This file is indexed.

/usr/include/gpac/maths.h is in libgpac-dev 0.5.2-426-gc5ad4e4+dfsg5-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
/*
 *			GPAC - Multimedia Framework C SDK
 *
 *			Authors: Jean Le Feuvre
 *			Copyright (c) Telecom ParisTech 2000-2012
 *					All rights reserved
 *
 *  This file is part of GPAC / common tools sub-project
 *
 *  GPAC is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  GPAC is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef _GF_MATH_H_
#define _GF_MATH_H_

#ifdef __cplusplus
extern "C" {
#endif

/*!
 *	\file <gpac/maths.h>
 *	\brief math and trigo functions.
 */

#include <gpac/setup.h>

#include <math.h>


/*!
 *\addtogroup math_grp math
 *\ingroup utils_grp
 *\brief Mathematics and Trigonometric functions
 *
 *This section documents the math and trigo functions used in the GPAC framework. GPAC can be compiled with
 *fixed-point support, representing float values on a 16.16 signed integer, which implies a developer
 *must take care of float computations when using GPAC.\n
 *A developper should not need to know in which mode the framework has been compiled as long as he uses
 *the math functions of GPAC which work in both float and fixed-point mode.\n
 *Using fixed-point version is decided at compilation time and cannot be changed. The feature is signaled
 *through the following macros:
 *- GPAC_FIXED_POINT: when defined, GPAC has been compiled in fixed-point mode
 *- GPAC_NO_FIXED_POINT: when defined, GPAC has been compiled in regular (float) mode
 *	@{
 */


/*****************************************************************************************
			FIXED-POINT SUPPORT - HARDCODED FOR 16.16 representation
	the software rasterizer also use a 16.16 representation even in non-fixed version
******************************************************************************************/

#ifdef GPAC_FIXED_POINT

/*!
 *Fixed 16.16 number
 *\hideinitializer
 \note This documentation has been generated for a fixed-point version of the GPAC framework.
 */
typedef s32 Fixed;
#define FIX_ONE			0x10000L
#define INT2FIX(v)		((Fixed)( ((s32) (v) ) << 16))
#define FLT2FIX(v)		((Fixed) ((v) * FIX_ONE))
#define FIX2INT(v)		((s32)(((v)+((FIX_ONE>>1)))>>16))
#define FIX2FLT(v)		((Float)( ((Float)(v)) / ((Float) FIX_ONE)))
#define FIX_EPSILON		2
#define FIX_MAX			0x7FFFFFFF
#define FIX_MIN			-FIX_MAX
#define GF_PI2		102944
#define GF_PI		205887
#define GF_2PI		411774

/*!\return 1/a, expressed as fixed number*/
Fixed gf_invfix(Fixed a);
/*!\return a*b, expressed as fixed number*/
Fixed gf_mulfix(Fixed a, Fixed b);
/*!\return a*b/c, expressed as fixed number*/
Fixed gf_muldiv(Fixed a, Fixed b, Fixed c);
/*!\return a/b, expressed as fixed number*/
Fixed gf_divfix(Fixed a, Fixed b);
/*!\return sqrt(a), expressed as fixed number*/
Fixed gf_sqrt(Fixed x);
/*!\return ceil(a), expressed as fixed number*/
Fixed gf_ceil(Fixed a);
/*!\return floor(a), expressed as fixed number*/
Fixed gf_floor(Fixed a);
/*!\return cos(a), expressed as fixed number*/
Fixed gf_cos(Fixed angle);
/*!\return sin(a), expressed as fixed number*/
Fixed gf_sin(Fixed angle);
/*!\return tan(a), expressed as fixed number*/
Fixed gf_tan(Fixed angle);
/*!\return acos(a), expressed as fixed number*/
Fixed gf_acos(Fixed angle);
/*!\return asin(a), expressed as fixed number*/
Fixed gf_asin(Fixed angle);
/*!\return atan(y, x), expressed as fixed number*/
Fixed gf_atan2(Fixed y, Fixed x);

#else


/*!Fixed is 32bit float number
 \note This documentation has been generated for a float version of the GPAC framework.
*/
typedef Float Fixed;
#define FIX_ONE			1.0f
#define INT2FIX(v)		((Float) (v))
#define FLT2FIX(v)		((Float) (v))
#define FIX2INT(v)		((s32)(v))
#define FIX2FLT(v)		((Float) (v))
#define FIX_EPSILON		GF_EPSILON_FLOAT
#define FIX_MAX			GF_MAX_FLOAT
#define FIX_MIN			-GF_MAX_FLOAT
#define GF_PI2		1.5707963267949f
#define GF_PI		3.1415926535898f
#define GF_2PI		6.2831853071796f

