/usr/share/povray/include/babel_povray3.inc is in openbabel 2.3.2+dfsg-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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1222 1223 1224 1225 1226 1227 1228 1229 | //Include for Babel
//Copyright (c) by Steffen Reith and Oliver Weichold 1996-2002
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2 of the License.
//EMail: streit@streit.cc
//For chemical questions send mail to
//weichold@sas.upenn.edu
//$Id: babel_povray3.inc 3895 2010-07-22 10:36:05Z baoilleach $
#include "colors.inc"
#include "metals.inc"
//Do a ball and sticks model as default (nothing defined)
#ifndef (BAS)
#ifndef (SPF)
#ifndef (CST)
#declare BAS = true;
#declare SPF = false;
#declare CST = false;
#end
#end
#end
//Default: No Ball and Sticks-model (if undefined)
#ifndef (BAS)
#declare BAS = false;
#end
//Default: No Spacefill-model (if undefined)
#ifndef (SPF)
#declare SPF = false;
#end
//Default: No capped sticks-model (if undefined)
#ifndef (CST)
#declare CST = false;
#end
//Is a model (BAS, SPF or CST) selected ?
#if (!((BAS | SPF) | CST))
//Terminate parsing
#error "You have to select BAS (default), SPF or CST"
#end
//Select only one model
#if ((BAS & SPF) | ((BAS & CST) | (SPF & CST)))
//Terminate parsing
#error "You have to select only one model-type"
#end
//Display copyright
#render "\n\n"
#render "\nbabel31.inc (C) 1996-2002 by\n"
#render "Oliver Weichold (weichold@sas.upenn.edu)\n"
#render "and Steffen Reith (streit@streit.cc)\n"
#render "\n\n"
//TRANS mode off by default (only needed for transparent textures)
#ifndef (TRANS)
#declare TRANS = false;
#end
#if (TRANS)
#include "glass.inc"
#end
//Finishs for atoms (Nonmetals, Transmetals, Halfmetals and Metals)
#if (TRANS)
#declare TransFinish = finish {
ambient 0.1
diffuse 0.1
specular 0.8
reflection 0.1
roughness 0.0003
phong 1 phong_size 400
}
//Transparent finishs
#declare MetalFinish = finish {TransFinish}
#declare HalfMetalFinish = finish {TransFinish}
#declare NonMetalFinish = finish {TransFinish}
#declare TransMetalFinish = finish {TransFinish}
#declare Bond_0_Finish = finish {TransFinish}
#declare Bond_1_Finish = finish {TransFinish}
#declare Bond_2_Finish = finish {TransFinish}
#declare Bond_3_Finish = finish {TransFinish}
#declare Bond_4_Finish = finish {TransFinish}
#declare Bond_5_Finish = finish {TransFinish}
//Filter values for transparent finishs
#declare MetalFilter = 1.00;
#declare HalfMetalFilter = 0.95;
#declare NonMetalFilter = 1.00;
#declare TransMetalFilter = 0.95;
#declare Bond_0_Filter = 0.00;
#declare Bond_1_Filter = 0.90;
#declare Bond_2_Filter = 0.90;
#declare Bond_3_Filter = 0.90;
#declare Bond_4_Filter = 0.90;
#declare Bond_5_Filter = 0.90;
#else
//Solid finishs
#declare MetalFinish = finish {F_MetalA}
#declare HalfMetalFinish = finish {F_MetalD}
#declare NonMetalFinish = finish {
ambient 0.2
diffuse 0.8
brilliance 1.0
phong 1.0
phong_size 80
reflection 0.25
}
#declare TransMetalFinish = finish {F_MetalD}
#declare Bond_0_Finish = finish {F_MetalC}
#declare Bond_1_Finish = finish {F_MetalC}
#declare Bond_2_Finish = finish {F_MetalC}
#declare Bond_3_Finish = finish {F_MetalC}
#declare Bond_4_Finish = finish {F_MetalC}
#declare Bond_5_Finish = finish {F_MetalC}
//No additional filter (texture is not transparent)
#declare MetalFilter = 0.0;
#declare HalfMetalFilter = 0.0;
#declare NonMetalFilter = 0.0;
#declare TransMetalFilter = 0.0;
#declare Bond_0_Filter = 0.0;
#declare Bond_1_Filter = 0.0;
#declare Bond_2_Filter = 0.0;
#declare Bond_3_Filter = 0.0;
#declare Bond_4_Filter = 0.0;
#declare Bond_5_Filter = 0.0;
#end
//Thickness of Bonds (see Makro Bond_order)
#if (CST)
// For capped-stick models you must use _one_ Bond_Thick !
