/usr/include/ncbi/algorend.h is in libvibrant6-dev 6.1.20170106-2.
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* ===========================================================================
*
* PUBLIC DOMAIN NOTICE
* National Center for Biotechnology Information (NCBI)
*
* This software/database is a "United States Government Work" under the
* terms of the United States Copyright Act. It was written as part of
* the author's official duties as a United States Government employee and
* thus cannot be copyrighted. This software/database is freely available
* to the public for use. The National Library of Medicine and the U.S.
* Government do not place any restriction on its use or reproduction.
* We would, however, appreciate having the NCBI and the author cited in
* any work or product based on this material
*
* Although all reasonable efforts have been taken to ensure the accuracy
* and reliability of the software and data, the NLM and the U.S.
* Government do not and cannot warrant the performance or results that
* may be obtained by using this software or data. The NLM and the U.S.
* Government disclaim all warranties, express or implied, including
* warranties of performance, merchantability or fitness for any particular
* purpose.
*
* ===========================================================================
*
* File Name: algorend.h
*
* Author: Christopher Hogue
*
* Version Creation Date: 1/31/96
*
* File Description: algorithmic rendering structures
*
* Modifications:
* --------------------------------------------------------------------------
* $Log: algorend.h,v $
* Revision 6.40 2000/04/25 00:22:35 thiessen
* save quality settings in config
*
* Revision 6.39 2000/04/19 17:56:48 thiessen
* added background color in OpenGL
*
* Revision 6.38 2000/04/17 15:54:26 thiessen
* add cylinder arrows; misc graphics tweaks
*
* Revision 6.37 2000/04/05 23:11:27 lewisg
* get rid of double redraw for hide row
*
* Revision 6.36 2000/03/23 14:53:04 thiessen
* fix bug in viewer3d camera; added conservation color algorithm to ARS
*
* Revision 6.35 2000/03/22 23:17:49 thiessen
* added ability to save ARS in ASN1
*
* Revision 6.34 2000/03/15 18:49:07 thiessen
* fixed viewer3d color bug
*
* Revision 6.33 2000/03/13 16:04:26 thiessen
* re-implementation of features
*
* Revision 6.32 2000/03/09 17:56:58 thiessen
* changes to palette handling, feature implementation, PARS storage
*
* Revision 6.31 2000/03/08 21:46:14 lewisg
* cn3d saves viewport, misc bugs
*
* Revision 6.30 2000/03/02 21:18:28 thiessen
* installed color-by-conservation on all alignment rows
*
* Revision 6.29 2000/03/01 16:17:54 thiessen
* improved handling of colors; many small fixes
*
* Revision 6.28 2000/02/26 13:30:41 thiessen
* capped cylinders and worms for visible ends
*
* Revision 6.27 2000/02/10 17:47:01 thiessen
* added: color-by-sequence-conservation menu item, zoom-out to OpenGL, misc fixes
*
* Revision 6.26 2000/02/10 15:51:58 lewisg
* cn3d responds and send correct update messages. many coloring bug fixes
*
* Revision 6.25 2000/02/03 15:07:45 thiessen
* more correct handling of worm bonds
*
* Revision 6.24 2000/01/14 21:40:41 lewisg
* add translucent spheres, ion labels, new cpk, fix misc bugs
*
* Revision 6.23 1999/12/13 23:20:44 lewisg
* bug fixes: duplicate color structures eliminated, clear color doesn't clear case
*
* Revision 6.22 1999/12/11 01:30:34 lewisg
* fix bugs with sharing colors between ddv and cn3d
*
* Revision 6.21 1999/11/01 22:10:27 lewisg
* add ability to call color functions by type, and add this to cn3d
*
* Revision 6.20 1999/10/31 22:37:36 thiessen
* added worm render type to UI
*
* Revision 6.19 1999/10/29 14:15:27 thiessen
* ran all Cn3D source through GNU Indent to prettify
*
* Revision 6.18 1999/09/21 18:09:16 lewisg
* binary search added to color manager, various bug fixes, etc.