/*!\hideinitializer 1/_a, expressed as fixed number*/
#define gf_invfix(_a)	(FIX_ONE/(_a))
/*!\hideinitializer _a*_b, expressed as fixed number*/
#define gf_mulfix(_a, _b)		((_a)*(_b))
/*!\hideinitializer _a*_b/_c, expressed as fixed number*/
#define gf_muldiv(_a, _b, _c)	((_c) ? (_a)*(_b)/(_c) : GF_MAX_FLOAT)
/*!\hideinitializer _a/_b, expressed as fixed number*/
#define gf_divfix(_a, _b)		((_b) ? (_a)/(_b) : GF_MAX_FLOAT)
/*!\hideinitializer sqrt(_a), expressed as fixed number*/
#define gf_sqrt(_a) ((Float) sqrt(_a))
/*!\hideinitializer ceil(_a), expressed as fixed number*/
#define gf_ceil(_a) ((Float) ceil(_a))
/*!\hideinitializer floor(_a), expressed as fixed number*/
#define gf_floor(_a) ((Float) floor(_a))
/*!\hideinitializer cos(_a), expressed as fixed number*/
#define gf_cos(_a) ((Float) cos(_a))
/*!\hideinitializer sin(_a), expressed as fixed number*/
#define gf_sin(_a) ((Float) sin(_a))
/*!\hideinitializer tan(_a), expressed as fixed number*/
#define gf_tan(_a) ((Float) tan(_a))
/*!\hideinitializer atan2(_y,_x), expressed as fixed number*/
#define gf_atan2(_y, _x) ((Float) atan2(_y, _x))
/*!\hideinitializer acos(_a), expressed as fixed number*/
#define gf_acos(_a) ((Float) acos(_a))
/*!\hideinitializer asin(_a), expressed as fixed number*/
#define gf_asin(_a) ((Float) asin(_a))

#endif

/*!\def FIX_ONE
 \hideinitializer
 Fixed unit value
*/
/*!\def INT2FIX(v)
 \hideinitializer
 Conversion from integer to fixed
*/
/*!\def FLT2FIX(v)
 \hideinitializer
 Conversion from float to fixed
*/
/*!\def FIX2INT(v)
 \hideinitializer
 Conversion from fixed to integer
*/
/*!\def FIX2FLT(v)
 \hideinitializer
 Conversion from fixed to float
*/
/*!\def FIX_EPSILON
 \hideinitializer
 Epsilon Fixed (positive value closest to 0)
*/
/*!\def FIX_MAX
 \hideinitializer
 Maximum Fixed (maximum representable fixed value)
*/
/*!\def FIX_MIN
 \hideinitializer
 Minimum Fixed (minimum representable fixed value)
*/
/*!\def GF_PI2
 \hideinitializer
 PI/2 expressed as Fixed
*/
/*!\def GF_PI
 \hideinitializer
 PI expressed as Fixed
*/
/*!\def GF_2PI
 \hideinitializer
 2*PI expressed as Fixed
*/

Fixed gf_angle_diff(Fixed a, Fixed b);

/*!
 *	\brief Field bit-size
 *
 *	Gets the number of bits needed to represent the value.
 *	\param MaxVal Maximum value to be represented.
 *	\return number of bits required to represent the value.
 */
u32 gf_get_bit_size(u32 MaxVal);

/*!
 *	\brief Get power of 2
 *
 *	Gets the closest power of 2 greater or equal to the value.
 *	\param val value to be used.
 *	\return requested power of 2.
 */
u32 gf_get_next_pow2(u32 val);

/*!
 *\addtogroup math2d_grp math2d
 *\ingroup math_grp
 *\brief 2D Mathematics functions
 *
 *This section documents mathematic tools for 2D geometry and color matrices operations
 *	@{
 */

/*!\brief 2D point
 *
 *The 2D point object is used in all the GPAC framework for both point and vector representation.
*/
typedef struct __vec2f
{
	Fixed x;
	Fixed y;
} GF_Point2D;
/*!
 *\brief get 2D vector length
 *
 *Gets the length of a 2D vector
 *\return length of the vector
 */
Fixed gf_v2d_len(GF_Point2D *vec);
/*!
 *\brief get distance between 2 points
 *
 *Gets the distance between the 2 points
 *\return distance
 */
Fixed gf_v2d_distance(GF_Point2D *a, GF_Point2D *b);
/*!
 *\brief 2D vector from polar coordinates
 *
 *Constructs a 2D vector from its polar coordinates
 *\param length the length of the vector
 *\param angle the angle of the vector in radians
 *\return the 2D vector
 */
GF_Point2D gf_v2d_from_polar(Fixed length, Fixed angle);

/*!\brief rectangle 2D
 *
 *The 2D rectangle used in the GPAC project.
 */
typedef struct
{
	/*!the left coordinate of the rectangle*/
	Fixed x;
	/*!the top coordinate of the rectangle, regardless of the canvas orientation. In other words, y is always the
	greatest coordinate value, 	even if the rectangle is presented bottom-up. This insures proper rectangles testing*/
	Fixed y;
	/*!the width of the rectangle. Width must be greater than or equal to 0*/
	Fixed width;
	/*!the height of the rectangle. Height must be greater than or equal to 0*/
	Fixed height;
} GF_Rect;

