/usr/include/vtk-7.1/vtkOpenGLProjectedTetrahedraMapper.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLProjectedTetrahedraMapper.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*
* Copyright 2003 Sandia Corporation.
* Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
* license for use of this work by or on behalf of the
* U.S. Government. Redistribution and use in source and binary forms, with
* or without modification, are permitted provided that this Notice and any
* statement of authorship are reproduced on all copies.
*/
/**
* @class vtkOpenGLProjectedTetrahedraMapper
* @brief OpenGL implementation of PT
*
* @bug
* This mapper relies highly on the implementation of the OpenGL pipeline.
* A typical hardware driver has lots of options and some settings can
* cause this mapper to produce artifacts.
*
*/
#ifndef vtkOpenGLProjectedTetrahedraMapper_h
#define vtkOpenGLProjectedTetrahedraMapper_h
#include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
#include "vtkProjectedTetrahedraMapper.h"
#include "vtkOpenGLHelper.h" // used for ivars
class vtkVisibilitySort;
class vtkUnsignedCharArray;
class vtkFloatArray;
class vtkRenderWindow;
class vtkOpenGLRenderWindow;
class vtkOpenGLVertexBufferObject;
class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLProjectedTetrahedraMapper
: public vtkProjectedTetrahedraMapper
{
public:
vtkTypeMacro(vtkOpenGLProjectedTetrahedraMapper,
vtkProjectedTetrahedraMapper);
static vtkOpenGLProjectedTetrahedraMapper *New();
virtual void PrintSelf(ostream &os, vtkIndent indent);
virtual void ReleaseGraphicsResources(vtkWindow *window);
virtual void Render(vtkRenderer *renderer, vtkVolume *volume);
//@{
/**
* Set/get whether to use floating-point rendering buffers rather
* than the default.
*/
vtkSetMacro(UseFloatingPointFrameBuffer,bool);
vtkGetMacro(UseFloatingPointFrameBuffer,bool);
vtkBooleanMacro(UseFloatingPointFrameBuffer,bool);
//@}
/**
* Return true if the rendering context provides
* the nececessary functionality to use this class.
*/
virtual bool IsSupported(vtkRenderWindow *context);
protected:
vtkOpenGLProjectedTetrahedraMapper();
~vtkOpenGLProjectedTetrahedraMapper();
void Initialize(vtkRenderer *ren);
bool Initialized;
int CurrentFBOWidth, CurrentFBOHeight;
bool AllocateFBOResources(vtkRenderer *ren);
bool CanDoFloatingPointFrameBuffer;
bool FloatingPointFrameBufferResourcesAllocated;
bool UseFloatingPointFrameBuffer;
bool HasHardwareSupport;
vtkUnsignedCharArray *Colors;
int UsingCellColors;
vtkFloatArray *TransformedPoints;
float MaxCellSize;
vtkTimeStamp InputAnalyzedTime;
vtkTimeStamp ColorsMappedTime;
// The VBO and its layout.
vtkOpenGLVertexBufferObject *VBO;
// Structures for the various cell types we render.
vtkOpenGLHelper Tris;
int GaveError;
vtkVolumeProperty *LastProperty;
float *SqrtTable;
float SqrtTableBias;
virtual void ProjectTetrahedra(vtkRenderer *renderer, vtkVolume *volume,
vtkOpenGLRenderWindow* renWin);
float GetCorrectedDepth(float x, float y, float z1, float z2,
const float inverse_projection_mat[16],
int use_linear_depth_correction,
float linear_depth_correction);
private:
vtkOpenGLProjectedTetrahedraMapper(const vtkOpenGLProjectedTetrahedraMapper &) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLProjectedTetrahedraMapper &) VTK_DELETE_FUNCTION;
class vtkInternals;
vtkInternals *Internals;
};
#endif
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