#declare Bond_Thick_0 = 0.1;
#declare Bond_Thick_1 = Bond_Thick_0;
#declare Bond_Thick_2 = Bond_Thick_0;
#declare Bond_Thick_3 = Bond_Thick_0;
#declare Bond_Thick_4 = Bond_Thick_0;
#declare Bond_Thick_5 = Bond_Thick_0;
#else
#declare Bond_Thick_0 = 0.1;
#declare Bond_Thick_1 = 0.1;
#declare Bond_Thick_2 = 0.1;
#declare Bond_Thick_3 = 0.1;
#declare Bond_Thick_4 = 0.1;
#declare Bond_Thick_5 = 0.1;
#end
//Colors for Bonds (see Makro Bond_order)
#declare Bond_0_Color = rgbf <1.00,0.725,0.275,Bond_0_Filter>;
#declare Bond_1_Color = rgbf <1.00,0.725,0.275,Bond_1_Filter>;
#declare Bond_2_Color = rgbf <1.00,0.725,0.275,Bond_2_Filter>;
#declare Bond_3_Color = rgbf <1.00,0.725,0.275,Bond_3_Filter>;
#declare Bond_4_Color = rgbf <1.00,0.725,0.275,Bond_4_Filter>;
#declare Bond_5_Color = rgbf <1.00,0.725,0.275,Bond_5_Filter>;
#declare Bond_0_Color = rgbf <0.95,0.95,0.1,Bond_0_Filter>;
#declare Bond_1_Color = rgbf <0.95,0.95,0.1,Bond_1_Filter>;
#declare Bond_2_Color = rgbf <0.95,0.95,0.1,Bond_2_Filter>;
#declare Bond_3_Color = rgbf <0.95,0.95,0.1,Bond_3_Filter>;
#declare Bond_4_Color = rgbf <0.95,0.95,0.1,Bond_4_Filter>;
#declare Bond_5_Color = rgbf <0.95,0.95,0.1,Bond_5_Filter>;
//The bond declarations
#declare bond_0 = cylinder {
<0,0,0>
<1,0,0>
Bond_Thick_0
texture {
pigment {color Bond_0_Color}
finish {Bond_0_Finish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare bond_1 = cylinder {
<0,0,0>
<1,0,0>
Bond_Thick_1
texture {
pigment {color Bond_1_Color}
finish {Bond_1_Finish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare bond_2 = cylinder {
<0,0,0>
<1,0,0>
Bond_Thick_2
texture {
pigment {color Bond_2_Color}
finish {Bond_2_Finish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare bond_3 = cylinder {
<0,0,0>
<1,0,0>
Bond_Thick_3
texture {
pigment {color Bond_3_Color}
finish {Bond_3_Finish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare bond_4 = cylinder {
<0,0,0>
<1,0,0>
Bond_Thick_4
texture {
pigment {color Bond_4_Color}
finish {Bond_4_Finish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare bond_5 = cylinder {
<0,0,0>
<1,0,0>
Bond_Thick_5
texture {
pigment {color Bond_5_Color}
finish {Bond_5_Finish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
//Generic definition of an atom
#if (BAS)
#render "\n\nCalculate a ball and sticks model of :"
#declare atom = sphere {<0,0,0>,0.6}
#end
#if (SPF)
#render "\n\nCalculate a spacefill model of :"
#declare atom = sphere {<0,0,0>,1.66}
#end
#if (CST)
#render "\n\nCalculate a capped sticks model of :"
