/usr/include/vtk-7.1/vtkOpenGLImageMapper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLImageMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLImageMapper
* @brief 2D image display support for OpenGL
*
* vtkOpenGLImageMapper is a concrete subclass of vtkImageMapper that
* renders images under OpenGL
*
* @warning
* vtkOpenGLImageMapper does not support vtkBitArray, you have to convert the array first
* to vtkUnsignedCharArray (for example)
*
* @sa
* vtkImageMapper
*/
#ifndef vtkOpenGLImageMapper_h
#define vtkOpenGLImageMapper_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkImageMapper.h"
class vtkActor2D;
class vtkTexturedActor2D;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLImageMapper : public vtkImageMapper
{
public:
static vtkOpenGLImageMapper *New();
vtkTypeMacro(vtkOpenGLImageMapper, vtkImageMapper);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Handle the render method.
*/
void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor)
{ this->RenderStart(viewport, actor); }
/**
* Called by the Render function in vtkImageMapper. Actually draws
* the image to the screen.
*/
void RenderData(vtkViewport* viewport, vtkImageData* data,
vtkActor2D* actor);
/**
* draw the data once it has been converted to uchar, windowed leveled
* used internally by the templated functions
*/
void DrawPixels(vtkViewport *vp, int width, int height, int numComponents, void *data);
/**
* Release any graphics resources that are being consumed by this
* mapper, the image texture in particular.
*/
void ReleaseGraphicsResources(vtkWindow *);
protected:
vtkOpenGLImageMapper();
~vtkOpenGLImageMapper();
vtkTexturedActor2D *Actor;
private:
vtkOpenGLImageMapper(const vtkOpenGLImageMapper&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLImageMapper&) VTK_DELETE_FUNCTION;
};
#endif
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