/usr/include/vtk-7.1/vtkOpenGLRenderWindow.h is in libvtk7-dev 7.1.1+dfsg1-2.
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Program: Visualization Toolkit
Module: vtkOpenGLRenderWindow.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLRenderWindow
* @brief OpenGL rendering window
*
* vtkOpenGLRenderWindow is a concrete implementation of the abstract class
* vtkRenderWindow. vtkOpenGLRenderer interfaces to the OpenGL graphics
* library. Application programmers should normally use vtkRenderWindow
* instead of the OpenGL specific version.
*/
#ifndef vtkOpenGLRenderWindow_h
#define vtkOpenGLRenderWindow_h
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include "vtkRenderWindow.h"
#include <string> // for ivar
#include <map> // for ivar
#include <set> // for ivar
#include "vtkType.h" // for ivar
class vtkIdList;
class vtkOpenGLHardwareSupport;
class vtkOpenGLShaderCache;
class vtkOpenGLVertexArrayObject;
class vtkShaderProgram;
class vtkStdString;
class vtkTexture;
class vtkTextureObject;
class vtkTextureUnitManager;
class vtkGenericOpenGLResourceFreeCallback;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderWindow : public vtkRenderWindow
{
public:
vtkTypeMacro(vtkOpenGLRenderWindow, vtkRenderWindow);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* What rendering backend has the user requested
*/
virtual const char *GetRenderingBackend();
//@{
/**
* Set/Get the maximum number of multisamples
*/
static void SetGlobalMaximumNumberOfMultiSamples(int val);
static int GetGlobalMaximumNumberOfMultiSamples();
//@}
/**
* Update system if needed due to stereo rendering.
*/
virtual void StereoUpdate();
//@{
/**
* Set/Get the pixel data of an image, transmitted as RGBRGB...
*/
virtual unsigned char *GetPixelData(int x,int y,int x2,int y2,int front);
virtual int GetPixelData(int x,int y,int x2,int y2, int front,
vtkUnsignedCharArray *data);
virtual int SetPixelData(int x,int y,int x2,int y2,unsigned char *data,
int front);
virtual int SetPixelData(int x,int y,int x2,int y2,
vtkUnsignedCharArray *data, int front);
//@}
//@{
/**
* Set/Get the pixel data of an image, transmitted as RGBARGBA...
*/
virtual float *GetRGBAPixelData(int x,int y,int x2,int y2,int front);
virtual int GetRGBAPixelData(int x,int y,int x2,int y2, int front,
vtkFloatArray* data);
virtual int SetRGBAPixelData(int x,int y,int x2,int y2, float *data,
int front, int blend=0);
virtual int SetRGBAPixelData(int x,int y,int x2,int y2, vtkFloatArray *data,
int front, int blend=0);
virtual void ReleaseRGBAPixelData(float *data);
virtual unsigned char *GetRGBACharPixelData(int x,int y,int x2,int y2,
int front);
virtual int GetRGBACharPixelData(int x,int y,int x2,int y2, int front,
vtkUnsignedCharArray *data);
virtual int SetRGBACharPixelData(int x, int y, int x2, int y2,
unsigned char *data, int front,
int blend=0);
virtual int SetRGBACharPixelData(int x,int y,int x2,int y2,
vtkUnsignedCharArray *data, int front,
int blend=0);
//@}
//@{
/**
* Set/Get the zbuffer data from an image
*/
virtual float *GetZbufferData( int x1, int y1, int x2, int y2 );
virtual int GetZbufferData( int x1, int y1, int x2, int y2, float* z );
virtual int GetZbufferData( int x1, int y1, int x2, int y2,
vtkFloatArray* z );
virtual int SetZbufferData( int x1, int y1, int x2, int y2, float *buffer );
virtual int SetZbufferData( int x1, int y1, int x2, int y2,
vtkFloatArray *buffer );
//@}
/**
* Activate a texture unit for this texture
*/
void ActivateTexture(vtkTextureObject *);
/**
* Deactive a previously activated texture
*/
void DeactivateTexture(vtkTextureObject *);
/**
* Get the texture unit for a given texture object
*/
int GetTextureUnitForTexture(vtkTextureObject *);
/**
* Get the size of the depth buffer.
*/
int GetDepthBufferSize();
/**
* Get the size of the color buffer.
* Returns 0 if not able to determine otherwise sets R G B and A into buffer.
*/
int GetColorBufferSizes(int *rgba);
//@{
/**
* Set the size of the window in screen coordinates in pixels.
*/
virtual void SetSize(int a[2]);
virtual void SetSize(int,int);
//@}
/**
* Initialize OpenGL for this window.