#declare atom = sphere {<0,0,0>,1.0}
#end
//For Povray 3.1 only
#version 3.1;
//For capped sticks models we use Bond_Thick_0 for all atom radii
#if (CST)
#declare Radius_C1 = Bond_Thick_0;
#declare Radius_C2 = Bond_Thick_0;
#declare Radius_C3 = Bond_Thick_0;
#declare Radius_H = Bond_Thick_0;
#declare Radius_D = Bond_Thick_0;
#declare Radius_O = Bond_Thick_0;
#declare Radius_N = Bond_Thick_0;
#declare Radius_S = Bond_Thick_0;
#declare Radius_P = Bond_Thick_0;
#declare Radius_F = Bond_Thick_0;
#declare Radius_Cl = Bond_Thick_0;
#declare Radius_Br = Bond_Thick_0;
#declare Radius_I = Bond_Thick_0;
#declare Radius_Si = Bond_Thick_0;
#declare Radius_B = Bond_Thick_0;
#declare Radius_Ge = Bond_Thick_0;
#declare Radius_Se = Bond_Thick_0;
#declare Radius_Ca = Bond_Thick_0;
#declare Radius_Ca2 = Bond_Thick_0;
#declare Radius_Sn = Bond_Thick_0;
#declare Radius_Sn2 = Bond_Thick_0;
#declare Radius_Sn4 = Bond_Thick_0;
#declare Radius_Pb = Bond_Thick_0;
#declare Radius_Pb2 = Bond_Thick_0;
#declare Radius_Pb4 = Bond_Thick_0;
#declare Radius_Te = Bond_Thick_0;
#declare Radius_Te4 = Bond_Thick_0;
#declare Radius_Te6 = Bond_Thick_0;
#declare Radius_Na = Bond_Thick_0;
#declare Radius_Na1 = Bond_Thick_0;
#declare Radius_K = Bond_Thick_0;
#declare Radius_K1 = Bond_Thick_0;
#declare Radius_Li = Bond_Thick_0;
#declare Radius_Li1 = Bond_Thick_0;
#declare Radius_Al = Bond_Thick_0;
#declare Radius_Al3 = Bond_Thick_0;
#declare Radius_Mn = Bond_Thick_0;
#declare Radius_Mn2 = Bond_Thick_0;
#declare Radius_Mn3 = Bond_Thick_0;
#declare Radius_Mn4 = Bond_Thick_0;
#declare Radius_W = Bond_Thick_0;
#declare Radius_W4 = Bond_Thick_0;
#declare Radius_W6 = Bond_Thick_0;
#declare Radius_Fe = Bond_Thick_0;
#declare Radius_Fe2 = Bond_Thick_0;
#declare Radius_Fe3 = Bond_Thick_0;
#declare Radius_Pd = Bond_Thick_0;
#declare Radius_Pd2 = Bond_Thick_0;
#declare Radius_Pd4 = Bond_Thick_0;
#declare Radius_Ni = Bond_Thick_0;
#declare Radius_Ni2 = Bond_Thick_0;
#declare Radius_Ni3 = Bond_Thick_0;
#declare Radius_Cu = Bond_Thick_0;
#declare Radius_Cu1 = Bond_Thick_0;
#declare Radius_Cu2 = Bond_Thick_0;
#declare Radius_V = Bond_Thick_0;
#declare Radius_V2 = Bond_Thick_0;
#declare Radius_V3 = Bond_Thick_0;
#declare Radius_V4 = Bond_Thick_0;
#declare Radius_V5 = Bond_Thick_0;
#declare Radius_Zn = Bond_Thick_0;
#declare Radius_Zn2 = Bond_Thick_0;
#else
//Atom radii in A as published in J. Emsley, The Elements,
//Clarender Press, Oxford 1991
//All uncharged radii are kovalent. The values for Na and V are calculated
//from the atomic radius (10% less).
