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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkButtonWidget.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkButtonWidget
 * @brief   activate an n-state button
 *
 * The vtkButtonWidget is used to interface with an n-state button. That is
 * each selection moves to the next button state (e.g., moves from "on" to
 * "off"). The widget uses modulo list traversal to transition through one or
 * more states. (A single state is simply a "selection" event; traversal
 * through the list can be in the forward or backward direction.)
 *
 * Depending on the nature of the representation the appearance of the button
 * can change dramatically, the specifics of appearance changes are a
 * function of the associated vtkButtonRepresentation (or subclass).
 *
 * @par Event Bindings:
 * By default, the widget responds to the following VTK events (i.e., it
 * watches the vtkRenderWindowInteractor for these events):
 * <pre>
 *   LeftButtonPressEvent - select button
 *   LeftButtonReleaseEvent - end the button selection process
 * </pre>
 *
 * @par Event Bindings:
 * Note that the event bindings described above can be changed using this
 * class's vtkWidgetEventTranslator. This class translates VTK events
 * into the vtkButtonWidget's widget events:
 * <pre>
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 * </pre>
 *
 * @par Event Bindings:
 * In turn, when these widget events are processed, the vtkButtonWidget
 * invokes the following VTK events on itself (which observers can listen for):
 * <pre>
 *   vtkCommand::StateChangedEvent (on vtkWidgetEvent::EndSelect)
 * </pre>
 *
*/

#ifndef vtkButtonWidget_h
#define vtkButtonWidget_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAbstractWidget.h"

class vtkButtonRepresentation;


class VTKINTERACTIONWIDGETS_EXPORT vtkButtonWidget : public vtkAbstractWidget
{
public:
  /**
   * Instantiate the class.
   */
  static vtkButtonWidget *New();

  //@{
  /**
   * Standard macros.
   */
  vtkTypeMacro(vtkButtonWidget,vtkAbstractWidget);
  void PrintSelf(ostream& os, vtkIndent indent);
  //@}

  /**
   * Specify an instance of vtkWidgetRepresentation used to represent this
   * widget in the scene. Note that the representation is a subclass of vtkProp
   * so it can be added to the renderer independent of the widget.
   */
  void SetRepresentation(vtkButtonRepresentation *r)
    {this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));}

  /**
   * Return the representation as a vtkButtonRepresentation.
   */
  vtkButtonRepresentation *GetSliderRepresentation()
    {return reinterpret_cast<vtkButtonRepresentation*>(this->WidgetRep);}

  /**
   * Create the default widget representation if one is not set.
   */
  void CreateDefaultRepresentation();

protected:
  vtkButtonWidget();
  ~vtkButtonWidget() {}

  // These are the events that are handled
  static void SelectAction(vtkAbstractWidget*);
  static void MoveAction(vtkAbstractWidget*);
  static void EndSelectAction(vtkAbstractWidget*);

  // Manage the state of the widget
  int WidgetState;
  enum _WidgetState
  {
    Start=0,
    Hovering,
    Selecting
  };

private:
  vtkButtonWidget(const vtkButtonWidget&) VTK_DELETE_FUNCTION;
  void operator=(const vtkButtonWidget&) VTK_DELETE_FUNCTION;
};

#endif