/usr/include/OTB-6.4/otbFragmentShader.h is in libotb-dev 6.4.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | /*
* Copyright (C) 2005-2017 Centre National d'Etudes Spatiales (CNES)
*
* This file is part of Orfeo Toolbox
*
* https://www.orfeo-toolbox.org/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef otb_FragmentShader_h
#define otb_FragmentShader_h
#include "OTBIceExport.h"
#include <itkObject.h>
#include <itkPoint.h>
namespace otb
{
class OTBIce_EXPORT FragmentShader
: public itk::Object
{
public:
typedef FragmentShader Self;
typedef itk::Object Superclass;
typedef itk::SmartPointer<Self> Pointer;
typedef itk::SmartPointer<const Self> ConstPointer;
typedef itk::Point<float,2> PointType;
void LoadShader();
virtual void SetupShader();
void UnloadShader();
itkSetMacro(UL,PointType);
itkSetMacro(UR,PointType);
itkSetMacro(LL,PointType);
itkSetMacro(LR,PointType);
itkGetConstReferenceMacro(UL,PointType);
itkGetConstReferenceMacro(UR,PointType);
itkGetConstReferenceMacro(LL,PointType);
itkGetConstReferenceMacro(LR,PointType);
protected:
FragmentShader();
~FragmentShader() ITK_OVERRIDE;
void BuildShader();
virtual std::string GetSource() const = 0;
virtual std::string GetName() const = 0;
private:
// prevent implementation
FragmentShader(const Self&);
void operator=(const Self&);
PointType m_UL;
PointType m_UR;
PointType m_LL;
PointType m_LR;
}; // End class FragmentShader
} // End namespace otb
#endif
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