/usr/include/vtk-7.1/vtkCompositeSurfaceLICMapper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
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Program: Visualization Toolkit
Module: vtkCompositeSurfaceLICMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCompositeSurfaceLICMapper
* @brief mapper for composite dataset
*
* vtkCompositeSurfaceLICMapper is similar to
* vtkGenericCompositeSurfaceLICMapper but requires that its inputs all have the
* same properties (normals, tcoord, scalars, etc) It will only draw
* polys and it does not support edge flags. The advantage to using
* this class is that it generally should be faster
*/
#ifndef vtkCompositeSurfaceLICMapper_h
#define vtkCompositeSurfaceLICMapper_h
#include "vtkRenderingLICOpenGL2Module.h" // For export macro
#include "vtkSmartPointer.h" // for vtkSmartPointer
#include "vtkSurfaceLICMapper.h"
#include "vtkColor.h" // used for ivars
#include <map> // use for ivars
#include <stack> // used for ivars
class vtkCompositeDataDisplayAttributes;
class vtkCompositeLICHelper;
class VTKRENDERINGLICOPENGL2_EXPORT vtkCompositeSurfaceLICMapper
: public vtkSurfaceLICMapper
{
public:
static vtkCompositeSurfaceLICMapper* New();
vtkTypeMacro(vtkCompositeSurfaceLICMapper, vtkSurfaceLICMapper);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* This calls RenderPiece (in a for loop if streaming is necessary).
*/
virtual void Render(vtkRenderer *ren, vtkActor *act);
/**
* Release any graphics resources that are being consumed by this mapper.
* The parameter window could be used to determine which graphic
* resources to release. In this case, releases the display lists.
*/
virtual void ReleaseGraphicsResources(vtkWindow * win);
/**
* Returns if the mapper does not expect to have translucent geometry. This
* may happen when using ScalarMode is set to not map scalars i.e. render the
* scalar array directly as colors and the scalar array has opacity i.e. alpha
* component. Note that even if this method returns true, an actor may treat
* the geometry as translucent since a constant translucency is set on the
* property, for example.
* Overridden to use the actual data and ScalarMode to determine if we have
* opaque geometry.
*/
virtual bool GetIsOpaque();
//@{
/**
* Set/get the composite data set attributes.
*/
void SetCompositeDataDisplayAttributes(vtkCompositeDataDisplayAttributes *attributes);
vtkCompositeDataDisplayAttributes* GetCompositeDataDisplayAttributes();
//@}
//@{
/**
* Set/get the visibility for a block given its flat index.
*/
void SetBlockVisibility(unsigned int index, bool visible);
bool GetBlockVisibility(unsigned int index) const;
void RemoveBlockVisibility(unsigned int index);
void RemoveBlockVisibilites();
//@}
//@{
/**
* Set/get the color for a block given its flat index.
*/
void SetBlockColor(unsigned int index, double color[3]);
void SetBlockColor(unsigned int index, double r, double g, double b)
{
double color[3] = {r, g, b};
this->SetBlockColor(index, color);
}
double* GetBlockColor(unsigned int index);
void RemoveBlockColor(unsigned int index);
void RemoveBlockColors();
//@}
//@{
/**
* Set/get the opacity for a block given its flat index.
*/
void SetBlockOpacity(unsigned int index, double opacity);
double GetBlockOpacity(unsigned int index);
void RemoveBlockOpacity(unsigned int index);
void RemoveBlockOpacities();
//@}
// copy values to the helpers
void CopyMapperValuesToHelper(vtkCompositeLICHelper *helper);
protected:
vtkCompositeSurfaceLICMapper();
~vtkCompositeSurfaceLICMapper();
/**
* Take part in garbage collection.
*/
void ReportReferences(vtkGarbageCollector *collector) VTK_OVERRIDE;
/**
* We need to override this method because the standard streaming
* demand driven pipeline is not what we want - we are expecting
* hierarchical data as input
*/
vtkExecutive* CreateDefaultExecutive();
/**
* Need to define the type of data handled by this mapper.
*/
virtual int FillInputPortInformation(int port, vtkInformation* info);
/**
* Need to loop over the hierarchy to compute bounds
*/
virtual void ComputeBounds();
/**
* Time stamp for computation of bounds.
*/
vtkTimeStamp BoundsMTime;
// what "index" are we currently rendering, -1 means none
int CurrentFlatIndex;
class RenderBlockState
{
public:
std::stack<bool> Visibility;
std::stack<double> Opacity;
std::stack<vtkColor3d> AmbientColor;
std::stack<vtkColor3d> DiffuseColor;
std::stack<vtkColor3d> SpecularColor;
};
RenderBlockState BlockState;
void RenderBlock(vtkRenderer *renderer,
vtkActor *actor,
vtkDataObject *dobj,
unsigned int &flat_index);
std::map<const vtkDataSet *, vtkCompositeLICHelper *> Helpers;
vtkTimeStamp HelperMTime;
friend class vtkCompositeLICHelper;
/**
* Composite data set attributes.
*/
vtkSmartPointer<vtkCompositeDataDisplayAttributes> CompositeAttributes;
private:
vtkMTimeType LastOpaqueCheckTime;
bool LastOpaqueCheckValue;
double ColorResult[3];
vtkCompositeSurfaceLICMapper(
const vtkCompositeSurfaceLICMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkCompositeSurfaceLICMapper&) VTK_DELETE_FUNCTION;
};
#endif
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