/usr/include/kido/constraint/SoftContactConstraint.hpp is in libkido-dev 0.1.0+dfsg-2build9.
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* Copyright (c) 2014-2015, Georgia Tech Research Corporation
* All rights reserved.
*
* Author(s): Jeongseok Lee <jslee02@gmail.com>
*
* Georgia Tech Graphics Lab and Humanoid Robotics Lab
*
* Directed by Prof. C. Karen Liu and Prof. Mike Stilman
* <karenliu@cc.gatech.edu> <mstilman@cc.gatech.edu>
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KIDO_CONSTRAINT_SOFTCONTACTCONSTRAINT_HPP_
#define KIDO_CONSTRAINT_SOFTCONTACTCONSTRAINT_HPP_
#include "kido/constraint/ConstraintBase.hpp"
#include "kido/math/MathTypes.hpp"
#include "kido/collision/CollisionDetector.hpp"
namespace kido {
namespace collision{
class SoftCollisionInfo;
} // namespace collision
namespace dynamics {
class BodyNode;
class SoftBodyNode;
class PointMass;
class Skeleton;
} // namespace dynamics
namespace constraint {
/// SoftContactConstraint represents a contact constraint between two bodies
class SoftContactConstraint : public ConstraintBase
{
public:
/// Constructor
SoftContactConstraint(collision::Contact& _contact, double _timeStep);
/// Destructor
virtual ~SoftContactConstraint();
//----------------------------------------------------------------------------
// Property settings
//----------------------------------------------------------------------------
/// Set global error reduction parameter
static void setErrorAllowance(double _allowance);
/// Get global error reduction parameter
static double getErrorAllowance();
/// Set global error reduction parameter
static void setErrorReductionParameter(double _erp);
/// Get global error reduction parameter
static double getErrorReductionParameter();
/// Set global error reduction parameter
static void setMaxErrorReductionVelocity(double _erv);
/// Get global error reduction parameter
static double getMaxErrorReductionVelocity();
/// Set global constraint force mixing parameter
static void setConstraintForceMixing(double _cfm);
/// Get global constraint force mixing parameter
static double getConstraintForceMixing();
/// Set first frictional direction
void setFrictionDirection(const Eigen::Vector3d& _dir);
/// Get first frictional direction
const Eigen::Vector3d& getFrictionDirection1() const;
//----------------------------------------------------------------------------
// Friendship
//----------------------------------------------------------------------------
friend class ConstraintSolver;
friend class ConstrainedGroup;
protected:
//----------------------------------------------------------------------------
// Constraint virtual functions
//----------------------------------------------------------------------------
// Documentation inherited
virtual void update();
// Documentation inherited
virtual void getInformation(ConstraintInfo* _info);
// Documentation inherited
virtual void applyUnitImpulse(size_t _idx);
// Documentation inherited
virtual void getVelocityChange(double* _vel, bool _withCfm);
// Documentation inherited
virtual void excite();
// Documentation inherited
virtual void unexcite();
// Documentation inherited
virtual void applyImpulse(double* _lambda);
// Documentation inherited
virtual dynamics::SkeletonPtr getRootSkeleton() const;
// Documentation inherited
virtual void uniteSkeletons();
// Documentation inherited
virtual bool isActive() const;
private:
/// Get change in relative velocity at contact point due to external impulse
/// \param[out] _vel Change in relative velocity at contact point of the two
/// colliding bodies
void getRelVelocity(double* _vel);
///
void updateFirstFrictionalDirection();
///
Eigen::MatrixXd getTangentBasisMatrixODE(const Eigen::Vector3d& _n);
/// Find the nearest point mass from _point in a face, of which id is _faceId
/// in _softBodyNode.
dynamics::PointMass* selectCollidingPointMass(
dynamics::SoftBodyNode* _softBodyNode,
const Eigen::Vector3d& _point,
int _faceId) const;
/// Find the nearest point mass from _point in a face, of which id is _faceId
/// in _softBodyNode. Returns a pointer to a const, and is usable with a const
/// SoftBodyNode.
const dynamics::PointMass* selectCollidingPointMass(
const dynamics::SoftBodyNode* _softBodyNode,
const Eigen::Vector3d& _point,
int _faceId) const;
private:
/// Time step
double mTimeStep;
/// Fircst body node
dynamics::BodyNode* mBodyNode1;
/// Second body node
dynamics::BodyNode* mBodyNode2;
/// First soft body node
dynamics::SoftBodyNode* mSoftBodyNode1;
/// Second soft body node
dynamics::SoftBodyNode* mSoftBodyNode2;
/// First point mass
dynamics::PointMass* mPointMass1;
/// Second point mass
dynamics::PointMass* mPointMass2;
// TODO(JS): For now, there is only one contact per contact constraint
/// Contacts between mBodyNode1 and mBodyNode2
std::vector<collision::Contact*> mContacts;
/// Soft collision information
collision::SoftCollisionInfo* mSoftCollInfo;
/// First frictional direction
Eigen::Vector3d mFirstFrictionalDirection;
/// Coefficient of Friction
double mFrictionCoeff;
/// Coefficient of restitution
double mRestitutionCoeff;
/// Local body jacobians for mBodyNode1
Eigen::aligned_vector<Eigen::Vector6d> mJacobians1;
/// Local body jacobians for mBodyNode2
Eigen::aligned_vector<Eigen::Vector6d> mJacobians2;
/// Contact normal expressed in body frame of the first body node
Eigen::Vector3d mBodyDirection1;
/// Contact normal expressed in body frame of the second body node
Eigen::Vector3d mBodyDirection2;
///
bool mIsFrictionOn;
/// Index of applied impulse
size_t mAppliedImpulseIndex;
///
bool mIsBounceOn;
///
bool mActive;
/// Global constraint error allowance
static double mErrorAllowance;
/// Global constraint error redection parameter in the range of [0, 1]. The
/// default is 0.01.
static double mErrorReductionParameter;
/// Maximum error reduction velocity
static double mMaxErrorReductionVelocity;
/// Global constraint force mixing parameter in the range of [1e-9, 1]. The
/// default is 1e-5
/// \sa http://www.ode.org/ode-latest-userguide.html#sec_3_8_0
static double mConstraintForceMixing;
public:
// To get byte-aligned Eigen vectors
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};
} // namespace constraint
} // namespace kido
#endif // KIDO_CONSTRAINT_SOFTCONTACTCONSTRAINT_HPP_
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