/usr/include/vtk-7.1/vtkBillboardTextActor3D.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkBillboardTextActor3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBillboardTextActor3D
* @brief Renders pixel-aligned text, facing the camera, anchored at a 3D point.
*/
#ifndef vtkBillboardTextActor3D_h
#define vtkBillboardTextActor3D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkProp3D.h"
#include "vtkNew.h" // For.... vtkNew!
class vtkActor;
class vtkImageData;
class vtkPolyData;
class vtkPolyDataMapper;
class vtkRenderer;
class vtkTextProperty;
class vtkTextRenderer;
class vtkTexture;
class VTKRENDERINGCORE_EXPORT vtkBillboardTextActor3D: public vtkProp3D
{
public:
static vtkBillboardTextActor3D* New();
vtkTypeMacro(vtkBillboardTextActor3D, vtkProp3D)
void PrintSelf(ostream &os, vtkIndent indent) VTK_OVERRIDE;
/**
* The UTF-8 encoded string to display.
* @{
*/
void SetInput(const char *in);
vtkGetStringMacro(Input)
/** @} */
/**
* Can be used to set a fixed offset from the anchor point.
* Use display coordinates.
* @{
*/
vtkGetVector2Macro(DisplayOffset, int)
vtkSetVector2Macro(DisplayOffset, int)
/** @} */
/**
* The vtkTextProperty object that controls the rendered text.
* @{
*/
void SetTextProperty(vtkTextProperty *tprop);
vtkGetObjectMacro(TextProperty, vtkTextProperty)
/** @} */
/**
* Always returns true, as we're rendering an RGBA texture.
*/
int HasTranslucentPolygonalGeometry() VTK_OVERRIDE { return 1; }
/**
* Check/update geometry/texture in opaque pass, since it only happens once.
*/
int RenderOpaqueGeometry(vtkViewport *vp) VTK_OVERRIDE;
/**
* Just render in translucent pass, since it can execute multiple times
* (depth peeling, for instance).
*/
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) VTK_OVERRIDE;
void ReleaseGraphicsResources(vtkWindow *win) VTK_OVERRIDE;
double *GetBounds() VTK_OVERRIDE;
using Superclass::GetBounds;
/**
* Returns the anchor position in display coordinates, with depth in NDC.
* Valid after calling RenderOpaqueGeometry.
*/
vtkGetVector3Macro(AnchorDC, double)
protected:
vtkBillboardTextActor3D();
~vtkBillboardTextActor3D();
bool InputIsValid();
bool TextureIsStale(vtkRenderer *ren);
void GenerateTexture(vtkRenderer *ren);
bool QuadIsStale(vtkRenderer *ren);
void GenerateQuad(vtkRenderer *ren);
// Used by the opaque pass to tell the translucent pass not to render.
void Invalidate();
bool IsValid();
// Used to sync the internal actor's state.
void PreRender();
// Text specification:
char *Input;
vtkTextProperty *TextProperty;
// Offset in display coordinates.
int DisplayOffset[2];
// Cached metadata to determine if things need rebuildin'
int RenderedDPI;
vtkTimeStamp InputMTime;
// Rendering stuffies
vtkNew<vtkTextRenderer> TextRenderer;
vtkNew<vtkImageData> Image;
vtkNew<vtkTexture> Texture;
vtkNew<vtkPolyData> Quad;
vtkNew<vtkPolyDataMapper> QuadMapper;
vtkNew<vtkActor> QuadActor;
// Display coordinate for anchor position. Z value is in NDC.
// Cached for GL2PS export on OpenGL2:
double AnchorDC[3];
private:
vtkBillboardTextActor3D(const vtkBillboardTextActor3D&) VTK_DELETE_FUNCTION;
void operator=(const vtkBillboardTextActor3D&) VTK_DELETE_FUNCTION;
};
#endif // vtkBillboardTextActor3D_h
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