/usr/include/OTB-6.4/otbFragmentShaderRegistry.h is in libotb-dev 6.4.0+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | /*
* Copyright (C) 2005-2017 Centre National d'Etudes Spatiales (CNES)
*
* This file is part of Orfeo Toolbox
*
* https://www.orfeo-toolbox.org/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef otb_FragmentShaderRegistry_h
#define otb_FragmentShaderRegistry_h
#include "itkObject.h"
#include "itkObjectFactory.h"
namespace otb
{
class FragmentShaderRegistry
: public itk::Object
{
public:
typedef FragmentShaderRegistry Self;
typedef itk::Object Superclass;
typedef itk::SmartPointer<Self> Pointer;
typedef itk::SmartPointer<const Self> ConstPointer;
static Pointer Instance();
void RegisterShader(const std::string& name, const std::string& source);
bool UnregisterShader(const std::string& name);
bool IsShaderRegistered(const std::string& name) const;
bool LoadShader(const std::string& name);
void UnloadShader();
void ClearShaders();
unsigned int GetShaderProgram(const std::string& name);
protected:
FragmentShaderRegistry();
~FragmentShaderRegistry() ITK_OVERRIDE;
private:
typedef std::map<std::string, std::pair<unsigned int, unsigned int> > ShaderMapType;
itkNewMacro(Self);
// prevent implementation
FragmentShaderRegistry(const Self&);
void operator=(const Self&);
static Pointer m_Instance;
ShaderMapType m_ShaderMap;
}; // End class FragmentShaderRegistry
} // End namespace otb
#endif
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