/usr/include/vtk-7.1/vtkLightingMapPass.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkLightingMapPass.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLightingMapPass
* @brief TO DO
*
* Renders lighting information directly instead of final shaded colors.
* The information keys allow the selection of either normal rendering or
* luminance. For normals, the (nx, ny, nz) tuple are rendered directly into
* the (r,g,b) fragment. For luminance, the diffuse and specular intensities are
* rendered into the red and green channels, respectively. The blue channel is
* zero. For both luminances and normals, the alpha channel is set to 1.0 if
* present.
*
* @sa
* vtkRenderPass vtkDefaultPass
*/
#ifndef vtkLightingMapPass_h
#define vtkLightingMapPass_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkDefaultPass.h"
class vtkInformationIntegerKey;
class VTKRENDERINGOPENGL2_EXPORT vtkLightingMapPass : public vtkDefaultPass
{
public:
static vtkLightingMapPass *New();
vtkTypeMacro(vtkLightingMapPass, vtkDefaultPass);
void PrintSelf(ostream& os, vtkIndent indent);
//@{
/**
* Set the type of lighting render to perform
*/
enum RenderMode { LUMINANCE, NORMALS };
vtkSetMacro(RenderType, RenderMode);
vtkGetMacro(RenderType, RenderMode);
//@}
/**
* If this key exists on the PropertyKeys of a prop, the active scalar array
* on the prop will be rendered as its color. This key is mutually exclusive
* with the RENDER_LUMINANCE key.
*/
static vtkInformationIntegerKey *RENDER_LUMINANCE();
/**
* if this key exists on the ProperyKeys of a prop, the active vector array on
* the prop will be rendered as its color. This key is mutually exclusive with
* the RENDER_LUMINANCE key.
*/
static vtkInformationIntegerKey *RENDER_NORMALS();
/**
* Perform rendering according to a render state \p s.
* \pre s_exists: s!=0
*/
virtual void Render(const vtkRenderState *s);
protected:
/**
* Default constructor.
*/
vtkLightingMapPass();
/**
* Destructor.
*/
virtual ~vtkLightingMapPass();
/**
* Opaque pass with key checking.
* \pre s_exists: s!=0
*/
virtual void RenderOpaqueGeometry(const vtkRenderState *s);
private:
vtkLightingMapPass(const vtkLightingMapPass&) VTK_DELETE_FUNCTION;
void operator=(const vtkLightingMapPass&) VTK_DELETE_FUNCTION;
RenderMode RenderType;
};
#endif
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