/usr/include/vtk-7.1/vtkCompositeRGBAPass.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkCompositeRGBAPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCompositeRGBAPass
* @brief Blend RGBA buffers of processes.
*
* Blend the RGBA buffers of satellite processes over the root process RGBA
* buffer.
* The RGBA buffer of the satellite processes are not changed.
*
* This pass requires a OpenGL context that supports texture objects (TO),
* and pixel buffer objects (PBO). If not, it will emit an error message
* and will render its delegate and return.
*
* @sa
* vtkRenderPass
*/
#ifndef vtkCompositeRGBAPass_h
#define vtkCompositeRGBAPass_h
#include "vtkRenderingParallelModule.h" // For export macro
#include "vtkRenderPass.h"
class vtkMultiProcessController;
class vtkPixelBufferObject;
class vtkTextureObject;
class vtkOpenGLRenderWindow;
class vtkPKdTree;
class VTKRENDERINGPARALLEL_EXPORT vtkCompositeRGBAPass : public vtkRenderPass
{
public:
static vtkCompositeRGBAPass *New();
vtkTypeMacro(vtkCompositeRGBAPass,vtkRenderPass);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Perform rendering according to a render state \p s.
* \pre s_exists: s!=0
*/
virtual void Render(const vtkRenderState *s);
/**
* Release graphics resources and ask components to release their own
* resources.
* \pre w_exists: w!=0
*/
void ReleaseGraphicsResources(vtkWindow *w);
//@{
/**
* Controller
* If it is NULL, nothing will be rendered and a warning will be emitted.
* Initial value is a NULL pointer.
*/
vtkGetObjectMacro(Controller,vtkMultiProcessController);
virtual void SetController(vtkMultiProcessController *controller);
//@}
//@{
/**
* kd tree that gives processes ordering. Initial value is a NULL pointer.
*/
vtkGetObjectMacro(Kdtree,vtkPKdTree);
virtual void SetKdtree(vtkPKdTree *kdtree);
//@}
/**
* Is the pass supported by the OpenGL context?
*/
bool IsSupported(vtkOpenGLRenderWindow *context);
protected:
/**
* Default constructor. Controller is set to NULL.
*/
vtkCompositeRGBAPass();
/**
* Destructor.
*/
virtual ~vtkCompositeRGBAPass();
vtkMultiProcessController *Controller;
vtkPKdTree *Kdtree;
vtkPixelBufferObject *PBO;
vtkTextureObject *RGBATexture;
vtkTextureObject *RootTexture;
float *RawRGBABuffer;
size_t RawRGBABufferSize;
private:
vtkCompositeRGBAPass(const vtkCompositeRGBAPass&) VTK_DELETE_FUNCTION;
void operator=(const vtkCompositeRGBAPass&) VTK_DELETE_FUNCTION;
};
#endif
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