*
* Revision 6.17 1999/04/06 20:10:16 lewisg
* fix typo
*
* Revision 6.16 1999/04/06 20:04:39 lewisg
* more opengl
*
* Revision 6.15 1999/03/30 22:36:21 ywang
* add functions to color salsa for NcbiMimeAsn1_strucseqs & code reorganization
*
* Revision 6.14 1999/02/11 18:48:14 lewisg
* delete color index functions
*
* Revision 6.13 1999/02/10 23:49:42 lewisg
* use RGB values instead of indexed palette
*
* Revision 6.12 1998/11/04 00:06:23 ywang
* add function for modeling: change render/color for special residue(s)
*
* Revision 6.11 1998/10/28 19:29:03 ywang
* add C_BYSEQCONS macro
*
* Revision 6.10 1998/10/28 19:02:07 kans
* added two prototypes
*
* Revision 6.8 1998/06/16 18:00:28 lewisg
* moved rendering menus and created a reset presentation menu item
*
* Revision 6.7 1998/05/26 21:35:19 lewisg
* added defaults to render menu, got rid of mouse 3D actions menu item
*
* Revision 6.6 1998/04/27 17:50:06 lewisg
* added color by conservation
*
* Revision 6.5 1998/04/20 22:09:02 lewisg
* got rid of dead code
*
* Revision 6.4 1998/04/15 03:06:14 lewisg
* get rid of dos line breaks
*
* Revision 6.3 1998/04/01 23:26:13 lewisg
* added new startup mode + fixed slave rendering
*
* Revision 6.2 1998/03/06 23:19:22 lewisg
* codewarrior fixes
*
* Revision 6.1 1998/03/06 01:16:58 lewisg
* merge
*
* Revision 6.0 1997/08/25 18:13:26 madden
* Revision changed to 6.0
*
* Revision 5.2 1996/07/22 00:24:10 hogue
* Added an origin 3D item for no-primitives condition and general use.
*
* Revision 5.1 1996/06/03 21:21:26 hogue
* Made tubes bigger so they are less likely to look ball-n-stick like
* than before.
*
* Revision 5.0 1996/05/28 14:05:44 ostell
* Set to revision 5.0
*
* Revision 1.11 1996/05/22 21:46:48 hogue
* Added white button to label controls.
*
* Revision 1.10 1996/05/22 20:47:01 hogue
* Removed HetLabel variables
*
* Revision 1.9 1996/05/22 15:56:55 hogue
* Altered the label structures to make them more useful.
*
* Revision 1.8 1996/05/14 15:19:14 hogue
* Added LabelControls
*
* Revision 1.7 1996/05/09 18:33:28 vakatov
* included <viewer3d.h> to get know the CAMERA_SIZE_I4 actual value
*
* Revision 1.6 1996/05/09 15:40:40 hogue
* Domain rendering enabled.
*
* Revision 1.5 1996/04/26 18:41:47 vakatov
* CN3D sources ported to MS-Windows;
* the portability errors and warnings fixed, etc.
*
* ==========================================================================
*/
#ifndef _ALGOREND_
#define _ALGOREND_ 1
#ifdef _OPENGL
#include <shim3d.h>
#else
#include <viewer3d.h>
#endif
#include <cn3dmain.h>
#ifdef __cplusplus
extern "C" {
#endif
/***ASN.1 & ANNMM compatible values for Rendering*****/
#define R_DEFAULT 0
#define R_WIRE 1
#define R_SPACE 2
#define R_STICK 3
#define R_BALLNSTICK 4
#define R_THICKWIRE 5
#define R_WORMWIRE 6
#ifdef _OPENGL
#define R_WORMTHIN 7
#define R_WORMFAT 8
#endif
#define R_NAME 10
#define R_NUMBER 11
#define R_PDBNUMBER 12
#define C_default 0
#define C_hotpink 1
#define C_magenta 2
#define C_purple 3
#define C_blue 4
#define C_sky 5
#define C_cyan 6
#define C_sea 7
#define C_green 8
#define C_yellow 9
#define C_gold 10
#define C_orange 11
#define C_red 12
#define C_pink 13
#define C_pinktint 14
#define C_white 15
#define C_black 16
#define C_bluetint 17
#define C_greentint 18
#define C_yellowtint 19
#define C_gray 20
#define C_brown 21
#define C_top 22
/* these set bond draw styles */
