/usr/include/kido/renderer/RenderInterface.hpp is in libkido-dev 0.1.0+dfsg-2build9.
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* Copyright (c) 2011-2015, Georgia Tech Research Corporation
* All rights reserved.
*
* Author(s): Jie (Jay) Tan <jtan34@cc.gatech.edu>
*
* Georgia Tech Graphics Lab and Humanoid Robotics Lab
*
* Directed by Prof. C. Karen Liu and Prof. Mike Stilman
* <karenliu@cc.gatech.edu> <mstilman@cc.gatech.edu>
*
* This file is provided under the following "BSD-style" License:
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KIDO_RENDERER_RENDERINTERFACE_H
#define KIDO_RENDERER_RENDERINTERFACE_H
#include <vector>
#include <assimp/scene.h>
#include <Eigen/Dense>
#include "kido/math/MathTypes.hpp"
namespace kido {
namespace renderer {
enum DecoBufferType {
BT_Front,
BT_Back
};
enum DecoColorChannel {
CC_R,
CC_G,
CC_B,
CC_A,
CC_RGB,
CC_RGBA
};
enum DecoDrawType {
DT_WireFrame,
DT_SolidPolygon,
DT_FrontPolygon,
DT_BackPolygon,
DT_Max
};
class RenderInterface {
public:
RenderInterface(){}
virtual ~RenderInterface(){}
virtual void initialize();
virtual void destroy();
virtual void setViewport(int _x,int _y,int _width,int _height);
virtual void getViewport(int& _x, int& _y,int& _width,int& _height) const;
virtual void clear(const Eigen::Vector3d& _color);
virtual void setMaterial(const Eigen::Vector3d& _diffuse, const Eigen::Vector3d& _specular, double _cosinePow);
virtual void getMaterial(Eigen::Vector3d& _diffuse, Eigen::Vector3d& _specular, double& _cosinePow) const;
virtual void setDefaultMaterial();
virtual void pushMatrix();
virtual void popMatrix();
virtual void pushName(int _id);
virtual void popName();
virtual void translate(const Eigen::Vector3d& _offset); //glTranslate
virtual void rotate(const Eigen::Vector3d& _axis, double _rad); //glRotate
virtual void transform(const Eigen::Isometry3d& _transform); //glMultMatrix
virtual void scale(const Eigen::Vector3d& _scale); //glScale
virtual void drawEllipsoid(const Eigen::Vector3d& _size);
virtual void drawCube(const Eigen::Vector3d& _size);
virtual void drawCylinder(double _radius, double _height);
virtual void drawMesh(const Eigen::Vector3d& _scale, const aiScene* _mesh);
virtual void drawList(unsigned int index);
virtual void drawLineSegments(const std::vector<Eigen::Vector3d>& _vertices,
const Eigen::aligned_vector<Eigen::Vector2i>& _connections);
virtual unsigned int compileDisplayList(const Eigen::Vector3d& _size, const aiScene* _mesh);
virtual void setPenColor(const Eigen::Vector4d& _col);
virtual void setPenColor(const Eigen::Vector3d& _col);
virtual void setLineWidth(float _width);
virtual void saveToImage(const char* _filename, DecoBufferType _buffType = BT_Back);
virtual void readFrameBuffer(DecoBufferType _buffType, DecoColorChannel _ch, void* _pixels);
};
} // namespace renderer
} // namespace kido
#endif // #ifndef KIDO_RENDERER_RENDERINTERFACE_H
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