/*!
 \brief rectangle union
 *
 *Gets the union of two rectangles.
 *\param rc1 first rectangle of the union. Upon return, this rectangle will contain the result of the union
 *\param rc2 second rectangle of the union
*/
void gf_rect_union(GF_Rect *rc1, GF_Rect *rc2);
/*!
 \brief centers a rectangle
 *
 *Builds a rectangle centered on the origin
 *\param w width of the rectangle
 *\param h height of the rectangle
 *\return centered rectangle object
*/
GF_Rect gf_rect_center(Fixed w, Fixed h);
/*!
 \brief rectangle overlap test
 *
 *Tests if two rectangles overlap.
 *\param rc1 first rectangle to test
 *\param rc2 second rectangle to test
 *\return 1 if rectangles overlap, 0 otherwise
*/
Bool gf_rect_overlaps(GF_Rect rc1, GF_Rect rc2);
/*!
 \brief rectangle identity test
 *
 *Tests if two rectangles are identical.
 *\param rc1 first rectangle to test
 *\param rc2 second rectangle to test
 *\return 1 if rectangles are identical, 0 otherwise
*/
Bool gf_rect_equal(GF_Rect rc1, GF_Rect rc2);

/*!
 *\brief pixel-aligned rectangle
 *
 *Pixel-aligned rectangle used in the GPAC framework. This is usually needed for 2D drawing algorithms.
 */
typedef struct
{
	/*!the left coordinate of the rectangle*/
	s32 x;
	/*!the top coordinate of the rectangle, regardless of the canvas orientation. In other words, y is always the
	greatest coordinate value, even if the rectangle is presented bottom-up. This insures proper rectangles operations*/
	s32 y;
	/*!the width of the rectangle. Width must be greater than or equal to 0*/
	s32 width;
	/*!the height of the rectangle. Height must be greater than or equal to 0*/
	s32 height;
} GF_IRect;
/*!
 *\brief gets the pixelized version of a rectangle
 *
 *Returns the smallest pixel-aligned rectangle completely containing a rectangle
 *\param r the rectangle to transform
 *\return the pixel-aligned transformed rectangle
*/
GF_IRect gf_rect_pixelize(GF_Rect *r);


/*!
 *\brief 2D matrix
 *
 *The 2D affine matrix object usied in GPAC. The transformation of P(x,y) in P'(X, Y) is:
 \code
	X = m[0]*x + m[1]*y + m[2];
	Y = m[3]*x + m[4]*y + m[5];
 \endcode
*/
typedef struct
{
	Fixed m[6];
} GF_Matrix2D;

/*!\brief matrix initialization
 *\hideinitializer
 *
 *Inits the matrix to the identity matrix
*/
#define gf_mx2d_init(_obj) { memset((_obj).m, 0, sizeof(Fixed)*6); (_obj).m[0] = (_obj).m[4] = FIX_ONE; }
/*!\brief matrix copy
 *\hideinitializer
 *
 *Copies the matrix _from to the matrix _obj
*/
#define gf_mx2d_copy(_obj, from) memcpy((_obj).m, (from).m, sizeof(Fixed)*6)
/*!\brief matrix identity testing
 *\hideinitializer
 *
 *This macro evaluates to 1 if the matrix _obj is the identity matrix, 0 otherwise
*/
#define gf_mx2d_is_identity(_obj) ((!(_obj).m[1] && !(_obj).m[2] && !(_obj).m[3] && !(_obj).m[5] && ((_obj).m[0]==FIX_ONE) && ((_obj).m[4]==FIX_ONE)) ? 1 : 0)

/*!\brief 2D matrix multiplication
 *
 *Multiplies two 2D matrices from*_this
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param from transformation matrix to add
*/
void gf_mx2d_add_matrix(GF_Matrix2D *_this, GF_Matrix2D *from);

/*!\brief 2D matrix pre-multiplication
 *
 *Multiplies two 2D matrices _this*from
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param from transformation matrix to add
*/
void gf_mx2d_pre_multiply(GF_Matrix2D *_this, GF_Matrix2D *from);

