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* \file
* \brief Definition of classes for random number generators
* \author Tony Ottosson and Adam Piatyszek
*
* -------------------------------------------------------------------------
*
* Copyright (C) 1995-2010 (see AUTHORS file for a list of contributors)
*
* This file is part of IT++ - a C++ library of mathematical, signal
* processing, speech processing, and communications classes and functions.
*
* IT++ is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* IT++ is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with IT++. If not, see <http://www.gnu.org/licenses/>.
*
* -------------------------------------------------------------------------
*/
#ifndef RANDOM_H
#define RANDOM_H
#include <itpp/base/random_dsfmt.h>
#include <itpp/base/operators.h>
namespace itpp
{
//! \addtogroup randgen
/*!
* \brief Base class for random (stochastic) sources.
* \ingroup randgen
*
* Random_Generator is a typedef of DSFMT class specialization using 19937
* generation period.
*
* \sa DSFMT
*/
typedef DSFMT_19937_RNG Random_Generator;
//! \addtogroup randgen
//!@{
//! Set the seed of the Global Random Number Generator
void RNG_reset(unsigned int seed);
//! Set the seed of the Global Random Number Generator to the same as last time
void RNG_reset();
//! Set a random seed for the Global Random Number Generator
void RNG_randomize();
//! Save the current state of the generator in a vector
void RNG_get_state(ivec &state);
//! Resume the state of the generator from previously saved vector
void RNG_set_state(const ivec &state);
//!@}
/*!
\brief Bernoulli distribution
\ingroup randgen
*/
class Bernoulli_RNG
{
public:
//! Binary source with probability prob for a 1
Bernoulli_RNG(double prob) { setup(prob); }
//! Binary source with probability prob for a 1
Bernoulli_RNG() { p = 0.5; }
//! set the probability
void setup(double prob) {
it_assert(prob >= 0.0 && prob <= 1.0, "The Bernoulli source probability "
"must be between 0 and 1");
p = prob;
}
//! return the probability
double get_setup() const { return p; }
//! Get one sample.
bin operator()() { return sample(); }
//! Get a sample vector.
bvec operator()(int n) { bvec temp(n); sample_vector(n, temp); return temp; }
//! Get a sample matrix.
bmat operator()(int h, int w) { bmat temp(h, w); sample_matrix(h, w, temp); return temp; }
//! Get a sample
bin sample() { return RNG.genrand_close_open() < p ? bin(1) : bin(0); }
//! Get a sample vector.
void sample_vector(int size, bvec &out) {
out.set_size(size, false);
for (int i = 0; i < size; i++) out(i) = sample();
}
//! Get a sample matrix.
void sample_matrix(int rows, int cols, bmat &out) {
out.set_size(rows, cols, false);
for (int i = 0; i < rows*cols; i++) out(i) = sample();
}
protected:
private:
//!
double p;
//!
Random_Generator RNG;
};
/*!
\brief Integer uniform distribution
\ingroup randgen
Example: Generation of random uniformly distributed integers in the interval [0,10].
\code
#include "itpp/sigproc.h"
int main() {
I_Uniform_RNG gen(0, 10);
cout << gen() << endl; // prints a random integer
cout << gen(10) << endl; // prints 10 random integers
}
\endcode
*/
class I_Uniform_RNG
{
public:
//! constructor. Sets min and max values.
I_Uniform_RNG(int min = 0, int max = 1);
//! set min and max values
void setup(int min, int max);
//! get the parameters
void get_setup(int &min, int &max) const;
//! Get one sample.
int operator()() { return sample(); }
//! Get a sample vector.
ivec operator()(int n);
//! Get a sample matrix.
imat operator()(int h, int w);
//! Return a single value from this random generator
int sample() {
return floor_i(RNG.genrand_close_open() * (hi - lo + 1)) + lo;
}
private:
//!
int lo;
//!
int hi;
//!
Random_Generator RNG;
};
/*!
\brief Uniform distribution
\ingroup randgen
*/
class Uniform_RNG
{
public:
//! Constructor. Set min, max and seed.
