/usr/include/vtk-7.1/vtkTriangularTexture.h is in libvtk7-dev 7.1.1+dfsg1-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTriangularTexture.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTriangularTexture
* @brief generate 2D triangular texture map
*
* vtkTriangularTexture is a filter that generates a 2D texture map based on
* the paper "Opacity-modulating Triangular Textures for Irregular Surfaces,"
* by Penny Rheingans, IEEE Visualization '96, pp. 219-225.
* The textures assume texture coordinates of (0,0), (1.0) and
* (.5, sqrt(3)/2). The sequence of texture values is the same along each
* edge of the triangular texture map. So, the assignment order of texture
* coordinates is arbitrary.
*
* @sa
* vtkTriangularTCoords
*/
#ifndef vtkTriangularTexture_h
#define vtkTriangularTexture_h
#include "vtkImagingHybridModule.h" // For export macro
#include "vtkImageAlgorithm.h"
class VTKIMAGINGHYBRID_EXPORT vtkTriangularTexture : public vtkImageAlgorithm
{
public:
vtkTypeMacro(vtkTriangularTexture,vtkImageAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent);
/**
* Instantiate object with XSize and YSize = 64; the texture pattern =1
* (opaque at centroid); and the scale factor set to 1.0.
*/
static vtkTriangularTexture *New();
//@{
/**
* Set a Scale Factor.
*/
vtkSetMacro(ScaleFactor,double);
vtkGetMacro(ScaleFactor,double);
//@}
//@{
/**
* Set the X texture map dimension. Default is 64.
*/
vtkSetMacro(XSize,int);
vtkGetMacro(XSize,int);
//@}
//@{
/**
* Set the Y texture map dimension. Default is 64.
*/
vtkSetMacro(YSize,int);
vtkGetMacro(YSize,int);
//@}
//@{
/**
* Set the texture pattern.
* 1 = opaque at centroid (default)
* 2 = opaque at vertices
* 3 = opaque in rings around vertices
*/
vtkSetClampMacro(TexturePattern,int,1,3);
vtkGetMacro(TexturePattern,int);
//@}
protected:
vtkTriangularTexture();
~vtkTriangularTexture() {}
virtual int RequestInformation (vtkInformation *, vtkInformationVector**, vtkInformationVector *);
virtual void ExecuteDataWithInformation(vtkDataObject *data, vtkInformation *outInfo);
int XSize;
int YSize;
double ScaleFactor;
int TexturePattern;
private:
vtkTriangularTexture(const vtkTriangularTexture&) VTK_DELETE_FUNCTION;
void operator=(const vtkTriangularTexture&) VTK_DELETE_FUNCTION;
};
#endif
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