/*!\brief matrix translating
 *
 *Translates a 2D matrix
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param cx horizontal translation
 *\param cy vertical translation
*/
void gf_mx2d_add_translation(GF_Matrix2D *_this, Fixed cx, Fixed cy);
/*!\brief matrix rotating
 *
 *Rotates a 2D matrix
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param cx horizontal rotation center coordinate
 *\param cy vertical rotation center coordinate
 *\param angle rotation angle in radians
*/
void gf_mx2d_add_rotation(GF_Matrix2D *_this, Fixed cx, Fixed cy, Fixed angle);
/*!\brief matrix scaling
 *
 *Scales a 2D matrix
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param scale_x horizontal scaling factor
 *\param scale_y vertical scaling factor
*/
void gf_mx2d_add_scale(GF_Matrix2D *_this, Fixed scale_x, Fixed scale_y);
/*!\brief matrix uncentered scaling
 *
 *Scales a 2D matrix with a non-centered scale
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param scale_x horizontal scaling factor
 *\param scale_y vertical scaling factor
 *\param cx horizontal scaling center coordinate
 *\param cy vertical scaling center coordinate
 *\param angle scale orienttion angle in radians
*/
void gf_mx2d_add_scale_at(GF_Matrix2D *_this, Fixed scale_x, Fixed scale_y, Fixed cx, Fixed cy, Fixed angle);
/*!\brief matrix skewing
 *
 *Skews a 2D matrix
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param skew_x horizontal skew factor
 *\param skew_y vertical skew factor
*/
void gf_mx2d_add_skew(GF_Matrix2D *_this, Fixed skew_x, Fixed skew_y);
/*!\brief matrix horizontal skewing
 *
 *Skews a 2D matrix horizontally by a given angle
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param angle horizontal skew angle in radians
*/
void gf_mx2d_add_skew_x(GF_Matrix2D *_this, Fixed angle);
/*!\brief matrix vertical skewing
 *
 *Skews a 2D matrix vertically by a given angle
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
 *\param angle vertical skew angle in radians
*/
void gf_mx2d_add_skew_y(GF_Matrix2D *_this, Fixed angle);
/*!\brief matrix inversing
 *
 *Inverses a 2D matrix
 *\param _this matrix being transformed. Once the function is called, _this contains the result matrix
*/
void gf_mx2d_inverse(GF_Matrix2D *_this);
/*!\brief matrix coordinate transformation
 *
 *Applies a 2D matrix transformation to coordinates
 *\param _this transformation matrix
 *\param x pointer to horizontal coordinate. Once the function is called, x contains the transformed horizontal coordinate
 *\param y pointer to vertical coordinate. Once the function is called, y contains the transformed vertical coordinate
*/
void gf_mx2d_apply_coords(GF_Matrix2D *_this, Fixed *x, Fixed *y);
/*!\brief matrix point transformation
 *
 *Applies a 2D matrix transformation to a 2D point
 *\param _this transformation matrix
 *\param pt pointer to 2D point. Once the function is called, pt contains the transformed point
*/
void gf_mx2d_apply_point(GF_Matrix2D *_this, GF_Point2D *pt);
/*!\brief matrix rectangle transformation
 *
 *Applies a 2D matrix transformation to a rectangle, giving the enclosing rectangle of the transformed one
 *\param _this transformation matrix
 *\param rc pointer to rectangle. Once the function is called, rc contains the transformed rectangle
*/
void gf_mx2d_apply_rect(GF_Matrix2D *_this, GF_Rect *rc);

/*!\brief matrix decomposition
 *
 *Decomposes a 2D matrix M as M=Scale x Rotation x Translation if possible
 *\param _this transformation matrix
 *\param scale resulting scale part
 *\param rotate resulting rotation part
 *\param translate resulting translation part
 *\return 0 if matrix cannot be decomposed, 1 otherwise
*/
Bool gf_mx2d_decompose(GF_Matrix2D *_this, GF_Point2D *scale, Fixed *rotate, GF_Point2D *translate);

/*! @} */


/*!
 *\addtogroup math3d_grp math3d
 *\ingroup math_grp
 *\brief 3D Mathematics functions
 *
 *This section documents mathematic tools for 3D geometry operations
 *	@{
 */

/*!\brief 3D point or vector
 *
 *The 3D point object is used in all the GPAC framework for both point and vector representation.
*/
typedef struct __vec3f
{
	Fixed x;
	Fixed y;
	Fixed z;
} GF_Vec;

/*base vector operations are MACROs for faster access*/
/*!\hideinitializer macro evaluating to 1 if vectors are equal, 0 otherwise*/
#define gf_vec_equal(v1, v2) (((v1).x == (v2).x) && ((v1).y == (v2).y) && ((v1).z == (v2).z))
/*!\hideinitializer macro reversing a vector v = v*/
#define gf_vec_rev(v) { (v).x = -(v).x; (v).y = -(v).y; (v).z = -(v).z; }
/*!\hideinitializer macro performing the minus operation res = v1 - v2*/
#define gf_vec_diff(res, v1, v2) { (res).x = (v1).x - (v2).x; (res).y = (v1).y - (v2).y; (res).z = (v1).z - (v2).z; }
/*!\hideinitializer macro performing the add operation res = v1 + v2*/
#define gf_vec_add(res, v1, v2) { (res).x = (v1).x + (v2).x; (res).y = (v1).y + (v2).y; (res).z = (v1).z + (v2).z; }

/*!
 *\brief get 3D vector length
 *
 *Gets the length of a 3D vector
 *\return length of the vector
 */
Fixed gf_vec_len(GF_Vec v);
/*!
 *\brief get 3D vector square length
 *
 *Gets the square length of a 3D vector
 *\return square length of the vector
 */
Fixed gf_vec_lensq(GF_Vec v);
/*!
 *\brief get 3D vector dot product
 *
 *Gets the dot product of two vectors
 *\return dot product of the vectors
 */
Fixed gf_vec_dot(GF_Vec v1, GF_Vec v2);
/*!
 *\brief vector normalization
 *
 *Norms the vector, eg make its length equal to \ref FIX_ONE
 *\param v vector to normalize
 */
void gf_vec_norm(GF_Vec *v);
/*!
 *\brief vector scaling
 *
 *Scales a vector by a given amount
 *\param v vector to scale
 *\param f scale factor
 *\return scaled vector
 */
GF_Vec gf_vec_scale(GF_Vec v, Fixed f);
/*!
 *\brief vector cross product
 *
 *Gets the cross product of two vectors
 *\param v1 first vector
 *\param v2 second vector
 *\return cross-product vector
 */
GF_Vec gf_vec_cross(GF_Vec v1, GF_Vec v2);