Uniform_RNG(double min = 0, double max = 1.0);
//! set min and max
void setup(double min, double max);
//! get parameters
void get_setup(double &min, double &max) const;
//! Get one sample.
double operator()() { return (sample() * (hi_bound - lo_bound) + lo_bound); }
//! Get a sample vector.
vec operator()(int n) {
vec temp(n);
sample_vector(n, temp);
temp *= hi_bound - lo_bound;
temp += lo_bound;
return temp;
}
//! Get a sample matrix.
mat operator()(int h, int w) {
mat temp(h, w);
sample_matrix(h, w, temp);
temp *= hi_bound - lo_bound;
temp += lo_bound;
return temp;
}
//! Get a Uniformly distributed [0,1) sample
double sample() { return RNG.genrand_close_open(); }
//! Get a Uniformly distributed [0,1) vector
void sample_vector(int size, vec &out) {
out.set_size(size, false);
for (int i = 0; i < size; i++) out(i) = sample();
}
//! Get a Uniformly distributed [0,1) matrix
void sample_matrix(int rows, int cols, mat &out) {
out.set_size(rows, cols, false);
for (int i = 0; i < rows*cols; i++) out(i) = sample();
}
protected:
private:
//!
double lo_bound, hi_bound;
//!
Random_Generator RNG;
};
/*!
\brief Exponential distribution
\ingroup randgen
*/
class Exponential_RNG
{
public:
//! constructor. Set lambda.
Exponential_RNG(double lambda = 1.0);
//! Set lambda
void setup(double lambda) { l = lambda; }
//! get lambda
double get_setup() const;
//! Get one sample.
double operator()() { return sample(); }
//! Get a sample vector.
vec operator()(int n);
//! Get a sample matrix.
mat operator()(int h, int w);
private:
double sample() { return (-std::log(RNG.genrand_open_close()) / l); }
double l;
Random_Generator RNG;
};
/*!
* \brief Normal distribution
* \ingroup randgen
*
* Normal (Gaussian) random variables, using a simplified Ziggurat method.
*
* For details see the following arcticle: George Marsaglia, Wai Wan
* Tsang, "The Ziggurat Method for Generating Random Variables", Journal
* of Statistical Software, vol. 5 (2000), no. 8
*
* This implementation is based on the generator written by Jochen Voss
* found at http://seehuhn.de/comp/ziggurat/, which is also included in
* the GSL library (randlist/gauss.c).
*/
class Normal_RNG
{
public:
//! Constructor. Set mean and variance.
Normal_RNG(double meanval, double variance):
mean(meanval), sigma(std::sqrt(variance)) {}
//! Constructor. Set mean and variance.
Normal_RNG(): mean(0.0), sigma(1.0) {}
//! Set mean, and variance
void setup(double meanval, double variance)
{ mean = meanval; sigma = std::sqrt(variance); }
//! Get mean and variance
void get_setup(double &meanval, double &variance) const;
//! Get one sample.
double operator()() { return (sigma*sample() + mean); }
//! Get a sample vector.
vec operator()(int n) {
vec temp(n);
sample_vector(n, temp);
temp *= sigma;
temp += mean;
return temp;
}
//! Get a sample matrix.
mat operator()(int h, int w) {
mat temp(h, w);
sample_matrix(h, w, temp);
temp *= sigma;
temp += mean;
return temp;
}
//! Get a Normal distributed (0,1) sample
double sample();
//! Get a Normal distributed (0,1) vector
void sample_vector(int size, vec &out) {
out.set_size(size, false);
for (int i = 0; i < size; i++) out(i) = sample();
}
//! Get a Normal distributed (0,1) matrix
void sample_matrix(int rows, int cols, mat &out) {
out.set_size(rows, cols, false);
for (int i = 0; i < rows*cols; i++) out(i) = sample();
}
private:
double mean, sigma;
static const double ytab[128];
static const unsigned int ktab[128];
static const double wtab[128];
static const double PARAM_R;
Random_Generator RNG;
};
/*!