#define NO_BOND 0
#define HALF_BOND 1
#define HALF_WORM_BOND 2
/* these set atom widths */
#define ATOM_NONE 0
#define ATOM_SPACE 1
#define ATOM_2XBOND 2
#define ATOM_ISBOND 3
#define HET_BOND_WIDTH (float)0.4
#define VIRT_BOND_WIDTH (float)0.6
#define SUPER_BOND_WIDTH (float)1.0
#define CYL_THRESHOLD (float)0.1
#define EXPAND_ATOM (float)1.8
/* flags for rendering various parts of the structure */
#define CONNECTON 0
#define VIRTUALBB 1
#define PARTIALBB 2
#define COMPLETEBB 3
#define RESIDUES 4
#define IONSON 5
#define HETSON 6
#define SOLVENTON 7
#define PBBLABELS 8
#define NTBBLABELS 9
/*#define HETLABELS 10*/
#define PTERMLABELS 11
#define NTTERMLABELS 12
#define ANYBACKBONE 13
/* flags for labeling styles */
#define L_NAME 0x01
#define L_NUM 0x02
#define L_PDB 0x04
#define L_WHITE 0x20
#define L_3LETR 0x40
#define L_1LETR 0x80
#define LA_LEFT 0x01
#define LA_RIGHT 0x02
#define LA_UPPER 0x04
#define LA_LOWER 0x08
#define LA_CENTER 0x20
#define LA_FRONT 0x40
/* bit flags for 3d-object arrow styles */
#define ARROW_BRICK 0x01
#define ARROW_CYL 0x02
#define VIEWSCALE 1000000.0
/*
note that the fields in this structure are mirrored in the ARSFieldData
structure in cn3dsave.c in order to save as ASN1 - any changes to this
structure should be accompanied by update to ARSFieldData or
save/read won't work!
*/
typedef struct AlgorRenderSet {
/* global settings */
Boolean HydrogensOn;
Uint1 BGColRGB[3];
Int2 ConsColAlg;
/* Protein Renderings */
Boolean PVirtualBBOn;
Boolean PPartialBBOn;
Boolean PCompleteBBOn;
Boolean PResiduesOn;
Int2 PBBRender;
Int2 PBBColor;
Int2 PResRender;
Int2 PResColor;
Uint1 PBBColRGB[3];
Uint1 PResColRGB[3];
Int2 PBBLabelInterval;
Int2 PBBLabelJust;
Int2 PBBLabelStyle;
Int2 PBBLabelScale;
Boolean PTermLabelOn;
Int2 PTermLabelJust;
Int2 PTermLabelStyle;
Int2 PTermLabelScale;
/* DNA/RNA Renderings */
Boolean NTVirtualBBOn;
Boolean NTPartialBBOn;
Boolean NTCompleteBBOn;
Boolean NTResiduesOn;
Int2 NTBBRender;
Int2 NTBBColor;
Int2 NTResRender;
Int2 NTResColor;
Uint1 NTBBColRGB[3];
Uint1 NTResColRGB[3];
Int2 NTBBLabelInterval;
Int2 NTBBLabelJust;
Int2 NTBBLabelStyle;
Int2 NTBBLabelScale;
Boolean NTTermLabelOn;
Int2 NTTermLabelJust;
Int2 NTTermLabelStyle;
Int2 NTTermLabelScale;
Boolean HeterogensOn;
Int2 HetRender;
Int2 HetColor;
Boolean IonsOn;
Int2 IonRender;
Int2 IonColor;
Boolean IonLabelOn;
Boolean ConnectOn;
Int2 ConnectRender;
Int2 ConnectColor;
Boolean SolventOn;
Int2 SolventRender;
Int2 SolventColor;
Boolean ObjectOn;
Int2 ObjectColor;
Int2 ObjectArrows;
} ARS, PNTR PARS;
/* this structure keeps data for the rendering callbacks */
typedef struct RenderKeep {
Byte NodeWhat;
Byte NodeType;
DDV_ColorCell Color; /* a fixed color */
Byte Bond; /* use define */
Byte Atom;
FloatLo BondWidth;
Uint1 LJust;
Uint1 LStyle;
Int2 LScale;
} RK, PNTR PRK;
/************function prototypes***********/
extern void LIBCALL SetStructureAlgorRender PROTO((PARS pars));
extern void LIBCALL SetAlignAlgorRender PROTO((PARS pars));
extern PARS LIBCALL NewStructureRenderSet PROTO((void));
extern PARS LIBCALL NewAlignRenderSet PROTO((void));
extern void LIBCALL FreeAlgorRenderSet PROTO((PARS pars));
/*
extern PARS LIBCALL GetAlgorRenderSet PROTO((PDNMS pdnmsThis));
*/
extern void LIBCALL ResetRenderCtrls PROTO((void));
extern GrouP LIBCALL RenderControls PROTO((Nlm_GrouP prnt));
