/usr/include/vtk-7.1/vtkAngleRepresentation2D.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkAngleRepresentation2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkAngleRepresentation2D
* @brief represent the vtkAngleWidget
*
* The vtkAngleRepresentation2D is a representation for the
* vtkAngleWidget. This representation consists of two rays and three
* vtkHandleRepresentations to place and manipulate the three points defining
* the angle representation. (Note: the three points are referred to as Point1,
* Center, and Point2, at the two end points (Point1 and Point2) and Center
* (around which the angle is measured). This particular implementation is a
* 2D representation, meaning that it draws in the overlay plane.
*
* @sa
* vtkAngleWidget vtkHandleRepresentation
*/
#ifndef vtkAngleRepresentation2D_h
#define vtkAngleRepresentation2D_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAngleRepresentation.h"
class vtkLeaderActor2D;
class vtkProperty2D;
class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation2D : public vtkAngleRepresentation
{
public:
/**
* Instantiate class.
*/
static vtkAngleRepresentation2D *New();
//@{
/**
* Standard VTK methods.
*/
vtkTypeMacro(vtkAngleRepresentation2D,vtkAngleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
/**
* Satisfy the superclasses API.
*/
virtual double GetAngle();
//@{
/**
* Methods to Set/Get the coordinates of the two points defining
* this representation. Note that methods are available for both
* display and world coordinates.
*/
virtual void GetPoint1WorldPosition(double pos[3]);
virtual void GetCenterWorldPosition(double pos[3]);
virtual void GetPoint2WorldPosition(double pos[3]);
virtual void SetPoint1DisplayPosition(double pos[3]);
virtual void SetCenterDisplayPosition(double pos[3]);
virtual void SetPoint2DisplayPosition(double pos[3]);
virtual void GetPoint1DisplayPosition(double pos[3]);
virtual void GetCenterDisplayPosition(double pos[3]);
virtual void GetPoint2DisplayPosition(double pos[3]);
//@}
//@{
/**
* Set/Get the three leaders used to create this representation.
* By obtaining these leaders the user can set the appropriate
* properties, etc.
*/
vtkGetObjectMacro(Ray1,vtkLeaderActor2D);
vtkGetObjectMacro(Ray2,vtkLeaderActor2D);
vtkGetObjectMacro(Arc,vtkLeaderActor2D);
//@}
/**
* Method defined by vtkWidgetRepresentation superclass and
* needed here.
*/
void BuildRepresentation();
//@{
/**
* Methods required by vtkProp superclass.
*/
virtual void ReleaseGraphicsResources(vtkWindow *w);
virtual int RenderOverlay(vtkViewport *viewport);
//@}
protected:
vtkAngleRepresentation2D();
~vtkAngleRepresentation2D();
// The pieces that make up the angle representations
vtkLeaderActor2D *Ray1;
vtkLeaderActor2D *Ray2;
vtkLeaderActor2D *Arc;
private:
vtkAngleRepresentation2D(const vtkAngleRepresentation2D&) VTK_DELETE_FUNCTION;
void operator=(const vtkAngleRepresentation2D&) VTK_DELETE_FUNCTION;
};
#endif
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