/usr/include/vtk-7.1/vtkTextRepresentation.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTextRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTextRepresentation
* @brief represent text for vtkTextWidget
*
* This class represents text for a vtkTextWidget. This class provides
* support for interactively placing text on the 2D overlay plane. The text
* is defined by an instance of vtkTextActor.
*
* @sa
* vtkTextRepresentation vtkBorderWidget vtkAbstractWidget vtkWidgetRepresentation
*/
#ifndef vtkTextRepresentation_h
#define vtkTextRepresentation_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkBorderRepresentation.h"
class vtkRenderer;
class vtkTextActor;
class vtkTextProperty;
class vtkTextRepresentationObserver;
class VTKINTERACTIONWIDGETS_EXPORT vtkTextRepresentation : public vtkBorderRepresentation
{
public:
/**
* Instantiate class.
*/
static vtkTextRepresentation *New();
//@{
/**
* Standard VTK methods.
*/
vtkTypeMacro(vtkTextRepresentation,vtkBorderRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
//@}
//@{
/**
* Specify the vtkTextActor to manage. If not specified, then one
* is automatically created.
*/
void SetTextActor(vtkTextActor *textActor);
vtkGetObjectMacro(TextActor,vtkTextActor);
//@}
//@{
/**
* Get/Set the text string display by this representation.
*/
void SetText(const char* text);
const char* GetText();
//@}
/**
* Satisfy the superclasses API.
*/
virtual void BuildRepresentation();
virtual void GetSize(double size[2])
{size[0]=2.0; size[1]=2.0;}
//@{
/**
* These methods are necessary to make this representation behave as
* a vtkProp.
*/
virtual void GetActors2D(vtkPropCollection*);
virtual void ReleaseGraphicsResources(vtkWindow*);
virtual int RenderOverlay(vtkViewport*);
virtual int RenderOpaqueGeometry(vtkViewport*);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport*);
virtual int HasTranslucentPolygonalGeometry();
//@}
enum
{
AnyLocation = 0,
LowerLeftCorner,
LowerRightCorner,
LowerCenter,
UpperLeftCorner,
UpperRightCorner,
UpperCenter
};
//@{
/**
* Set the text position, by enumeration (
* AnyLocation = 0,
* LowerLeftCorner,
* LowerRightCorner,
* LowerCenter,
* UpperLeftCorner,
* UpperRightCorner,
* UpperCenter)
* related to the render window
*/
virtual void SetWindowLocation(int enumLocation);
vtkGetMacro(WindowLocation, int);
//@}
//@{
/**
* Set the text position, by overiding the same function of
* vtkBorderRepresentation so that the Modified() will be called.
*/
virtual void SetPosition(double x, double y);
virtual void SetPosition(double pos[2])
{ this->SetPosition(pos[0], pos[1]);};
//@}
//@{
/**
* Internal. Execute events observed by internal observer
*/
void ExecuteTextPropertyModifiedEvent(vtkObject* obj, unsigned long enumEvent, void* p);
void ExecuteTextActorModifiedEvent(vtkObject* obj, unsigned long enumEvent, void* p);
//@}
protected:
vtkTextRepresentation();
~vtkTextRepresentation();
// Initialize text actor
virtual void InitializeTextActor();
// Check and adjust boundaries according to the size of the text
virtual void CheckTextBoundary();
// the text to manage
vtkTextActor *TextActor;
vtkTextProperty *TextProperty;
// Window location by enumeration
int WindowLocation;
virtual void UpdateWindowLocation();
// observer to observe internal TextActor and TextProperty
vtkTextRepresentationObserver *Observer;
private:
vtkTextRepresentation(const vtkTextRepresentation&) VTK_DELETE_FUNCTION;
void operator=(const vtkTextRepresentation&) VTK_DELETE_FUNCTION;
};
#endif
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