/usr/include/assimp/aiVector2D.h is in libassimp-dev 2.0.863+dfsg-2.
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---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
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Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
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*/
/** @file aiVector2D.h
* @brief 2D vector structure, including operators when compiling in C++
*/
#ifndef AI_VECTOR2D_H_INC
#define AI_VECTOR2D_H_INC
#include <math.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "./Compiler/pushpack1.h"
// ----------------------------------------------------------------------------------
/** Represents a two-dimensional vector.
*/
struct aiVector2D
{
#ifdef __cplusplus
aiVector2D () : x(0.0f), y(0.0f) {}
aiVector2D (float _x, float _y) : x(_x), y(_y) {}
aiVector2D (float _xyz) : x(_xyz), y(_xyz) {}
aiVector2D (const aiVector2D& o) : x(o.x), y(o.y) {}
void Set( float pX, float pY) {
x = pX; y = pY;
}
float SquareLength() const {
return x*x + y*y;
}
float Length() const {
return ::sqrt( SquareLength());
}
aiVector2D& Normalize() {
*this /= Length(); return *this;
}
const aiVector2D& operator += (const aiVector2D& o) {
x += o.x; y += o.y; return *this;
}
const aiVector2D& operator -= (const aiVector2D& o) {
x -= o.x; y -= o.y; return *this;
}
const aiVector2D& operator *= (float f) {
x *= f; y *= f; return *this;
}
const aiVector2D& operator /= (float f) {
x /= f; y /= f; return *this;
}
float operator[](unsigned int i) const {
return *(&x + i);
}
float& operator[](unsigned int i) {
return *(&x + i);
}
bool operator== (const aiVector2D& other) const {
return x == other.x && y == other.y;
}
bool operator!= (const aiVector2D& other) const {
return x != other.x || y != other.y;
}
aiVector2D& operator= (float f) {
x = y = f;return *this;
}
const aiVector2D SymMul(const aiVector2D& o) {
return aiVector2D(x*o.x,y*o.y);
}
#endif // __cplusplus
float x, y;
} PACK_STRUCT;
#include "./Compiler/poppack1.h"
#ifdef __cplusplus
} // end extern "C"
// ----------------------------------------------------------------------------------
// symmetric addition
inline aiVector2D operator + (const aiVector2D& v1, const aiVector2D& v2)
{
return aiVector2D( v1.x + v2.x, v1.y + v2.y);
}
// ----------------------------------------------------------------------------------
// symmetric subtraction
inline aiVector2D operator - (const aiVector2D& v1, const aiVector2D& v2)
{
return aiVector2D( v1.x - v2.x, v1.y - v2.y);
}
// ----------------------------------------------------------------------------------
// scalar product
inline float operator * (const aiVector2D& v1, const aiVector2D& v2)
{
return v1.x*v2.x + v1.y*v2.y;
}
// ----------------------------------------------------------------------------------
// scalar multiplication
inline aiVector2D operator * ( float f, const aiVector2D& v)
{
return aiVector2D( f*v.x, f*v.y);
}
// ----------------------------------------------------------------------------------
// and the other way around
inline aiVector2D operator * ( const aiVector2D& v, float f)
{
return aiVector2D( f*v.x, f*v.y);
}
// ----------------------------------------------------------------------------------
// scalar division
inline aiVector2D operator / ( const aiVector2D& v, float f)
{
return v * (1/f);
}
// ----------------------------------------------------------------------------------
// vector division
inline aiVector2D operator / ( const aiVector2D& v, const aiVector2D& v2)
{
return aiVector2D(v.x / v2.x,v.y / v2.y);
}
// ----------------------------------------------------------------------------------
// vector inversion
inline aiVector2D operator - ( const aiVector2D& v)
{
return aiVector2D( -v.x, -v.y);
}
#endif // __cplusplus
#endif // AI_VECTOR2D_H_INC
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