extern void LIBCALL ResetLabelCtrls PROTO((void));
extern GrouP LIBCALL LabelControls PROTO((Nlm_GrouP prnt));
extern PRK LIBCALL NewRenderKeep PROTO((void));
extern PRK LIBCALL CopyRenderKeep PROTO((PRK prkThis));
extern void LIBCALL FreeRenderKeep PROTO((PRK prkThis));
extern void LIBCALL RenderObject PROTO((PVNMO pvnmoThis));
extern void LIBCALL RenderAnAtom
PROTO((PALD paldAtom, DDV_ColorCell * iColor, FloatLo fRadius,
FloatHi lfAlpha));
extern Int2 LIBCALL GetGraphNCBIstdaa PROTO((PMGD pmgdThis));
extern Int2 LIBCALL GetGraphNCBI4na PROTO((PMGD pmgdThis));
extern void LIBCALL MakeStrucPalette PROTO((PDNMS pdnmsThis));
#ifdef _OPENGL
extern void LIBCALL AlgorithmicRendering PROTO((void));
extern void Cn3D_SetQualityFromAppParams(void);
#else
extern Picture3D LIBCALL Do3DOrigin PROTO((Picture3D p3d));
extern Picture3D LIBCALL AlgorithmicRendering PROTO((Picture3D p3d));
extern void Cn3d_Lock3DPalette PROTO((Picture3D ppic));
#endif
extern void Cn3D_RedrawProc PROTO((ButtoN b));
NLM_EXTERN void fnCn3D_RedrawWrapper(ButtoN b);
extern void LIBCALL fnMSPLoop PROTO((PDNMS pdnmsThis));
extern void LIBCALL fnARLoop PROTO((PDNMS pdnmsThis));
extern void Cn3D_RenStruc PROTO((IteM i));
extern void Cn3D_RenWire PROTO((IteM i));
extern void Cn3D_RenTube PROTO((IteM i));
extern void Cn3D_RenHier PROTO((IteM i));
extern void Cn3D_RenSpace PROTO((IteM i));
extern void Cn3D_RenBS PROTO((IteM i));
extern void Cn3D_RenDefault PROTO((IteM i));
extern void Cn3D_RenAlign PROTO((IteM i));
/* the number of color functions used by Cn3D*/
#define CN3DFUNCNUM 10
#define C_CPK 225
#define C_BYCHAIN 226
#define C_BYTEMP 227
#define C_BYRES 228
#define C_BYSECSTRUC 230
#define C_BYHYDRO 231
#define C_BYOBJECT 246
#define C_BYDOMAIN 247
#define C_BYSTRUCALIGN 249 /* color by structure alignment */
#define C_BYSEQCONS 250 /* color by sequence conservation */
#define C_BYCHOICE 251 /* user picks - not associated with a color function */
extern void Cn3D_ColCPK PROTO((IteM i));
extern void Cn3D_ColDomain PROTO((IteM i));
extern void Cn3D_ColCyChain PROTO((IteM i));
extern void Cn3D_ColSecStruc PROTO((IteM i));
extern void Cn3D_ColRes PROTO((IteM i));
extern void Cn3D_ColHydro PROTO((IteM i));
extern void Cn3D_ColTemp PROTO((IteM i));
extern void Cn3D_ColObject PROTO((IteM i));
extern void Cn3D_ColStrucAlign PROTO((IteM i));
extern void Cn3D_ColSeqCons PROTO((IteM i));
/* external color functions */
extern void Cn3D_Color_CPK(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYCHAIN(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYTEMP(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYRES(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYSECSTRUC(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYHYDRO(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYOBJECT(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYDOMAIN(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYSTRUCCONS(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_Color_BYSEQCONS(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
extern void Cn3D_ColorSpecial(DDV_ColorGlobal * pColorGlobal, void *pData,
DDV_Range * pRange);
/* end external color functions */
extern Char * Cn3D_ColorFuncFind(void);
extern Char * Cn3D_ColorFuncName(Int4 which);
#ifdef __cplusplus
}
#endif
#endif
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