//We use the kovalent radii for the description of metal atoms. If you want to
//use ion radii, just replace the radius in the atom description.
//E.g., replace
//
//scale Radius_Zn
//
//by
//
//scale Radius_Zn2
//
//for creating a sphere with the ion radius of Zn2+.
#declare Radius_C1 = 0.770;
#declare Radius_C2 = 0.670;
#declare Radius_C3 = 0.600;
#declare Radius_H = 0.370;
#declare Radius_D = 0.370;
#declare Radius_O = 0.660;
#declare Radius_N = 0.700;
#declare Radius_S = 1.040;
#declare Radius_P = 1.100;
#declare Radius_F = 0.580;
#declare Radius_Cl = 0.990;
#declare Radius_Br = 1.142;
#declare Radius_I = 1.330;
#declare Radius_Si = 1.170;
#declare Radius_B = 0.880;
#declare Radius_Ge = 1.220;
#declare Radius_Se = 1.170;
#declare Radius_Ca = 1.740;
#declare Radius_Ca2 = 1.060;
#declare Radius_Sn = 1.400;
#declare Radius_Sn2 = 0.930;
#declare Radius_Sn4 = 0.740;
#declare Radius_Pb = 1.540;
#declare Radius_Pb2 = 1.320;
#declare Radius_Pb4 = 0.890;
#declare Radius_Te = 1.370;
#declare Radius_Te4 = 0.970;
#declare Radius_Te6 = 0.560;
#declare Radius_Na = 1.380;
#declare Radius_Na1 = 0.980;
#declare Radius_K = 2.030;
#declare Radius_K1 = 1.330;
#declare Radius_Li = 1.230;
#declare Radius_Li1 = 0.780;
#declare Radius_Al = 1.250;
#declare Radius_Al3 = 0.570;
#declare Radius_Mn = 1.170;
#declare Radius_Mn2 = 0.910;
#declare Radius_Mn3 = 0.700;
#declare Radius_Mn4 = 0.520;
#declare Radius_W = 1.300;
#declare Radius_W4 = 0.680;
#declare Radius_W6 = 0.620;
#declare Radius_Fe = 1.165;
#declare Radius_Fe2 = 0.820;
#declare Radius_Fe3 = 0.670;
#declare Radius_Pd = 1.280;
#declare Radius_Pd2 = 0.860;
#declare Radius_Pd4 = 0.640;
#declare Radius_Ni = 1.150;
#declare Radius_Ni2 = 0.780;
#declare Radius_Ni3 = 0.620;
#declare Radius_Cu = 1.170;
#declare Radius_Cu1 = 0.960;
#declare Radius_Cu2 = 0.720;
#declare Radius_V = 1.188;
#declare Radius_V2 = 0.720;
#declare Radius_V3 = 0.650;
#declare Radius_V4 = 0.610;
#declare Radius_V5 = 0.590;
#declare Radius_Zn = 1.250;
#declare Radius_Zn2 = 0.830;
#end
//Atom descriptions
//Section: Nonmetals
#declare Color_C1 = rgbf <0.00,0.00,0.00,NonMetalFilter>;
#declare Atom_C1 = object {
atom
scale Radius_C1
texture {
pigment {color Color_C1}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_C = Atom_C1
#declare Atom_Cac = Atom_C1
#declare Atom_Cbl = Atom_C1
#declare Atom_Cmi = Atom_C1
#declare Atom_Crad = Atom_C1
#declare Atom_Cx = Atom_C1
#declare Atom_Nr = Atom_C1
#declare Radius_Cac = Radius_C1;
#declare Radius_Cbl = Radius_C1;
#declare Radius_Cmi = Radius_C1;
#declare Radius_Crad = Radius_C1;
#declare Radius_Cx = Radius_C1;
#declare Radius_Nr = Radius_C1;
#declare Color_C = Color_C1;
#declare Color_Cac = Color_C1;
#declare Color_Cbl = Color_C1;
#declare Color_Cmi = Color_C1;
#declare Color_Crad = Color_C1;
#declare Color_Cx = Color_C1;
#declare Color_Nr = Color_C1;
#declare Color_C2 = rgbf <0.00,0.00,0.00,NonMetalFilter>;
#declare Atom_C2 = object {
atom
scale Radius_C2
texture {
pigment {color Color_C2}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_C3 = rgbf <0.00,0.00,0.00,NonMetalFilter>;
#declare Atom_C3 = object {
atom
scale Radius_C3
texture {
pigment {color Color_C3}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_Car = Atom_C3
#declare Atom_Cpl = Atom_C3