/*!\brief 4D vector
 *
 *The 4D vector object is used in all the GPAC framework for 4 dimension vectors, VRML Rotations and quaternions representation.
*/
typedef struct __vec4f
{
	Fixed x;
	Fixed y;
	Fixed z;
	Fixed q;
} GF_Vec4;


/*!\brief 3D matrix
 *
 *The 3D matrix object used in GPAC. The matrix is oriented like OpenGL matrices (column-major ordering), with
 the translation part at the end of the coefficients list.
 \note Unless specified otherwise, the matrix object is always expected to represent an affine transformation.
 */
typedef struct
{
	Fixed m[16];
} GF_Matrix;


/*!\hideinitializer gets the len of a quaternion*/
#define gf_quat_len(v) gf_sqrt(gf_mulfix((v).q,(v).q) + gf_mulfix((v).x,(v).x) + gf_mulfix((v).y,(v).y) + gf_mulfix((v).z,(v).z))
/*!\hideinitializer normalizes a quaternion*/
#define gf_quat_norm(v) { \
	Fixed __mag = gf_quat_len(v);	\
	(v).x = gf_divfix((v).x, __mag); (v).y = gf_divfix((v).y, __mag); (v).z = gf_divfix((v).z, __mag); (v).q = gf_divfix((v).q, __mag);	\
	}	\
 
/*!\brief quaternion to rotation
 *
 *Transforms a quaternion to a Rotation, expressed as a 4 dimension vector with x,y,z for axis and q for rotation angle
 *\param quat the quaternion to transform
 *\return the rotation value
 */
GF_Vec4 gf_quat_to_rotation(GF_Vec4 *quat);
/*!\brief quaternion from rotation
 *
 *Transforms a Rotation to a quaternion
 *\param rot the rotation to transform
 *\return the quaternion value
 */
GF_Vec4 gf_quat_from_rotation(GF_Vec4 rot);
/*!inverses a quaternion*/
GF_Vec4 gf_quat_get_inv(GF_Vec4 *quat);
/*!\brief quaternion multiplication
 *
 *Multiplies two quaternions
 *\param q1 the first quaternion
 *\param q2 the second quaternion
 *\return the resulting quaternion
 */
GF_Vec4 gf_quat_multiply(GF_Vec4 *q1, GF_Vec4 *q2);
/*!\brief quaternion vector rotating
 *
 *Rotates a vector with a quaternion
 *\param quat the quaternion modelizing the rotation
 *\param vec the vector to rotate
 *\return the resulting vector
 */
GF_Vec gf_quat_rotate(GF_Vec4 *quat, GF_Vec *vec);
/*!\brief quaternion from axis and cos
 *
 *Constructs a quaternion from an axis and a cosinus value (shortcut to \ref gf_quat_from_rotation)
 *\param axis the rotation axis
 *\param cos_a the rotation cosinus value
 *\return the resulting quaternion
 */
GF_Vec4 gf_quat_from_axis_cos(GF_Vec axis, Fixed cos_a);
/*!\brief quaternion interpolation
 *
 *Interpolates two quaternions using spherical linear interpolation
 *\param q1 the first quaternion
 *\param q2 the second quaternion
 *\param frac the fraction of the interpolation, between 0 and \ref FIX_ONE
 *\return the interpolated quaternion
 */
GF_Vec4 gf_quat_slerp(GF_Vec4 q1, GF_Vec4 q2, Fixed frac);

/*!\brief 3D Bounding Box
 *
 *The 3D Bounding Box is a 3D Axis-Aligned Bounding Box used to in various tools of the GPAC framework for bounds
 estimation of a 3D object. It features an axis-aligned box and a sphere bounding volume for fast intersection tests.
 */
typedef struct
{
	/*!minimum x, y, and z of the object*/
	GF_Vec min_edge;
	/*!maximum x, y, and z of the object*/
	GF_Vec max_edge;