* \brief Gamma distribution
* \ingroup randgen
*
* Generate samples from Gamma(alpha,beta) density, according to the
* following equation:
* \f[ x \sim \Gamma(\alpha,\beta) =
* \frac{\beta^\alpha}{\Gamma(\alpha)}x^{\alpha-1} \exp(-\beta x) \f]
*
* For \f$\alpha=1\f$ the Gamma distribution is equivalent to the
* Exponential distribution.
*
* \note The implementation of the sample() function was adapted from the
* R statistical language.
* \author Vasek Smidl
*/
class Gamma_RNG
{
public:
//! Constructor, which sets alpha (a) and beta (b)
Gamma_RNG(double a = 1.0, double b = 1.0): alpha(a), beta(b) {}
//! Set alpha and beta
void setup(double a, double b) { alpha = a; beta = b; }
//! Get one sample
double operator()() { return sample(); }
//! Get a sample vector
vec operator()(int n);
//! Get a sample matrix
mat operator()(int r, int c);
//! Get a sample
double sample();
private:
double alpha;
double beta;
Random_Generator RNG;
Normal_RNG NRNG;
};
/*!
\brief Laplacian distribution
\ingroup randgen
*/
class Laplace_RNG
{
public:
//! Constructor. Set mean and variance.
Laplace_RNG(double meanval = 0.0, double variance = 1.0);
//! Set mean and variance
void setup(double meanval, double variance);
//! Get mean and variance
void get_setup(double &meanval, double &variance) const;
//! Get one sample.
double operator()() { return sample(); }
//! Get a sample vector.
vec operator()(int n);
//! Get a sample matrix.
mat operator()(int h, int w);
//! Returns a single sample
double sample() {
double u = RNG.genrand_open_open();
double l = sqrt_12var;
if (u < 0.5)
l *= std::log(2.0 * u);
else
l *= -std::log(2.0 * (1 - u));
return (l + mean);
}
private:
double mean, var, sqrt_12var;
Random_Generator RNG;
};
/*!
\brief A Complex Normal Source
\ingroup randgen
*/
class Complex_Normal_RNG
{
public:
//! Constructor. Set mean and variance.
Complex_Normal_RNG(std::complex<double> mean, double variance):
norm_factor(1.0 / std::sqrt(2.0)) {
setup(mean, variance);
}
//! Default constructor
Complex_Normal_RNG(): m(0.0), sigma(1.0), norm_factor(1.0 / std::sqrt(2.0)) {}
//! Set mean and variance
void setup(std::complex<double> mean, double variance) {
m = mean;
sigma = std::sqrt(variance);
}
//! Get mean and variance
void get_setup(std::complex<double> &mean, double &variance) {
mean = m;
variance = sigma * sigma;
}
//! Get one sample.
std::complex<double> operator()() { return sigma*sample() + m; }
//! Get a sample vector.
cvec operator()(int n) {
cvec temp(n);
sample_vector(n, temp);
temp *= sigma;
temp += m;
return temp;
}
//! Get a sample matrix.
cmat operator()(int h, int w) {
cmat temp(h, w);
sample_matrix(h, w, temp);
temp *= sigma;
temp += m;
return temp;
}
//! Get a Complex Normal (0,1) distributed sample
std::complex<double> sample() {
double a = nRNG.sample() * norm_factor;
double b = nRNG.sample() * norm_factor;
return std::complex<double>(a, b);
}
//! Get a Complex Normal (0,1) distributed vector
void sample_vector(int size, cvec &out) {
out.set_size(size, false);
for (int i = 0; i < size; i++) out(i) = sample();
}
//! Get a Complex Normal (0,1) distributed matrix
void sample_matrix(int rows, int cols, cmat &out) {
out.set_size(rows, cols, false);
for (int i = 0; i < rows*cols; i++) out(i) = sample();
}
//! Dummy assignment operator - MSVC++ warning C4512
Complex_Normal_RNG & operator=(const Complex_Normal_RNG&) { return *this; }
private:
std::complex<double> m;
double sigma;
const double norm_factor;
Normal_RNG nRNG;
};
/*!
\brief Filtered normal distribution
\ingroup randgen
*/
class AR1_Normal_RNG
{
public:
//! Constructor. Set mean, variance, and correlation.
