/usr/include/ignition/math2/ignition/math/OrientedBox.hh is in libignition-math2-dev 2.9.0+dfsg1-1.
This file is owned by root:root, with mode 0o644.
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* Copyright (C) 2017 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef IGNITION_MATH_ORIENTEDBOX_HH_
#define IGNITION_MATH_ORIENTEDBOX_HH_
#include <iostream>
#include <ignition/math/Helpers.hh>
#include <ignition/math/Matrix4.hh>
#include <ignition/math/Pose3.hh>
#include <ignition/math/Vector3.hh>
namespace ignition
{
namespace math
{
/// \brief Mathematical representation of a box which can be arbitrarily
/// positioned and rotated.
template<typename T>
class OrientedBox
{
/// \brief Default constructor
public: OrientedBox() : size(Vector3<T>::Zero), pose(Pose3<T>::Zero)
{
}
/// \brief Constructor which takes size and pose.
/// \param[in] _size Box size, in its own coordinate frame. Its absolute
/// value will be taken, so the size is non-negative.
/// \param[in] _pose Box pose.
public: OrientedBox(const Vector3<T> &_size, const Pose3<T> &_pose)
: size(_size), pose(_pose)
{
// Enforce non-negative size
this->size = this->size.Abs();
}
/// \brief Constructor which takes only the size.
/// \param[in] _size Box size, in its own coordinate frame. Its absolute
/// value will be taken, so the size is non-negative.
public: explicit OrientedBox(const Vector3<T> &_size)
: size(_size), pose(Pose3<T>::Zero)
{
// Enforce non-negative size
this->size = this->size.Abs();
}
/// \brief Copy constructor.
/// \param[in] _b OrientedBox to copy.
public: OrientedBox(const OrientedBox<T> &_b)
: size(_b.size), pose(_b.pose)
{
}
/// \brief Destructor
public: virtual ~OrientedBox()
{
}
/// \brief Get the length along the x dimension
/// \return Value of the length in the x dimension
public: T XLength() const
{
return this->size.X();
}
/// \brief Get the length along the y dimension
/// \return Value of the length in the y dimension
public: T YLength() const
{
return this->size.Y();
}
/// \brief Get the length along the z dimension
/// \return Value of the length in the z dimension
public: T ZLength() const
{
return this->size.Z();
}
/// \brief Get the size of the box
/// \return Size of the box
public: const Vector3<T> &Size() const
{
return this->size;
}
/// \brief Get the box pose, which is the pose of its center.
/// \return The pose of the box.
public: const Pose3<T> &Pose() const
{
return this->pose;
}
/// \brief Set the box size.
/// \param[in] _size Box size, in its own coordinate frame. Its absolute
/// value will be taken, so the size is non-negative.
public: void Size(Vector3<T> &_size)
{
// Enforce non-negative size
this->size = _size.Abs();
}
/// \brief Set the box pose.
/// \param[in] _pose Box pose.
public: void Pose(Pose3<T> &_pose)
{
this->pose = _pose;
}
/// \brief Assignment operator. Set this box to the parameter
/// \param[in] _b OrientedBox to copy
/// \return The new box.
public: OrientedBox &operator=(const OrientedBox<T> &_b)
{
this->size = _b.size;
this->pose = _b.pose;
return *this;
}
/// \brief Equality test operator
/// \param[in] _b OrientedBox to test
/// \return True if equal
public: bool operator==(const OrientedBox<T> &_b) const
{
return this->size == _b.size && this->pose == _b.pose;
}
/// \brief Inequality test operator
/// \param[in] _b OrientedBox to test
/// \return True if not equal
public: bool operator!=(const OrientedBox<T> &_b) const
{
return this->size != _b.size || this->pose != _b.pose;
}
/// \brief Output operator
/// \param[in] _out Output stream
/// \param[in] _b OrientedBox to output to the stream
/// \return The stream
public: friend std::ostream &operator<<(std::ostream &_out,
const OrientedBox<T> &_b)
{
_out << "Size[" << _b.Size() << "] Pose[" << _b.Pose() << "]";
return _out;
}
/// \brief Check if a point lies inside the box.
/// \param[in] _p Point to check.
/// \return True if the point is inside the box.
public: bool Contains(const Vector3d &_p) const
{
// Move point to box frame
auto t = Matrix4<T>(this->pose).Inverse();
auto p = t *_p;
return p.X() >= -this->size.X()*0.5 && p.X() <= this->size.X()*0.5 &&
p.Y() >= -this->size.Y()*0.5 && p.Y() <= this->size.Y()*0.5 &&
p.Z() >= -this->size.Z()*0.5 && p.Z() <= this->size.Z()*0.5;
}
/// \brief The size of the box in its local frame.
private: Vector3<T> size;
/// \brief The pose of the center of the box.
private: Pose3<T> pose;
};
typedef OrientedBox<int> OrientedBoxi;
typedef OrientedBox<double> OrientedBoxd;
typedef OrientedBox<float> OrientedBoxf;
}
}
#endif
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