	/*!center of the bounding box.\note this is computed from min_edge and max_edge*/
	GF_Vec center;
	/*!radius of the bounding sphere for this box.\note this is computed from min_edge and max_edge*/
	Fixed radius;
	/*!the bbox center and radius are valid*/
	Bool is_set;
} GF_BBox;
/*!updates information of the bounding box based on the edge information*/
void gf_bbox_refresh(GF_BBox *b);
/*!builds a bounding box from a 2D rectangle*/
void gf_bbox_from_rect(GF_BBox *box, GF_Rect *rc);
/*!builds a rectangle from a 3D bounding box.\note The z dimension is lost and no projection is performed*/
void gf_rect_from_bbox(GF_Rect *rc, GF_BBox *box);
/*!\brief bounding box expansion
 *
 *Checks if a point is inside a bounding box and updates the bounding box to include it if not the case
 *\param box the bounding box object
 *\param pt the 3D point to check
*/
void gf_bbox_grow_point(GF_BBox *box, GF_Vec pt);
/*!performs the union of two bounding boxes*/
void gf_bbox_union(GF_BBox *b1, GF_BBox *b2);
/*!checks if two bounding boxes are equal or not*/
Bool gf_bbox_equal(GF_BBox *b1, GF_BBox *b2);
/*!checks if a point is inside a bounding box or not*/
Bool gf_bbox_point_inside(GF_BBox *box, GF_Vec *p);
/*!\brief get box vertices
 *
 *Returns the 8 bounding box vertices given the minimum and maximum edge. Vertices are ordered to respect
 "p-vertex indexes", (vertex from a box closest to plane) and so that n-vertex (vertex from a box farthest from plane)
 is 7-p_vx_idx
 *\param bmin minimum edge of the box
 *\param bmax maximum edge of the box
 *\param vecs list of 8 3D points used to store the vertices.
*/
void gf_bbox_get_vertices(GF_Vec bmin, GF_Vec bmax, GF_Vec *vecs);


/*!\brief matrix initialization
 *\hideinitializer
 *
 *Inits the matrix to the identity matrix
*/
#define gf_mx_init(_obj) { memset((_obj).m, 0, sizeof(Fixed)*16); (_obj).m[0] = (_obj).m[5] = (_obj).m[10] = (_obj).m[15] = FIX_ONE; }
/*!\brief matrix copy
 *\hideinitializer
 *
 *Copies the matrix _from to the matrix _obj
*/
#define gf_mx_copy(_obj, from) memcpy(&(_obj), &(from), sizeof(GF_Matrix));
/*!\brief matrix constructor from 2D
 *
 *Initializes a 3D matrix from a 2D matrix.\note all z-related coefficients will be set to default.
*/
void gf_mx_from_mx2d(GF_Matrix *mx, GF_Matrix2D *mat2D);
/*!\brief matrix identity testing
 *
 *Tests if two matrices are equal or not.
 \return 1 if matrices are same, 0 otherwise
*/
Bool gf_mx_equal(GF_Matrix *mx1, GF_Matrix *mx2);
/*!\brief matrix translation
 *
 *Translates a matrix
 *\param mx the matrix being transformed. Once the function is called, contains the result matrix
 *\param tx horizontal translation
 *\param ty vertical translation
 *\param tz depth translation
*/
void gf_mx_add_translation(GF_Matrix *mx, Fixed tx, Fixed ty, Fixed tz);
/*!\brief matrix scaling
 *
 *Scales a matrix
 *\param mx the matrix being transformed. Once the function is called, contains the result matrix
 *\param sx horizontal translation scaling
 *\param sy vertical translation scaling
 *\param sz depth translation scaling
*/
void gf_mx_add_scale(GF_Matrix *mx, Fixed sx, Fixed sy, Fixed sz);
/*!\brief matrix rotating
 *
 *Rotates a matrix
 *\param mx the matrix being transformed. Once the function is called, contains the result matrix
 *\param angle rotation angle in radians
 *\param x horizontal coordinate of rotation axis
 *\param y vertical coordinate of rotation axis
 *\param z depth coordinate of rotation axis
*/
void gf_mx_add_rotation(GF_Matrix *mx, Fixed angle, Fixed x, Fixed y, Fixed z);
/*!\brief matrices multiplication
 *
 *Multiplies a matrix with another one mx = mx*mul
 *\param mx the matrix being transformed. Once the function is called, contains the result matrix
 *\param mul the matrix to add
*/
void gf_mx_add_matrix(GF_Matrix *mx, GF_Matrix *mul);
/*!\brief 2D matrix multiplication
 *
 *Adds a 2D affine matrix to a matrix
 *\param mx the matrix
 *\param mat2D the matrix to premultiply
 */
void gf_mx_add_matrix_2d(GF_Matrix *mx, GF_Matrix2D *mat2D);

