/usr/include/vtk-7.1/vtkOpenGLImageAlgorithmHelper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLImageAlgorithmHelper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLImageAlgorithmHelper
* @brief Help image algorithms use the GPU
*
* Designed to make it easier to accelerate an image algorithm on the GPU
*/
#ifndef vtkOpenGLImageAlgorithmHelper_h
#define vtkOpenGLImageAlgorithmHelper_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkObject.h"
#include "vtkOpenGLHelper.h" // used for ivars
#include "vtkSmartPointer.h" // for ivar
class vtkOpenGLRenderWindow;
class vtkRenderWindow;
class vtkImageData;
class vtkDataArray;
class vtkOpenGLImageAlgorithmCallback
{
public:
virtual void InitializeShaderUniforms(vtkShaderProgram * /* program */) {};
virtual void UpdateShaderUniforms(
vtkShaderProgram * /* program */, int /* zExtent */) {};
virtual ~vtkOpenGLImageAlgorithmCallback() {};
vtkOpenGLImageAlgorithmCallback() {};
private:
vtkOpenGLImageAlgorithmCallback(const vtkOpenGLImageAlgorithmCallback&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLImageAlgorithmCallback&) VTK_DELETE_FUNCTION;
};
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLImageAlgorithmHelper : public vtkObject
{
public:
static vtkOpenGLImageAlgorithmHelper *New();
vtkTypeMacro(vtkOpenGLImageAlgorithmHelper,vtkObject);
void PrintSelf(ostream& os, vtkIndent indent);
void Execute(
vtkOpenGLImageAlgorithmCallback *cb,
vtkImageData *inImage, vtkDataArray *inData,
vtkImageData *outData, int outExt[6],
const char *vertexCode,
const char *fragmentCode,
const char *geometryCode
);
/**
* Set the render window to get the OpenGL resources from
*/
void SetRenderWindow(vtkRenderWindow *renWin);
protected:
vtkOpenGLImageAlgorithmHelper();
virtual ~vtkOpenGLImageAlgorithmHelper();
vtkSmartPointer<vtkOpenGLRenderWindow> RenderWindow;
vtkOpenGLHelper Quad;
private:
vtkOpenGLImageAlgorithmHelper(const vtkOpenGLImageAlgorithmHelper&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLImageAlgorithmHelper&) VTK_DELETE_FUNCTION;
};
#endif
// VTK-HeaderTest-Exclude: vtkOpenGLImageAlgorithmHelper.h
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