/usr/include/osgAnimation/UpdateMatrixTransform is in libopenscenegraph-dev 3.0.1-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48  | /*  -*-c++-*- 
 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
 */
#ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM
#define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1
#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/StackedTransform>
#include <osg/NodeCallback>
namespace osgAnimation
{
    class OSGANIMATION_EXPORT UpdateMatrixTransform : public AnimationUpdateCallback<osg::NodeCallback>
    {
    public:
        META_Object(osgAnimation, UpdateMatrixTransform);
        UpdateMatrixTransform(const std::string& name = "");
        UpdateMatrixTransform(const UpdateMatrixTransform& apc,const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
        // Callback method called by the NodeVisitor when visiting a node.
        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
        virtual bool link(osgAnimation::Channel* channel);
        StackedTransform& getStackedTransforms() { return _transforms;}
        const StackedTransform& getStackedTransforms() const { return _transforms;}
    protected:
        StackedTransform _transforms;
    };
}
#endif
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