#declare Atom_Cx = Atom_C3
#declare Radius_Car = Radius_C3;
#declare Radius_Cpl = Radius_C3;
#declare Radius_Cx = Radius_C3;
#declare Color_Car = Color_C3;
#declare Color_Cpl = Color_C3;
#declare Color_Cx = Color_C3;
#declare Color_H = rgbf <1.00,1.00,1.00,NonMetalFilter>;
#declare Atom_H = object {
atom
scale Radius_H
texture {
pigment {color Color_H}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_HC = Atom_H
#declare Atom_HO = Atom_H
#declare Atom_HN = Atom_H
#declare Atom_Hpl = Atom_H
#declare Radius_HC = Radius_H;
#declare Radius_HO = Radius_H;
#declare Radius_HN = Radius_H;
#declare Radius_Hpl = Radius_H;
#declare Color_HC = Color_H;
#declare Color_HO = Color_H;
#declare Color_HN = Color_H;
#declare Color_Hpl = Color_H;
#declare Color_D = rgbf <0.85,0.85,0.95,NonMetalFilter>;
#declare Atom_D = object {
atom
scale Radius_D
texture {
pigment {color Color_D}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_DC = Atom_D
#declare Radius_DC = Radius_D;
#declare Color_DC = Color_D;
#declare Color_O = rgbf <1.00,0.00,0.00,NonMetalFilter>;
#declare Atom_O = object {
atom
scale Radius_O
texture {
pigment {color Color_O}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_O3 = Atom_O
#declare Atom_O2 = Atom_O
#declare Atom_Omi = Atom_O
#declare Atom_OCO2 = Atom_O
#declare Atom_Oany = Atom_O
#declare Atom_Oco2 = Atom_O
#declare Radius_O3 = Radius_O;
#declare Radius_O2 = Radius_O;
#declare Radius_Omi = Radius_O;
#declare Radius_OCO2 = Radius_O;
#declare Radius_Oany = Radius_O;
#declare Radius_Oco2 = Radius_O;
#declare Color_O3 = Color_O;
#declare Color_O2 = Color_O;
#declare Color_Omi = Color_O;
#declare Color_OCO2 = Color_O;
#declare Color_Oany = Color_O;
#declare Color_Oco2 = Color_O;
#declare Color_N = rgbf <0.14,0.42,0.56,NonMetalFilter>;
#declare Atom_N = object {
atom
scale Radius_N
texture {
pigment {color Color_N}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_NPL3 = Atom_N
#declare Atom_N2 = Atom_N
#declare Atom_N4 = Atom_N
#declare Atom_N3 = Atom_N
#declare Atom_Npl = Atom_N
#declare Atom_N2pl = Atom_N
#declare Atom_Naz = Atom_N
#declare Atom_N1 = Atom_N
#declare Atom_Nox = Atom_N
#declare Atom_Ntr = Atom_N
#declare Atom_NC = Atom_N
#declare Atom_Nar = Atom_N
#declare Atom_Nam = Atom_N
#declare Atom_Ngpl = Atom_N
#declare Atom_N3pl = Atom_N
#declare Atom_Nany = Atom_N
#declare Radius_NPL3 = Radius_N;
#declare Radius_N2 = Radius_N;
#declare Radius_N4 = Radius_N;
#declare Radius_N3 = Radius_N;
#declare Radius_Npl = Radius_N;
#declare Radius_N2pl = Radius_N;
#declare Radius_Naz = Radius_N;
#declare Radius_N1 = Radius_N;
#declare Radius_Nox = Radius_N;
#declare Radius_Ntr = Radius_N;
#declare Radius_NC = Radius_N;
#declare Radius_Nar = Radius_N;
#declare Radius_Nam = Radius_N;
#declare Radius_Ngpl = Radius_N;
#declare Radius_N3pl = Radius_N;
#declare Radius_Nany = Radius_N;
#declare Color_NPL3 = Color_N;
#declare Color_N2 = Color_N;
#declare Color_N4 = Color_N;
#declare Color_N3 = Color_N;
#declare Color_Npl = Color_N;
#declare Color_N2pl = Color_N;
#declare Color_Naz = Color_N;
#declare Color_N1 = Color_N;
#declare Color_Nox = Color_N;
#declare Color_Ntr = Color_N;
#declare Color_NC = Color_N;
#declare Color_Nar = Color_N;
#declare Color_Nam = Color_N;
#declare Color_Ngpl = Color_N;
#declare Color_N3pl = Color_N;
