/usr/include/vtk-7.1/vtkOpenGLBillboardTextActor3D.h is in libvtk7-dev 7.1.1+dfsg1-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLBillboardTextActor3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLBillboardTextActor3D
* @brief Handles GL2PS capture of billboard text.
*/
#ifndef vtkOpenGLBillboardTextActor3D_h
#define vtkOpenGLBillboardTextActor3D_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkBillboardTextActor3D.h"
class vtkOpenGLGL2PSHelper;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBillboardTextActor3D :
public vtkBillboardTextActor3D
{
public:
static vtkOpenGLBillboardTextActor3D* New();
vtkTypeMacro(vtkOpenGLBillboardTextActor3D, vtkBillboardTextActor3D)
void PrintSelf(ostream &os, vtkIndent indent) VTK_OVERRIDE;
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *vp);
protected:
vtkOpenGLBillboardTextActor3D();
~vtkOpenGLBillboardTextActor3D();
int RenderGL2PS(vtkViewport *viewport, vtkOpenGLGL2PSHelper *gl2ps);
private:
vtkOpenGLBillboardTextActor3D(const vtkOpenGLBillboardTextActor3D&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLBillboardTextActor3D&) VTK_DELETE_FUNCTION;
};
#endif // vtkOpenGLBillboardTextActor3D_h
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