/usr/include/vtk-7.1/vtkDirectionEncoder.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkDirectionEncoder.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkDirectionEncoder
* @brief encode a direction into a one or two byte value
*
*
* Given a direction, encode it into an integer value. This value should
* be less than 65536, which is the maximum number of encoded directions
* supported by this superclass. A direction encoded is used to encode
* normals in a volume for use during volume rendering, and the
* amount of space that is allocated per normal is 2 bytes.
* This is an abstract superclass - see the subclasses for specific
* implementation details.
*
* @sa
* vtkRecursiveSphereDirectionEncoder
*/
#ifndef vtkDirectionEncoder_h
#define vtkDirectionEncoder_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkObject.h"
class VTKRENDERINGVOLUME_EXPORT vtkDirectionEncoder : public vtkObject
{
public:
//@{
/**
* Get the name of this class
*/
vtkTypeMacro(vtkDirectionEncoder,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
//@}
/**
* Given a normal vector n, return the encoded direction
*/
virtual int GetEncodedDirection( float n[3] )=0;
/**
* / Given an encoded value, return a pointer to the normal vector
*/
virtual float *GetDecodedGradient( int value )=0;
/**
* Return the number of encoded directions
*/
virtual int GetNumberOfEncodedDirections( void )=0;
/**
* Get the decoded gradient table. There are
* this->GetNumberOfEncodedDirections() entries in the table, each
* containing a normal (direction) vector. This is a flat structure -
* 3 times the number of directions floats in an array.
*/
virtual float *GetDecodedGradientTable( void )=0;
protected:
vtkDirectionEncoder() {}
~vtkDirectionEncoder() {}
private:
vtkDirectionEncoder(const vtkDirectionEncoder&) VTK_DELETE_FUNCTION;
void operator=(const vtkDirectionEncoder&) VTK_DELETE_FUNCTION;
};
#endif
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