#declare Color_Nany = Color_N;
#declare Color_F = rgbf<1.00,1.00,0.88,NonMetalFilter>;
#declare Atom_F = object {
atom
scale Radius_F
texture {
pigment {color Color_F}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Cl = rgbf <0.20,0.80,0.20,NonMetalFilter>;
#declare Atom_Cl = object {
atom
scale Radius_Cl
texture {
pigment {color Color_Cl}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Br = rgbf <0.65,0.16,0.16,NonMetalFilter>;
#declare Atom_Br = object {
atom
scale Radius_Br
texture {
pigment {color Color_Br}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_I = rgbf<0.58,0.44,0.86,NonMetalFilter>;
#declare Atom_I = object {
atom
scale Radius_I
texture {
pigment {color Color_I}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_P = rgbf <1.00,0.50,0.00,NonMetalFilter>;
#declare Atom_P = object {
atom
scale Radius_P
texture {
pigment {color Color_P}
finish{NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_Pac = Atom_P
#declare Atom_P3 = Atom_P
#declare Atom_Pox = Atom_P
#declare Atom_P3pl = Atom_P
#declare Radius_Pac = Radius_P;
#declare Radius_P3 = Radius_P;
#declare Radius_Pox = Radius_P;
#declare Radius_P3pl = Radius_P;
#declare Color_Pac = Color_P;
#declare Color_P3 = Color_P;
#declare Color_Pox = Color_P;
#declare Color_P3pl = Color_P;
#declare Color_S = rgbf <1.00,1.00,0.00,NonMetalFilter>;
#declare Atom_S = object {
atom
scale Radius_S
texture {
pigment {color Color_S}
finish {NonMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_S3pl = Atom_S
#declare Atom_S3 = Atom_S
#declare Atom_S2 = Atom_S
#declare Atom_Sac = Atom_S
#declare Atom_Sox = Atom_S
#declare Atom_Sany = Atom_S
#declare Atom_So = Atom_S
#declare Radius_S3pl = Radius_S;
#declare Radius_S3 = Radius_S;
#declare Radius_S2 = Radius_S;
#declare Radius_Sac = Radius_S;
#declare Radius_Sox = Radius_S;
#declare Radius_Sany = Radius_S;
#declare Radius_So = Radius_S;
#declare Color_S3pl = Color_S;
#declare Color_S3 = Color_S;
#declare Color_S2 = Color_S;
#declare Color_Sac = Color_S;
#declare Color_Sox = Color_S;
#declare Color_Sany = Color_S;
#declare Color_So = Color_S;
//A special color for halfmetals
#declare HalfMetalColor = rgbf <0.6,0.6,0.85,HalfMetalFilter>;
//Section: HalfMetals
#declare Color_B = rgbf <0,1.0,0,HalfMetalFilter>;
#declare Atom_B = object {
atom
scale Radius_B
texture {
pigment {color Color_B}
finish {HalfMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_Bac = Atom_B
#declare Atom_Box = Atom_B
#declare Radius_Bac = Radius_B;
#declare Radius_Box = Radius_B;
#declare Color_Bac = Color_B;
#declare Color_Box = Color_B;
#declare Color_Si = HalfMetalColor;
#declare Atom_Si = object {
atom
scale Radius_Si
texture {
pigment {color Color_Si}
finish {HalfMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Ge = HalfMetalColor;
#declare Atom_Ge = object {
atom
scale Radius_Ge
texture {
pigment {color Color_Ge}
finish {HalfMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Se = HalfMetalColor;
#declare Atom_Se = object {
atom
scale Radius_Se
texture {
pigment {color Color_Se}
finish {HalfMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
//Metals
#declare Color_Metal = rgbf <0.94,0.93,0.90,MetalFilter>;
#declare Color_Te = rgbf <0.6,0.6,0.6,MetalFilter>;
#declare Atom_Te = object {
atom