/*!\brief affine matrix inversion
 *
 *Inverses an affine matrix.\warning Results are undefined if the matrix is not an affine one
 *\param mx the matrix to inverse
 */
void gf_mx_inverse(GF_Matrix *mx);
/*!\brief matrix point transformation
 *
 *Applies a 3D matrix transformation to a 3D point
 *\param mx transformation matrix
 *\param pt pointer to 3D point. Once the function is called, pt contains the transformed point
*/
void gf_mx_apply_vec(GF_Matrix *mx, GF_Vec *pt);
/*!\brief matrix rectangle transformation
 *
 *Applies a 3D matrix transformation to a rectangle, giving the enclosing rectangle of the transformed one.\note all depth information are discarded.
 *\param _this transformation matrix
 *\param rc pointer to rectangle. Once the function is called, rc contains the transformed rectangle
*/
void gf_mx_apply_rect(GF_Matrix *_this, GF_Rect *rc);
/*!\brief ortho matrix construction
 *
 *Creates an orthogonal projection matrix
 *\param mx matrix to initialize
 *\param left min horizontal coordinate of viewport
 *\param right max horizontal coordinate of viewport
 *\param bottom min vertical coordinate of viewport
 *\param top max vertical coordinate of viewport
 *\param z_near min depth coordinate of viewport
 *\param z_far max depth coordinate of viewport
*/
void gf_mx_ortho(GF_Matrix *mx, Fixed left, Fixed right, Fixed bottom, Fixed top, Fixed z_near, Fixed z_far);
/*!\brief perspective matrix construction
 *
 *Creates a perspective projection matrix
 *\param mx matrix to initialize
 *\param foc camera field of view angle in radian
 *\param aspect_ratio viewport aspect ratio
 *\param z_near min depth coordinate of viewport
 *\param z_far max depth coordinate of viewport
*/
void gf_mx_perspective(GF_Matrix *mx, Fixed foc, Fixed aspect_ratio, Fixed z_near, Fixed z_far);
/*!\brief creates look matrix
 *
 *Creates a transformation matrix looking at a given direction from a given point (camera matrix).
 *\param mx matrix to initialize
 *\param position position
 *\param target look direction
 *\param up_vector vector describing the up direction
*/
void gf_mx_lookat(GF_Matrix *mx, GF_Vec position, GF_Vec target, GF_Vec up_vector);
/*!\brief matrix box transformation
 *
 *Applies a 3D matrix transformation to a bounding box, giving the enclosing box of the transformed one
 *\param mx transformation matrix
 *\param b pointer to bounding box. Once the function is called, contains the transformed bounding box
*/
void gf_mx_apply_bbox(GF_Matrix *mx, GF_BBox *b);
/*!\brief matrix box sphere transformation
 *
 *Applies a 3D matrix transformation to a bounding box, computing only the enclosing sphere of the transformed one.
 *\param mx transformation matrix
 *\param box pointer to bounding box. Once the function is called, contains the transformed bounding sphere
*/
void gf_mx_apply_bbox_sphere(GF_Matrix *mx, GF_BBox *box);
/*!\brief non-affine matrix multiplication
 *
 *Multiplies two non-affine matrices mx = mx*mul
*/
void gf_mx_add_matrix_4x4(GF_Matrix *mat, GF_Matrix *mul);
/*!\brief non-affine matrix inversion
 *
 *Inverses a non-affine matrices
 *\return 1 if inversion was done, 0 if inversion not possible.
*/
Bool gf_mx_inverse_4x4(GF_Matrix *mx);
/*!\brief matrix 4D vector transformation
 *
 *Applies a 3D non-affine matrix transformation to a 4 dimension vector
 *\param mx transformation matrix
 *\param vec pointer to the vector. Once the function is called, contains the transformed vector
*/
void gf_mx_apply_vec_4x4(GF_Matrix *mx, GF_Vec4 *vec);
/*!\brief matrix decomposition
 *
 *Decomposes a matrix into translation, scale, shear and rotate
 *\param mx the matrix to decompose
 *\param translate the decomposed translation part
 *\param scale the decomposed scaling part
 *\param rotate the decomposed rotation part, expressed as a Rotataion (axis + angle)
 *\param shear the decomposed shear part
 */
void gf_mx_decompose(GF_Matrix *mx, GF_Vec *translate, GF_Vec *scale, GF_Vec4 *rotate, GF_Vec *shear);
/*!\brief matrix vector rotation
 *
 *Rotates a vector with a given matrix, ignoring any translation.
 *\param mx transformation matrix
 *\param pt pointer to 3D vector. Once the function is called, pt contains the transformed vector
 */
void gf_mx_rotate_vector(GF_Matrix *mx, GF_Vec *pt);
/*!\brief matrix initialization from vectors
 *
 *Inits a matrix to rotate the local axis in the given vectors
 \param mx matrix to initialize
 \param x_axis target normalized X axis
 \param y_axis target normalized Y axis
 \param z_axis target normalized Z axis
*/
void gf_mx_rotation_matrix_from_vectors(GF_Matrix *mx, GF_Vec x_axis, GF_Vec y_axis, GF_Vec z_axis);
/*!\brief matrix to 2D matrix
 *
 *Inits a 2D matrix by removing all depth info from a 3D matrix
 *\param mx2d 2D matrix to initialize
 *\param mx 3D matrix to use
*/
void gf_mx2d_from_mx(GF_Matrix2D *mx2d, GF_Matrix *mx);