AR1_Normal_RNG(double meanval = 0.0, double variance = 1.0,
double rho = 0.0);
//! Set mean, variance, and correlation
void setup(double meanval, double variance, double rho);
//! Get mean, variance and correlation
void get_setup(double &meanval, double &variance, double &rho) const;
//! Set memory contents to zero
void reset();
//! Get a single random sample
double operator()() { return sample(); }
//! Get a sample vector.
vec operator()(int n);
//! Get a sample matrix.
mat operator()(int h, int w);
private:
double sample() {
mem *= r;
if (odd) {
r1 = m_2pi * RNG.genrand_open_close();
r2 = std::sqrt(factr * std::log(RNG.genrand_open_close()));
mem += r2 * std::cos(r1);
}
else {
mem += r2 * std::sin(r1);
}
odd = !odd;
return (mem + mean);
}
double mem, r, factr, mean, var, r1, r2;
bool odd;
Random_Generator RNG;
};
/*!
\brief Gauss_RNG is the same as Normal Source
\ingroup randgen
*/
typedef Normal_RNG Gauss_RNG;
/*!
\brief AR1_Gauss_RNG is the same as AR1_Normal_RNG
\ingroup randgen
*/
typedef AR1_Normal_RNG AR1_Gauss_RNG;
/*!
\brief Weibull distribution
\ingroup randgen
*/
class Weibull_RNG
{
public:
//! Constructor. Set lambda and beta.
Weibull_RNG(double lambda = 1.0, double beta = 1.0);
//! Set lambda, and beta
void setup(double lambda, double beta);
//! Get lambda and beta
void get_setup(double &lambda, double &beta) { lambda = l; beta = b; }
//! Get one sample.
double operator()() { return sample(); }
//! Get a sample vector.
vec operator()(int n);
//! Get a sample matrix.
mat operator()(int h, int w);
private:
double sample() {
return (std::pow(-std::log(RNG.genrand_open_close()), 1.0 / b) / l);
}
double l, b;
double mean, var;
Random_Generator RNG;
};
/*!
\brief Rayleigh distribution
\ingroup randgen
*/
class Rayleigh_RNG
{
public:
//! Constructor. Set sigma.
Rayleigh_RNG(double sigma = 1.0);
//! Set sigma
void setup(double sigma) { sig = sigma; }
//! Get sigma
double get_setup() { return sig; }
//! Get one sample.
double operator()() { return sample(); }
//! Get a sample vector.
vec operator()(int n);
//! Get a sample matrix.
mat operator()(int h, int w);
private:
double sample() {
double s1 = nRNG.sample();
double s2 = nRNG.sample();
// s1 and s2 are N(0,1) and independent
return (sig * std::sqrt(s1*s1 + s2*s2));
}
double sig;
Normal_RNG nRNG;
};
/*!
\brief Rice distribution
\ingroup randgen
*/
class Rice_RNG
{
public:
//! Constructor. Set sigma, and v (if v = 0, Rice -> Rayleigh).
Rice_RNG(double sigma = 1.0, double v = 1.0);
//! Set sigma, and v (if v = 0, Rice -> Rayleigh).
