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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPHardwareSelector.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkPHardwareSelector
 * @brief   vtkHardwareSelector useful for parallel
 * rendering.
 *
 * vtkPHardwareSelector is a vtkHardwareSelector that is parallel aware. It
 * relies on the fact that the application is going to use some other mechanism
 * to ensure that renders are synchronized among windows on all processes. The
 * synchronization happens from the root node. When the root node renders, all
 * processes render. Only vtkPHardwareSelector instance on the root node
 * triggers the renders. All other processes, simply listen to the StartEvent
 * fired and beginning of the render to ensure that vtkHardwareSelector's
 * CurrentPass is updated appropriately.
*/

#ifndef vtkPHardwareSelector_h
#define vtkPHardwareSelector_h

#include "vtkRenderingParallelModule.h" // For export macro
#include "vtkOpenGLHardwareSelector.h"

class VTKRENDERINGPARALLEL_EXPORT vtkPHardwareSelector : public vtkOpenGLHardwareSelector
{
public:
  static vtkPHardwareSelector* New();
  vtkTypeMacro(vtkPHardwareSelector, vtkOpenGLHardwareSelector);
  void PrintSelf(ostream& os, vtkIndent indent);

  //@{
  /**
   * Set/Get the is the root process. The root processes
   * is the only processes which has the composited result and hence the only
   * processes that capture buffers and builds selected list ids.
   */
  vtkSetMacro(ProcessIsRoot, bool);
  vtkGetMacro(ProcessIsRoot, bool);
  vtkBooleanMacro(ProcessIsRoot, bool);
  //@}

  /**
   * Overridden to only allow the superclass implementation on the root node. On
   * all other processes, the updating the internal state of the
   * vtkHardwareSelector as the capturing of buffers progresses is done as a
   * slave to the master render.
   */
  virtual bool CaptureBuffers();

protected:
  vtkPHardwareSelector();
  ~vtkPHardwareSelector();

  void StartRender();
  void EndRender();

  bool ProcessIsRoot;

private:
  vtkPHardwareSelector(const vtkPHardwareSelector&) VTK_DELETE_FUNCTION;
  void operator=(const vtkPHardwareSelector&) VTK_DELETE_FUNCTION;

  class vtkObserver;
  friend class vtkObserver;
  vtkObserver* Observer;

};

#endif