/usr/include/vtk-7.1/vtkOpenGLGlyph3DHelper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | /*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLGlyph3DHelper
* @brief PolyDataMapper using OpenGL to render.
*
* PolyDataMapper that uses a OpenGL to do the actual rendering.
*/
#ifndef vtkOpenGLGlyph3DHelper_h
#define vtkOpenGLGlyph3DHelper_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkOpenGLPolyDataMapper.h"
class vtkBitArray;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLGlyph3DHelper : public vtkOpenGLPolyDataMapper
{
public:
static vtkOpenGLGlyph3DHelper* New();
vtkTypeMacro(vtkOpenGLGlyph3DHelper, vtkOpenGLPolyDataMapper)
void PrintSelf(ostream& os, vtkIndent indent);
void SetModelTransform(float *matrix)
{
this->ModelTransformMatrix = matrix;
}
void SetModelNormalTransform(float *matrix)
{
this->ModelNormalMatrix = matrix;
}
void SetModelColor(unsigned char *color)
{
this->ModelColor = color;
}
void SetUseFastPath(bool fastpath)
{
this->UseFastPath = fastpath;
this->UsingInstancing = false;
}
/**
* Fast path for rendering glyphs comprised of only one type of primative
*/
void GlyphRender(vtkRenderer* ren, vtkActor* actor, vtkIdType numPts,
std::vector<unsigned char> &colors, std::vector<float> &matrices,
std::vector<float> &normalMatrices, std::vector<vtkIdType> &pickIds,
vtkMTimeType pointMTime);
/**
* Release any graphics resources that are being consumed by this mapper.
* The parameter window could be used to determine which graphic
* resources to release.
*/
virtual void ReleaseGraphicsResources(vtkWindow *window);
protected:
vtkOpenGLGlyph3DHelper();
~vtkOpenGLGlyph3DHelper();
// special opengl 32 version that uses instances
#if GL_ES_VERSION_2_0 != 1 || GL_ES_VERSION_3_0 == 1
void GlyphRenderInstances(vtkRenderer* ren, vtkActor* actor, vtkIdType numPts,
std::vector<unsigned char> &colors, std::vector<float> &matrices,
std::vector<float> &normalMatrices,
vtkMTimeType pointMTime);
#endif
/**
* Create the basic shaders before replacement
*/
virtual void GetShaderTemplate(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
//@{
/**
* Perform string replacments on the shader templates
*/
virtual void ReplaceShaderPicking(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
virtual void ReplaceShaderColor(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
virtual void ReplaceShaderNormal(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
virtual void ReplaceShaderClip(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
virtual void ReplaceShaderPositionVC(
std::map<vtkShader::Type, vtkShader *> shaders,
vtkRenderer *ren, vtkActor *act);
//@}
/**
* Set the shader parameteres related to the Camera
*/
virtual void SetCameraShaderParameters(
vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
/**
* Set the shader parameteres related to the property
*/
virtual void SetPropertyShaderParameters(
vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
/**
* Set the shader parameteres related to the actor/mapper
*/
virtual void SetMapperShaderParameters(
vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act);
bool UseFastPath;
bool UsingInstancing;
float* ModelTransformMatrix;
float* ModelNormalMatrix;
unsigned char* ModelColor;
vtkOpenGLBufferObject *NormalMatrixBuffer;
vtkOpenGLBufferObject *MatrixBuffer;
vtkOpenGLBufferObject *ColorBuffer;
vtkTimeStamp InstanceBuffersLoadTime;
private:
vtkOpenGLGlyph3DHelper(const vtkOpenGLGlyph3DHelper&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLGlyph3DHelper&) VTK_DELETE_FUNCTION;
};
#endif
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