/usr/include/InsightToolkit/Common/itkRigid3DPerspectiveTransform.txx is in libinsighttoolkit3-dev 3.20.1-1.
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Program: Insight Segmentation & Registration Toolkit
Module: itkRigid3DPerspectiveTransform.txx
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef __itkRigid3DPerspectiveTransform_txx
#define __itkRigid3DPerspectiveTransform_txx
#include "itkRigid3DPerspectiveTransform.h"
namespace itk
{
// Constructor with default arguments
template<class TScalarType>
Rigid3DPerspectiveTransform<TScalarType>::
Rigid3DPerspectiveTransform():Superclass(SpaceDimension,ParametersDimension)
{
m_Offset.Fill( 0 );
m_Versor.SetIdentity();
m_RotationMatrix = m_Versor.GetMatrix();
m_FocalDistance = NumericTraits<ScalarType>::One;
m_FixedOffset.Fill(0);
m_CenterOfRotation.Fill(0);
this->m_Parameters.Fill(0);
this->m_Parameters[3]=1; // identity versor
}
// Destructor
template<class TScalarType>
Rigid3DPerspectiveTransform<TScalarType>::
~Rigid3DPerspectiveTransform()
{
}
// Print self
template<class TScalarType>
void
Rigid3DPerspectiveTransform<TScalarType>::
PrintSelf(std::ostream &os, Indent indent) const
{
Superclass::PrintSelf(os,indent);
os << indent << "Parameters: " << this->m_Parameters << std::endl;
os << indent << "Offset: " << m_Offset << std::endl;
os << indent << "Rotation: " << m_Versor << std::endl;
os << indent << "FocalDistance: "<< m_FocalDistance << std::endl;
os << indent << "RotationMatrix: " << m_RotationMatrix << std::endl;
os << indent << "FixedOffset: " << m_FixedOffset << std::endl;
os << indent << "CenterOfRotation: " << m_CenterOfRotation << std::endl;
}
// Set Parameters
template <class TScalarType>
void
Rigid3DPerspectiveTransform<TScalarType>
::SetParameters( const ParametersType & parameters )
{
itkDebugMacro( << "Setting parameters " << parameters );
// Transfer the versor part
AxisType axis;
double norm = parameters[0]*parameters[0];
axis[0] = parameters[0];
norm += parameters[1]*parameters[1];
axis[1] = parameters[1];
norm += parameters[2]*parameters[2];
axis[2] = parameters[2];
if( norm > NumericTraits<double>::Zero )
{
norm = vcl_sqrt(norm);
}
double epsilon = 1e-10;
if(norm >= 1.0-epsilon)
{
axis = axis / (norm+epsilon*norm);
}
m_Versor.Set(axis);
itkDebugMacro( <<"Versor is now " << this->GetRotation() );
// Transfer the translation part
OffsetType offset;
for(unsigned int i=0; i < SpaceDimension; i++)
{
offset[i] = parameters[i+3];
}
this->SetOffset( offset );
this->ComputeMatrix();
// Modified is always called since we just have a pointer to the
// parameters and cannot know if the parameters have changed.
this->Modified();
}
// Set Parameters
template <class TScalarType>
const typename Rigid3DPerspectiveTransform<TScalarType>::ParametersType &
Rigid3DPerspectiveTransform<TScalarType>
::GetParameters() const
{
itkDebugMacro( << "Getting parameters ");
this->m_Parameters[0] = this->GetRotation().GetX();
this->m_Parameters[1] = this->GetRotation().GetY();
this->m_Parameters[2] = this->GetRotation().GetZ();
// Transfer the translation
this->m_Parameters[3] = this->GetOffset()[0];
this->m_Parameters[4] = this->GetOffset()[1];
this->m_Parameters[5] = this->GetOffset()[2];
itkDebugMacro(<<"After getting parameters " << this->m_Parameters );
return this->m_Parameters;
}
// Set rotation
template<class TScalarType>
void
Rigid3DPerspectiveTransform<TScalarType>::
SetRotation(const VersorType &rotation )
{
m_Versor = rotation;
m_RotationMatrix = m_Versor.GetMatrix();
return;
}
// Set rotation
template<class TScalarType>
void
Rigid3DPerspectiveTransform<TScalarType>::
SetRotation(const Vector<TScalarType,3> & axis, double angle )
{
const double sinus = vcl_sin(angle/2.0);
const double cosinus = vcl_cos(angle/2.0);
Vector<TScalarType,3> norm;
norm = axis;
norm.Normalize();
norm *= sinus;
VnlQuaternionType q;
q[0] = cosinus;
q[1] = norm[0];
q[2] = norm[1];
q[3] = norm[2];
VersorType v;
v.Set(q);
this->SetRotation(v);
}
// Transform a point
template<class TScalarType>
typename Rigid3DPerspectiveTransform<TScalarType>::OutputPointType
Rigid3DPerspectiveTransform<TScalarType>::
TransformPoint(const InputPointType &point) const
{
unsigned int i;
InputPointType centered;
for(i=0;i<3;i++)
{
centered[i] = point[i] - m_CenterOfRotation[i];
}
InputPointType rotated = m_RotationMatrix * centered;
InputPointType rigided;
for(i=0;i<3;i++)
{
rigided[i] = rotated[i] + m_Offset[i] + m_CenterOfRotation[i]
+ m_FixedOffset[i];
}
OutputPointType result;
TScalarType factor = m_FocalDistance / rigided[2];
result[0] = rigided[0] * factor;
result[1] = rigided[1] * factor;
return result;
}
// Transform a point
template<class TScalarType>
void
Rigid3DPerspectiveTransform<TScalarType>::
ComputeMatrix(void)
{
m_RotationMatrix = m_Versor.GetMatrix();
}
// Compute the Jacobian in one position
template<class TScalarType >
const typename Rigid3DPerspectiveTransform<TScalarType>::JacobianType &
Rigid3DPerspectiveTransform< TScalarType >::
GetJacobian( const InputPointType &) const
{
this->m_Jacobian.Fill( 0.0 );
// TODO
return this->m_Jacobian;
}
} // namespace
#endif
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