scale Radius_Te
texture {
pigment {color Color_Te}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Li = Color_Metal;
#declare Atom_Li = object {
atom
scale Radius_Li
texture {
pigment {color Color_Li}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Na = Color_Metal;
#declare Atom_Na = object {
atom
scale Radius_Na
texture {
pigment {color Color_Na}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_K = Color_Metal;
#declare Atom_K = object {
atom
scale Radius_K
texture {
pigment {color Color_K}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Ca = Color_Metal;
#declare Atom_Ca = object {
atom
scale Radius_Ca
texture {
pigment {color Color_Ca}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Al = Color_Metal;
#declare Atom_Al = object {
atom
scale Radius_Al
texture {
pigment {color Color_Al}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Sn = Color_Metal;
#declare Atom_Sn = object {
atom
scale Radius_Sn
texture {
pigment {color Color_Sn}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Pb = Color_Metal;
#declare Atom_Pb = object {
atom
scale Radius_Pb
texture {
pigment {color Color_Pb}
finish {MetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
//TransMetals
#declare Color_TransMetal = rgbf <0.94,0.93,0.90,TransMetalFilter>;
#declare Color_W = Color_TransMetal;
#declare Atom_W = object {
atom
scale Radius_W
texture {
pigment {color Color_W}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Pd = Color_TransMetal;
#declare Atom_Pd = object {
atom
scale Radius_Pd
texture {
pigment {color Color_Pd}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Ni = Color_TransMetal;
#declare Atom_Ni = object {
atom
scale Radius_Ni
texture {
pigment {color Color_Ni}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Cu = rgbf <0.50,0.25,0.15,TransMetalFilter>;
#declare Atom_Cu = object {
atom
scale Radius_Cu
texture {
pigment {color Color_Cu}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Mn = Color_TransMetal;
#declare Atom_Mn = object {
atom
scale Radius_Mn
texture {
pigment {color Color_Mn}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Fe = Color_TransMetal;
#declare Atom_Fe = object {
atom
scale Radius_Fe
texture {
pigment {color Color_Fe}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_V = Color_TransMetal;
#declare Atom_V = object {
atom
scale Radius_V
texture {
pigment {color Color_V}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_V2 = object {
atom
scale Radius_V2
texture {
pigment {color Color_V}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_V3 = object {
atom
scale Radius_V3
texture {
pigment {color Color_V}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_V4 = object {
atom
scale Radius_V4
texture {
pigment {color Color_V}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_V5 = object {
atom
scale Radius_V5
texture {
pigment {color Color_V}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Color_Zn = Color_TransMetal;
#declare Atom_Zn = object {
atom
scale Radius_Zn
texture {
pigment {color Color_Zn}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
#declare Atom_Zn2 = object {
atom
scale Radius_Zn2
texture {
pigment {color Color_Zn}
finish {TransMetalFinish}
}
#if (TRANS)
interior{ I_Glass}
#end
}
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