Optional argument which can be used to control whether
/// or not the boundary mesh should be ordered according
/// to the UFC ordering convention. If set to false, the
/// boundary mesh will be ordered with right-oriented
/// facets (outward-pointing unit normals). The default
/// value is true.
BoundaryMesh(const Mesh& mesh, std::string type, bool order=true);
/// Destructor
~BoundaryMesh();
/// Get index map for entities of dimension d in the boundary mesh
/// to the entity in the original full mesh
MeshFunction<std::size_t>& entity_map(std::size_t d);
/// Get index map for entities of dimension d in the boundary mesh
/// to the entity in the original full mesh (const version)
const MeshFunction<std::size_t>& entity_map(std::size_t d) const;
private:
BoundaryMesh() {}
MeshFunction<std::size_t> _cell_map;
MeshFunction<std::size_t> _vertex_map;
};
}
#endif
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