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/usr/include/octave-3.2.4/octave/oct-locbuf.h is in octave3.2-headers 3.2.4-12.

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/*

Copyright (C) 2008, 2009 Jaroslav Hajek

This file is part of Octave.

Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.

Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
for more details.

You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING.  If not, see
<http://www.gnu.org/licenses/>.

*/

#if !defined (octave_local_buffer_h)
#define octave_local_buffer_h 1

#include <cstddef>
#include "oct-cmplx.h"

// The default local buffer simply encapsulates an *array* pointer that gets
// delete[]d automatically. For common POD types, we provide specializations.

template <class T>
class octave_local_buffer
{
public:
  octave_local_buffer (size_t size)
    : data (0) 
    { 
      if (size) 
        data = new T[size]; 
    }
  ~octave_local_buffer (void) { delete [] data; }
  operator T *() const { return data; }
private:
  T *data;
};

// For buffers of POD types, we'll be more smart. There is one thing that
// differentiates a local buffer from a dynamic array - the local buffers, if
// not manipulated improperly, have a FIFO semantics, meaning that if buffer B
// is allocated after buffer A, B *must* be deallocated before A. This is
// *guaranteed* if you use local buffer exclusively through the
// OCTAVE_LOCAL_BUFFER macro, because the C++ standard *mandates* explicit
// local objects be destroyed in reverse order of declaration.
// Therefore, we can avoid memory fragmentation by allocating fairly large
// chunks of memory and serving local buffers from them in a stack-like manner.
// The first returning buffer in previous chunk will be responsible for
// deallocating the chunk.

class octave_chunk_buffer
{
  static const size_t chunk_size;

  static char *top, *chunk;
  static size_t left;

  char *cnk;
  char *dat;

public:

  OCTAVE_API octave_chunk_buffer (size_t size);

  OCTAVE_API ~octave_chunk_buffer (void);

  char *data (void) const { return dat; }
};

// This specializes octave_local_buffer to use the chunked buffer mechanism
// for POD types.
#define SPECIALIZE_POD_BUFFER(TYPE) \
template <> \
class octave_local_buffer<TYPE> : private octave_chunk_buffer \
{ \
public: \
  octave_local_buffer (size_t size) : octave_chunk_buffer (size * sizeof (TYPE)) { } \
  operator TYPE *() const { return reinterpret_cast<TYPE *> (this->data ()); } \
}

SPECIALIZE_POD_BUFFER (bool);
SPECIALIZE_POD_BUFFER (char);
SPECIALIZE_POD_BUFFER (unsigned short);
SPECIALIZE_POD_BUFFER (short);
SPECIALIZE_POD_BUFFER (int);
SPECIALIZE_POD_BUFFER (unsigned int);
SPECIALIZE_POD_BUFFER (long);
SPECIALIZE_POD_BUFFER (unsigned long);
SPECIALIZE_POD_BUFFER (float);
SPECIALIZE_POD_BUFFER (double);
// FIXME: Are these guaranteed to be POD and satisfy alignment?
SPECIALIZE_POD_BUFFER (Complex);
SPECIALIZE_POD_BUFFER (FloatComplex);
// MORE ?

// All pointers and const pointers are also POD types.
template <class T>
class octave_local_buffer<T *> : private octave_chunk_buffer
{
public:
  octave_local_buffer (size_t size) : octave_chunk_buffer (size * sizeof (T *)) { }
  operator T **() const { return reinterpret_cast<T **> (this->data ()); }
};

template <class T>
class octave_local_buffer<const T *> : private octave_chunk_buffer
{
public:
  octave_local_buffer (size_t size) : octave_chunk_buffer (size * sizeof (const T *)) { }
  operator const T **() const { return reinterpret_cast<const T **> (this->data ()); }
};

// If the compiler supports dynamic stack arrays, we can use the attached hack
// to place small buffer arrays on the stack. It may be even faster than our
// obstack-like optimization, but is dangerous because stack is a very limited
// resource, so we disable it.
#if 0 //defined (HAVE_DYNAMIC_AUTO_ARRAYS)

// Maximum buffer size (in bytes) to be placed on the stack.

#define OCTAVE_LOCAL_BUFFER_MAX_STACK_SIZE 8192

// If we have automatic arrays, we use an automatic array if the size is small
// enough.  To avoid possibly evaluating `size' multiple times, we first cache
// it.  Note that we always construct both the stack array and the
// octave_local_buffer object, but only one of them will be nonempty.

#define OCTAVE_LOCAL_BUFFER(T, buf, size) \
  const size_t _bufsize_ ## buf = size; \
  const bool _lbufaut_ ## buf = _bufsize_ ## buf * sizeof (T) \
     <= OCTAVE_LOCAL_BUFFER_MAX_STACK_SIZE; \
  T _bufaut_ ## buf [_lbufaut_ ## buf ? _bufsize_ ## buf : 0]; \
  octave_local_buffer<T> _bufheap_ ## buf (!_lbufaut_ ## buf ? _bufsize_ ## buf : 0); \
  T *buf = _lbufaut_ ## buf ? _bufaut_ ## buf : static_cast<T *> (_bufheap_ ## buf)

#else

// If we don't have automatic arrays, we simply always use octave_local_buffer.

#define OCTAVE_LOCAL_BUFFER(T, buf, size) \
  octave_local_buffer<T> _buffer_ ## buf (size); \
  T *buf = _buffer_ ## buf

#endif 

// Yeah overloading macros would be nice.
// Note: we use weird variables in the for loop to avoid warnings about
// shadowed parameters.
#define OCTAVE_LOCAL_BUFFER_INIT(T, buf, size, value) \
  OCTAVE_LOCAL_BUFFER(T, buf, size); \
  for (size_t _buf_iter = 0, _buf_size = size; \
       _buf_iter < _buf_size; _buf_iter++) buf[_buf_iter] = value

#endif