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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkPolyDataContourLineInterpolator.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/**
 * @class   vtkPolyDataContourLineInterpolator
 * @brief   Contour interpolator for polygonal data
 *
 *
 * vtkPolyDataContourLineInterpolator is an abstract base class for contour
 * line interpolators that interpolate on polygonal data.
 *
*/

#ifndef vtkPolyDataContourLineInterpolator_h
#define vtkPolyDataContourLineInterpolator_h

#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkContourLineInterpolator.h"

class vtkPolyData;
class vtkPolyDataCollection;

class VTKINTERACTIONWIDGETS_EXPORT vtkPolyDataContourLineInterpolator
                        : public vtkContourLineInterpolator
{
public:
  //@{
  /**
   * Standard methods for instances of this class.
   */
  vtkTypeMacro(vtkPolyDataContourLineInterpolator,
                              vtkContourLineInterpolator);
  void PrintSelf(ostream& os, vtkIndent indent);
  //@}

  /**
   * Subclasses that wish to interpolate a line segment must implement this.
   * For instance vtkBezierContourLineInterpolator adds nodes between idx1
   * and idx2, that allow the contour to adhere to a bezier curve.
   */
  virtual int InterpolateLine( vtkRenderer *ren,
                               vtkContourRepresentation *rep,
                               int idx1, int idx2 ) = 0;

  /**
   * The interpolator is given a chance to update the node.
   * vtkImageContourLineInterpolator updates the idx'th node in the contour,
   * so it automatically sticks to edges in the vicinity as the user
   * constructs the contour.
   * Returns 0 if the node (world position) is unchanged.
   */
  virtual int UpdateNode( vtkRenderer *,
                          vtkContourRepresentation *,
                          double * vtkNotUsed(node), int vtkNotUsed(idx) ) = 0;

  //@{
  /**
   * Be sure to add polydata on which you wish to place points to this list
   * or they will not be considered for placement.
   */
  vtkGetObjectMacro( Polys, vtkPolyDataCollection );
  //@}

protected:
  vtkPolyDataContourLineInterpolator();
  ~vtkPolyDataContourLineInterpolator();

  vtkPolyDataCollection *Polys;

private:
  vtkPolyDataContourLineInterpolator(
      const vtkPolyDataContourLineInterpolator&) VTK_DELETE_FUNCTION;
  void operator=(const vtkPolyDataContourLineInterpolator&) VTK_DELETE_FUNCTION;
};

#endif