*/
virtual void OpenGLInit();
// Initialize the state of OpenGL that VTK wants for this window
virtual void OpenGLInitState();
// Initialize VTK for rendering in a new OpenGL context
virtual void OpenGLInitContext();
//@{
/**
* Get if the context includes opengl core profile 3.2 support
*/
static bool GetContextSupportsOpenGL32();
void SetContextSupportsOpenGL32(bool val);
//@}
/**
* Get the major and minor version numbers of the OpenGL context we are using
* ala 3.2, 3.3, 4.0, etc... returns 0,0 if opengl has not been initialized
* yet
*/
void GetOpenGLVersion(int &major, int &minor);
/**
* Return the OpenGL name of the back left buffer.
* It is GL_BACK_LEFT if GL is bound to the window-system-provided
* framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an
* application-created framebuffer object (GPU-based offscreen rendering)
* It is used by vtkOpenGLCamera.
*/
unsigned int GetBackLeftBuffer();
/**
* Return the OpenGL name of the back right buffer.
* It is GL_BACK_RIGHT if GL is bound to the window-system-provided
* framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT+1 if GL is bound to an
* application-created framebuffer object (GPU-based offscreen rendering)
* It is used by vtkOpenGLCamera.
*/
unsigned int GetBackRightBuffer();
/**
* Return the OpenGL name of the front left buffer.
* It is GL_FRONT_LEFT if GL is bound to the window-system-provided
* framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an
* application-created framebuffer object (GPU-based offscreen rendering)
* It is used by vtkOpenGLCamera.
*/
unsigned int GetFrontLeftBuffer();
/**
* Return the OpenGL name of the front right buffer.
* It is GL_FRONT_RIGHT if GL is bound to the window-system-provided
* framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT+1 if GL is bound to an
* application-created framebuffer object (GPU-based offscreen rendering)
* It is used by vtkOpenGLCamera.
*/
unsigned int GetFrontRightBuffer();
/**
* Return the OpenGL name of the back left buffer.
* It is GL_BACK if GL is bound to the window-system-provided
* framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an
* application-created framebuffer object (GPU-based offscreen rendering)
* It is used by vtkOpenGLCamera.
*/
unsigned int GetBackBuffer();
/**
* Return the OpenGL name of the front left buffer.
* It is GL_FRONT if GL is bound to the window-system-provided
* framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an
* application-created framebuffer object (GPU-based offscreen rendering)
* It is used by vtkOpenGLCamera.
*/
unsigned int GetFrontBuffer();
/**
* Get the time when the OpenGL context was created.
*/
virtual vtkMTimeType GetContextCreationTime();
//@{
/**
* Returns an Shader Cache object
*/
vtkGetObjectMacro(ShaderCache,vtkOpenGLShaderCache);
//@}
//@{
/**
* Returns the current default FBO (0 when OffScreenRendering is inactive).
*/
vtkGetMacro(FrameBufferObject, unsigned int);
//@}
/**
* Returns its texture unit manager object. A new one will be created if one
* hasn't already been set up.
*/
vtkTextureUnitManager *GetTextureUnitManager();
/**
* Block the thread until the actual rendering is finished().
* Useful for measurement only.
*/
virtual void WaitForCompletion();
/**
* Replacement for the old glDrawPixels function
*/
virtual void DrawPixels(int x1, int y1, int x2, int y2,
int numComponents, int dataType, void *data);
/**
* Replacement for the old glDrawPixels function, but it allows
* for scaling the data and using only part of the texture
*/
virtual void DrawPixels(
int dstXmin, int dstYmin, int dstXmax, int dstYmax,
int srcXmin, int srcYmin, int srcXmax, int srcYmax,
int srcWidth, int srcHeight, int numComponents, int dataType, void *data);
/**
* Replacement for the old glDrawPixels function. This simple version draws all
* the data to the entire current viewport scaling as needed.
*/
virtual void DrawPixels(
int srcWidth, int srcHeight, int numComponents, int dataType, void *data);
/**
* Return the largest line width supported by the hardware
*/
virtual float GetMaximumHardwareLineWidth() {
return this->MaximumHardwareLineWidth; };
/**
* Returns true if driver has an
* EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and other tests to fail
* because point sprites don't work correctly (gl_PointCoord is undefined) unless
* glEnable(GL_POINT_SPRITE)
*/
virtual bool IsPointSpriteBugPresent()
{
return 0;
}
/**
* Get a mapping of vtk data types to native texture formats for this window
* we put this on the RenderWindow so that every texture does not have to
* build these structures themselves
*/
int GetDefaultTextureInternalFormat(
int vtktype, int numComponents,
bool needInteger, bool needFloat);
/**
* Return a message profiding additional details about the
* results of calling SupportsOpenGL() This can be used
* to retrieve more specifics about what failed
*/
std::string GetOpenGLSupportMessage()
{
return this->OpenGLSupportMessage;
}
// Create and bind offscreen rendering buffers without destroying the current
// OpenGL context. This allows to temporary switch to offscreen rendering
// (ie. to make a screenshot even if the window is hidden).
// Return if the creation was successful (1) or not (0).
// Note: This function requires that the device supports OpenGL framebuffer extension.