void setup(double sigma, double v) { sig = sigma; s = v; }
//! Get parameters
void get_setup(double &sigma, double &v) { sigma = sig; v = s; }
//! Get one sample
double operator()() { return sample(); }
//! Get a sample vector
vec operator()(int n);
//! Get a sample matrix
mat operator()(int h, int w);
private:
double sample() {
double s1 = nRNG.sample() + s;
double s2 = nRNG.sample();
// s1 and s2 are N(0,1) and independent
return (sig * std::sqrt(s1*s1 + s2*s2));
}
double sig, s;
Normal_RNG nRNG;
};
//! \addtogroup randgen
//!@{
//! Generates a random bit (equally likely 0s and 1s)
inline bin randb(void) { Bernoulli_RNG src; return src.sample(); }
//! Generates a random bit vector (equally likely 0s and 1s)
inline void randb(int size, bvec &out) { Bernoulli_RNG src; src.sample_vector(size, out); }
//! Generates a random bit vector (equally likely 0s and 1s)
inline bvec randb(int size) { bvec temp; randb(size, temp); return temp; }
//! Generates a random bit matrix (equally likely 0s and 1s)
inline void randb(int rows, int cols, bmat &out) { Bernoulli_RNG src; src.sample_matrix(rows, cols, out); }
//! Generates a random bit matrix (equally likely 0s and 1s)
inline bmat randb(int rows, int cols) { bmat temp; randb(rows, cols, temp); return temp; }
//! Generates a random uniform (0,1) number
inline double randu(void) { Uniform_RNG src; return src.sample(); }
//! Generates a random uniform (0,1) vector
inline void randu(int size, vec &out) { Uniform_RNG src; src.sample_vector(size, out); }
//! Generates a random uniform (0,1) vector
inline vec randu(int size) { vec temp; randu(size, temp); return temp; }
//! Generates a random uniform (0,1) matrix
inline void randu(int rows, int cols, mat &out) { Uniform_RNG src; src.sample_matrix(rows, cols, out); }
//! Generates a random uniform (0,1) matrix
inline mat randu(int rows, int cols) { mat temp; randu(rows, cols, temp); return temp; }
//! Generates a random integer in the interval [low,high]
inline int randi(int low, int high) { I_Uniform_RNG src; src.setup(low, high); return src(); }
//! Generates a random ivec with elements in the interval [low,high]
inline ivec randi(int size, int low, int high) { I_Uniform_RNG src; src.setup(low, high); return src(size); }
//! Generates a random imat with elements in the interval [low,high]
inline imat randi(int rows, int cols, int low, int high) { I_Uniform_RNG src; src.setup(low, high); return src(rows, cols); }
//! Generates a random Rayleigh vector
inline vec randray(int size, double sigma = 1.0) { Rayleigh_RNG src; src.setup(sigma); return src(size); }
//! Generates a random Rice vector (See J.G. Poakis, "Digital Communications, 3rd ed." p.47)
inline vec randrice(int size, double sigma = 1.0, double s = 1.0) { Rice_RNG src; src.setup(sigma, s); return src(size); }
//! Generates a random complex Gaussian vector
inline vec randexp(int size, double lambda = 1.0) { Exponential_RNG src; src.setup(lambda); return src(size); }
//! Generates a random Gaussian (0,1) variable
inline double randn(void) { Normal_RNG src; return src.sample(); }
//! Generates a random Gaussian (0,1) vector
inline void randn(int size, vec &out) { Normal_RNG src; src.sample_vector(size, out); }
//! Generates a random Gaussian (0,1) vector
inline vec randn(int size) { vec temp; randn(size, temp); return temp; }
//! Generates a random Gaussian (0,1) matrix
inline void randn(int rows, int cols, mat &out) { Normal_RNG src; src.sample_matrix(rows, cols, out); }
//! Generates a random Gaussian (0,1) matrix
inline mat randn(int rows, int cols) { mat temp; randn(rows, cols, temp); return temp; }
/*! \brief Generates a random complex Gaussian (0,1) variable
The real and imaginary parts are independent and have variances equal to 0.5
*/
inline std::complex<double> randn_c(void) { Complex_Normal_RNG src; return src.sample(); }
//! Generates a random complex Gaussian (0,1) vector
inline void randn_c(int size, cvec &out) { Complex_Normal_RNG src; src.sample_vector(size, out); }
//! Generates a random complex Gaussian (0,1) vector
inline cvec randn_c(int size) { cvec temp; randn_c(size, temp); return temp; }
//! Generates a random complex Gaussian (0,1) matrix
inline void randn_c(int rows, int cols, cmat &out) { Complex_Normal_RNG src; src.sample_matrix(rows, cols, out); }
//! Generates a random complex Gaussian (0,1) matrix
inline cmat randn_c(int rows, int cols) { cmat temp; randn_c(rows, cols, temp); return temp; }
//!@}
} // namespace itpp
#endif // #ifndef RANDOM_H
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