/usr/include/vtk-7.1/vtkStructuredGridAppend.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkStructuredGridAppend.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkStructuredGridAppend
* @brief Collects data from multiple inputs into one structured grid.
*
* vtkStructuredGridAppend takes the components from multiple inputs and merges
* them into one output. All inputs must have the same number of scalar components.
* All inputs must have the same scalar type.
*/
#ifndef vtkStructuredGridAppend_h
#define vtkStructuredGridAppend_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkStructuredGridAlgorithm.h"
class VTKFILTERSCORE_EXPORT vtkStructuredGridAppend : public vtkStructuredGridAlgorithm
{
public:
static vtkStructuredGridAppend *New();
vtkTypeMacro(vtkStructuredGridAppend,vtkStructuredGridAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
/**
* Replace one of the input connections with a new input. You can
* only replace input connections that you previously created with
* AddInputConnection() or, in the case of the first input,
* with SetInputConnection().
*/
virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void SetInputData(int num, vtkDataObject *input);
void SetInputData(vtkDataObject *input) { this->SetInputData(0, input); };
//@}
//@{
/**
* Get one input to this filter. This method is only for support of
* old-style pipeline connections. When writing new code you should
* use vtkAlgorithm::GetInputConnection(0, num).
*/
vtkDataObject *GetInput(int num);
vtkDataObject *GetInput() { return this->GetInput(0); };
//@}
/**
* Get the number of inputs to this filter. This method is only for
* support of old-style pipeline connections. When writing new code
* you should use vtkAlgorithm::GetNumberOfInputConnections(0).
*/
int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); };
protected:
vtkStructuredGridAppend();
~vtkStructuredGridAppend() VTK_OVERRIDE;
int RequestInformation (vtkInformation *,
vtkInformationVector **,
vtkInformationVector *) VTK_OVERRIDE;
int RequestUpdateExtent(vtkInformation *,
vtkInformationVector **,
vtkInformationVector *) VTK_OVERRIDE;
int RequestData(vtkInformation *,
vtkInformationVector **,
vtkInformationVector *) VTK_OVERRIDE;
// see vtkAlgorithm for docs.
int FillInputPortInformation(int, vtkInformation*) VTK_OVERRIDE;
private:
vtkStructuredGridAppend(const vtkStructuredGridAppend&) VTK_DELETE_FUNCTION;
void operator=(const vtkStructuredGridAppend&) VTK_DELETE_FUNCTION;
};
#endif
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