// The function has no effect if OffScreenRendering is ON.
virtual int SetUseOffScreenBuffers(bool offScreen);
virtual bool GetUseOffScreenBuffers();
/**
* Does this render window support OpenGL? 0-false, 1-true
*/
virtual int SupportsOpenGL();
/**
* Initialize the rendering window. This will setup all system-specific
* resources. This method and Finalize() must be symmetric and it
* should be possible to call them multiple times, even changing WindowId
* in-between. This is what WindowRemap does.
*/
virtual void Initialize(void) {};
std::set<vtkGenericOpenGLResourceFreeCallback *> Resources;
void RegisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb) {
std::set<vtkGenericOpenGLResourceFreeCallback *>::iterator it
= this->Resources.find(cb);
if (it == this->Resources.end())
{
this->Resources.insert(cb);
}
}
void UnregisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb) {
std::set<vtkGenericOpenGLResourceFreeCallback *>::iterator it
= this->Resources.find(cb);
if (it != this->Resources.end())
{
this->Resources.erase(it);
}
}
/**
* Ability to push and pop this window's context
* as the current context. The idea being to
* if needed make this window's context current
* and when done releasing resources restore
* the prior context. The default implementation
* here is only meant as a backup for subclasses
* that lack a proper implementation.
*/
virtual void PushContext() { this->MakeCurrent(); }
virtual void PopContext() {}
protected:
vtkOpenGLRenderWindow();
~vtkOpenGLRenderWindow();
vtkOpenGLShaderCache *ShaderCache;
// used in testing for opengl support
// in the SupportsOpenGL() method
bool OpenGLSupportTested;
int OpenGLSupportResult;
std::string OpenGLSupportMessage;
int TextureInternalFormats[VTK_UNICODE_STRING][3][5];
void InitializeTextureInternalFormats();
std::map<const vtkTextureObject *, int> TextureResourceIds;
virtual int GetPixelData(int x, int y, int x2, int y2, int front, unsigned char* data);
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, float* data);
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front,
unsigned char* data);
/**
* Create an offScreen window based on OpenGL framebuffer extension.
* Return if the creation was successful or not.
* \pre positive_width: width>0
* \pre positive_height: height>0
* \pre not_initialized: !OffScreenUseFrameBuffer
* \post valid_result: (result==0 || result==1)
* && (result implies OffScreenUseFrameBuffer)
*/
int CreateHardwareOffScreenWindow(int width, int height);
int CreateHardwareOffScreenBuffers(int width, int height, bool bind = false);
void BindHardwareOffScreenBuffers();
/**
* Destroy an offscreen window based on OpenGL framebuffer extension.
* \pre initialized: OffScreenUseFrameBuffer
* \post destroyed: !OffScreenUseFrameBuffer
*/
void DestroyHardwareOffScreenWindow();
void UnbindHardwareOffScreenBuffers();
void DestroyHardwareOffScreenBuffers();
/**
* Flag telling if a framebuffer-based offscreen is currently in use.
*/
int OffScreenUseFrameBuffer;
//@{
/**
* Variables used by the framebuffer-based offscreen method.
*/
int NumberOfFrameBuffers;
unsigned int TextureObjects[4]; // really GLuint
unsigned int FrameBufferObject; // really GLuint
unsigned int DepthRenderBufferObject; // really GLuint
int HardwareBufferSize[2];
bool HardwareOffScreenBuffersBind;
//@}
/**
* Create a not-off-screen window.
*/
virtual void CreateAWindow() = 0;
/**
* Destroy a not-off-screen window.
*/
virtual void DestroyWindow() = 0;
/**
* Free up any graphics resources associated with this window
* a value of NULL means the context may already be destroyed
*/
virtual void ReleaseGraphicsResources(vtkRenderWindow *);
/**
* Set the texture unit manager.
*/
void SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager);
/**
* Query and save OpenGL state
*/
void SaveGLState();
/**
* Restore OpenGL state at end of the rendering
*/
void RestoreGLState();
std::map<std::string, int> GLStateIntegers;
unsigned int BackLeftBuffer;
unsigned int BackRightBuffer;
unsigned int FrontLeftBuffer;
unsigned int FrontRightBuffer;
unsigned int FrontBuffer;
unsigned int BackBuffer;
#ifndef VTK_LEGACY_REMOVE
/**
* @deprecated Replaced by
* vtkOpenGLCheckErrorMacro
*/
unsigned int LastGraphicError;
#endif
/**
* Flag telling if the context has been created here or was inherited.
*/
int OwnContext;
vtkTimeStamp ContextCreationTime;
vtkTextureUnitManager *TextureUnitManager;
vtkTextureObject *DrawPixelsTextureObject;
bool Initialized; // ensure glewinit has been called
float MaximumHardwareLineWidth;
private:
vtkOpenGLRenderWindow(const vtkOpenGLRenderWindow&) VTK_DELETE_FUNCTION;
void operator=(const vtkOpenGLRenderWindow&) VTK_DELETE_FUNCTION;
};
#endif
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