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/usr/include/dolfin/mesh/QuadrilateralCell.h is in libdolfin-dev 2017.2.0.post0-2.

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// Copyright (C) 2015 Chris Richardson
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.

#ifndef __QUADRILATERAL_CELL_H
#define __QUADRILATERAL_CELL_H

#include <vector>
#include "CellType.h"

namespace dolfin
{

  /// This class implements functionality for quadrilaterial cells.

  class QuadrilateralCell : public CellType
  {
  public:

    /// Specify cell type and facet type
    QuadrilateralCell() : CellType(Type::quadrilateral, Type::interval) {}

    /// Check if cell is a simplex
    bool is_simplex() const
    { return false; }

    /// Return topological dimension of cell
    std::size_t dim() const;

    /// Return number of entities of given topological dimension
    std::size_t num_entities(std::size_t dim) const;

    /// Return number of vertices for entity of given topological dimension
    std::size_t num_vertices(std::size_t dim) const;

    /// Return orientation of the cell
    std::size_t orientation(const Cell& cell) const;

    /// Create entities e of given topological dimension from vertices v
    void create_entities(boost::multi_array<unsigned int, 2>& e,
                         std::size_t dim,
                         const unsigned int* v) const;

    /// Compute (generalized) volume (area) of triangle
    double volume(const MeshEntity& triangle) const;

    /// Compute circumradius of triangle
    double circumradius(const MeshEntity& triangle) const;

    /// Compute squared distance to given point (3D enabled)
    double squared_distance(const Cell& cell, const Point& point) const;

    /// Compute component i of normal of given facet with respect to the cell
    double normal(const Cell& cell, std::size_t facet, std::size_t i) const;

    /// Compute of given facet with respect to the cell
    Point normal(const Cell& cell, std::size_t facet) const;

    /// Compute normal to given cell (viewed as embedded in 3D)
    Point cell_normal(const Cell& cell) const;

    /// Compute the area/length of given facet with respect to the cell
    double facet_area(const Cell& cell, std::size_t facet) const;

    /// Order entities locally
    void order(Cell& cell,
               const std::vector<std::int64_t>& local_to_global_vertex_indices) const;

    /// Check whether given point collides with cell
    bool collides(const Cell& cell, const Point& point) const;

    /// Check whether given entity collides with cell
    bool collides(const Cell& cell, const MeshEntity& entity) const;

    /// Return description of cell type
    std::string description(bool plural) const;

    /// Mapping of DOLFIN/UFC vertex ordering to VTK/XDMF ordering
    std::vector<std::int8_t> vtk_mapping() const
    { return {0, 1, 3, 2}; }

  };

}

#endif