/*!\brief Plane object*/
typedef struct
{
	/*!normal vector to the plane*/
	GF_Vec normal;
	/*!distance from origin of the plane*/
	Fixed d;
} GF_Plane;
/*!\brief matrix plane transformation
 *
 *Transorms a plane by a given matrix
 *\param mx the matrix to use
 *\param plane pointer to 3D plane. Once the function is called, plane contains the transformed plane
 */
void gf_mx_apply_plane(GF_Matrix *mx, GF_Plane *plane);
/*!\brief point to plane distance
 *
 *Gets the distance between a point and a plne
 *\param plane the plane to use
 *\param p pointer to ^point to check
 *\return the distance between the place and the point
 */
Fixed gf_plane_get_distance(GF_Plane *plane, GF_Vec *p);
/*!\brief closest point on a line
 *
 *Gets the closest point on a line from a given point in space
 *\param line_pt a point of the line to test
 *\param line_vec the normalized direction vector of the line
 *\param pt the point to check
 *\return the closest point on the line to the desired point
 */
GF_Vec gf_closest_point_to_line(GF_Vec line_pt, GF_Vec line_vec, GF_Vec pt);
/*!\brief box p-vertex index
 *
 *Gets the p-vertex index for a given plane. The p-vertex index is the index of the closest vertex of a bounding box to the plane. The vertices of a box are always
 *ordered in GPAC? cf \ref gf_bbox_get_vertices
 *\param p the plane to check
 *\return the p-vertex index value, ranging from 0 to 7
*/
u32 gf_plane_get_p_vertex_idx(GF_Plane *p);
/*!\brief plane line intersection
 *
 *Checks for the intersection of a plane and a line
 *\param plane plane to test
 *\param linepoint a point on the line to test
 *\param linevec normalized direction vector of the line to test
 *\param outPoint optional pointer to retrieve the intersection point, NULL otherwise
 *\return 1 if line and plane intersect, 0 otherwise
*/
Bool gf_plane_intersect_line(GF_Plane *plane, GF_Vec *linepoint, GF_Vec *linevec, GF_Vec *outPoint);

/*!Classification types for box/plane position used in \ref gf_bbox_plane_relation*/
enum
{
	/*!box is in front of the plane*/
	GF_BBOX_FRONT,
	/*!box intersects the plane*/
	GF_BBOX_INTER,
	/*!box is back of the plane*/
	GF_BBOX_BACK
};
/*!\brief box-plane relation
 *
 *Gets the spatial relation between a box and a plane
 *\param box the box to check
 *\param p the plane to check
 *\return the relation type
 */
u32 gf_bbox_plane_relation(GF_BBox *box, GF_Plane *p);

/*!\brief 3D Ray
 *
 *The 3D ray object is used in GPAC for all collision and mouse interaction tests
*/
typedef struct
{
	/*!origin point of the ray*/
	GF_Vec orig;
	/*!normalized direction vector of the ray*/
	GF_Vec dir;
} GF_Ray;

/*!\brief ray constructor
 *
 *Constructs a ray object
 *\param start starting point of the ray
 *\param end end point of the ray, or any point on the ray
 *\return the ray object
*/
GF_Ray gf_ray(GF_Vec start, GF_Vec end);
/*!\brief matrix ray transformation
 *
 *Transforms a ray by a given transformation matrix
 *\param mx the matrix to use
 *\param r pointer to the ray. Once the function is called, contains the transformed ray
*/
void gf_mx_apply_ray(GF_Matrix *mx, GF_Ray *r);
/*!\brief ray box intersection test
 *
 *Checks if a ray intersects a box or not
 *\param ray the ray to check
 *\param min_edge the minimum edge of the box to check
 *\param max_edge the maximum edge of the box to check
 *\param out_point optional location of a 3D point to store the intersection, NULL otherwise.
 *\return retuns 1 if the ray intersects the box, 0 otherwise
*/
Bool gf_ray_hit_box(GF_Ray *ray, GF_Vec min_edge, GF_Vec max_edge, GF_Vec *out_point);
/*!\brief ray sphere intersection test
 *
 *Checks if a ray intersects a box or not
 *\param ray the ray to check
 *\param center the center of the sphere to check. If NULL, the origin (0,0,0)is used
 *\param radius the radius of the sphere to check
 *\param out_point optional location of a 3D point to store the intersection, NULL otherwise
 *\return retuns 1 if the ray intersects the sphere, 0 otherwise
*/
Bool gf_ray_hit_sphere(GF_Ray *ray, GF_Vec *center, Fixed radius, GF_Vec *out_point);
/*!\brief ray triangle intersection test
 *
 *Checks if a ray intersects a triangle or not
 *\param ray the ray to check
 *\param v0 first vertex of the triangle
 *\param v1 second vertex of the triangle
 *\param v2 third vertex of the triangle
 *\param dist optional location of a fixed number to store the intersection distance from ray origin if any, NULL otherwise
 *\return retuns 1 if the ray intersects the triangle, 0 otherwise
*/
Bool gf_ray_hit_triangle(GF_Ray *ray, GF_Vec *v0, GF_Vec *v1, GF_Vec *v2, Fixed *dist);
/*same as above and performs backface cull (solid meshes)*/
/*!\brief ray triangle intersection test
 *
 *Checks if a ray intersects a triangle or not, performing backface culling. For parameters details, look at \ref gf_ray_hit_triangle_backcull
 */
Bool gf_ray_hit_triangle_backcull(GF_Ray *ray, GF_Vec *v0, GF_Vec *v1, GF_Vec *v2, Fixed *dist);

/*! @} */

/*! @} */

#ifdef __cplusplus
}
#endif


#endif		/*_GF_MATH_H_*/