/usr/include/octave-3.2.4/octave/gl-render.h is in octave3.2-headers 3.2.4-12.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | /*
Copyright (C) 2008, 2009 Michael Goffioul
This file is part of Octave.
Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING. If not, see
<http://www.gnu.org/licenses/>.
*/
#if !defined (gl_render_h)
#define gl_render_h 1
#ifdef HAVE_WINDOWS_H
#include <windows.h>
#endif
#ifdef HAVE_GL_GL_H
#include <GL/gl.h>
#elif defined HAVE_OPENGL_GL_H || defined HAVE_FRAMEWORK_OPENGL
#include <OpenGL/gl.h>
#endif
#ifdef HAVE_GL_GLU_H
#include <GL/glu.h>
#elif defined HAVE_OPENGL_GLU_H || defined HAVE_FRAMEWORK_OPENGL
#include <OpenGL/glu.h>
#endif
#include "graphics.h"
class
OCTINTERP_API
opengl_renderer
{
public:
opengl_renderer (void) { }
virtual ~opengl_renderer (void) { }
virtual void draw (const graphics_handle& h)
{ draw (gh_manager::get_object (h)); }
virtual void draw (const graphics_object& go);
virtual void draw (const Matrix& hlist)
{
int len = hlist.length ();
for (int i = 0; i < len; i++)
{
graphics_handle h = gh_manager::lookup (hlist(i));
if (h.ok ())
draw (h);
}
}
virtual void set_viewport (int w, int h);
protected:
virtual void draw (const figure::properties& props);
virtual void draw (const axes::properties& props);
virtual void draw (const line::properties& props);
virtual void draw (const surface::properties& props);
virtual void draw (const patch::properties& props);
virtual void draw (const hggroup::properties& props);
virtual void set_color (const Matrix& c);
virtual void set_polygon_offset (bool on, double offset = 0.0);
virtual void set_linewidth (float w);
virtual void set_linestyle (const std::string& s, bool stipple = false);
virtual void set_clipbox (double x1, double x2, double y1, double y2,
double z1, double z2);
virtual void set_clipping (bool on);
virtual void init_marker (const std::string& m, double size, float width);
virtual void end_marker (void);
virtual void draw_marker (double x, double y, double z,
const Matrix& lc, const Matrix& fc);
private:
opengl_renderer (const opengl_renderer&) { }
opengl_renderer& operator = (const opengl_renderer&)
{ return *this; }
bool is_nan_or_inf (double x, double y, double z) const
{
return (xisnan (x) || xisnan (y) || xisnan (z)
|| xisinf (x) || xisinf (y) || xisinf (z));
}
octave_uint8 clip_code (double x, double y, double z) const
{
return ((x < xmin ? 1 : 0)
| (x > xmax ? 1 : 0) << 1
| (y < ymin ? 1 : 0) << 2
| (y > ymax ? 1 : 0) << 3
| (z < zmin ? 1 : 0) << 4
| (z > zmax ? 1 : 0) << 5
| (is_nan_or_inf (x, y, z) ? 0 : 1) << 6);
}
unsigned int make_marker_list (const std::string& m, double size,
bool filled) const;
private:
// the backend associated with the figure being rendered
graphics_backend backend;
// axes transformation data
graphics_xform xform;
// axis limits in model scaled coordinate
double xmin, xmax;
double ymin, ymax;
double zmin, zmax;
// Z projection limits in windows coordinate
double xZ1, xZ2;
// call lists identifiers for markers
unsigned int marker_id, filled_marker_id;
// camera information for primitive sorting
ColumnVector camera_pos, camera_dir;
private:
class patch_tesselator;
};
#endif
|