/usr/include/octave-3.2.4/octave/ov-fcn.h is in octave3.2-headers 3.2.4-12.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (C) 1996, 1997, 1998, 1999, 2000, 2002, 2003, 2004, 2005,
2006, 2007, 2008, 2009 John W. Eaton
This file is part of Octave.
Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING. If not, see
<http://www.gnu.org/licenses/>.
*/
#if !defined (octave_function_h)
#define octave_function_h 1
#include <string>
#include "oct-time.h"
#include "str-vec.h"
#include "oct-alloc.h"
#include "oct-obj.h"
#include "ov-base.h"
#include "ov-typeinfo.h"
#include "symtab.h"
class tree_walker;
// Functions.
class
OCTINTERP_API
octave_function : public octave_base_value
{
public:
octave_function (void)
: relative (false), locked (false), private_function (false),
xdispatch_class (), my_name (), my_dir_name (), doc () { }
~octave_function (void) { }
octave_base_value *clone (void) const;
octave_base_value *empty_clone (void) const;
bool is_defined (void) const { return true; }
bool is_function (void) const { return true; }
virtual bool is_system_fcn_file (void) const { return false; }
virtual std::string fcn_file_name (void) const { return std::string (); }
virtual std::string parent_fcn_name (void) const { return std::string (); }
virtual symbol_table::scope_id parent_fcn_scope (void) const { return -1; }
virtual void mark_fcn_file_up_to_date (const octave_time&) { }
virtual symbol_table::scope_id scope (void) { return -1; }
virtual octave_time time_parsed (void) const
{ return octave_time (static_cast<time_t> (0)); }
virtual octave_time time_checked (void) const
{ return octave_time (static_cast<time_t> (0)); }
virtual bool is_nested_function (void) const { return false; }
virtual bool is_class_constructor (void) const { return false; }
virtual bool is_class_method (void) const { return false; }
virtual bool takes_varargs (void) const { return false; }
virtual bool takes_var_return (void) const { return false; }
void stash_dispatch_class (const std::string& nm) { xdispatch_class = nm; }
std::string dispatch_class (void) const { return xdispatch_class; }
void mark_as_private_function (const std::string& cname = std::string ())
{
private_function = true;
xdispatch_class = cname;
}
bool is_private_function (void) const { return private_function; }
bool is_private_function_of_class (const std::string& nm)
{ return private_function && xdispatch_class == nm; }
std::string dir_name (void) const { return my_dir_name; }
void stash_dir_name (const std::string& dir) { my_dir_name = dir; }
void lock (void)
{
this->lock_subfunctions ();
locked = true;
}
void unlock (void)
{
this->unlock_subfunctions ();
locked = false;
}
bool islocked (void) const { return locked; }
virtual void lock_subfunctions (void) { }
virtual void unlock_subfunctions (void) { }
void mark_relative (void) { relative = true; }
bool is_relative (void) const { return relative; }
std::string name (void) const { return my_name; }
void document (const std::string& ds) { doc = ds; }
std::string doc_string (void) const { return doc; }
virtual void unload (void) { }
virtual void accept (tree_walker&) { }
protected:
octave_function (const std::string& nm,
const std::string& ds = std::string ())
: relative (false), my_name (nm), doc (ds) { }
// TRUE if this function was found from a relative path element.
bool relative;
// TRUE if this function is tagged so that it can't be cleared.
bool locked;
// TRUE means this is a private function.
bool private_function;
// If this object is a class method or constructor, or a private
// function inside a class directory, this is the name of the class
// to which the method belongs.
std::string xdispatch_class;
// The name of this function.
std::string my_name;
// The name of the directory in the path where we found this
// function. May be relative.
std::string my_dir_name;
// The help text for this function.
std::string doc;
private:
// No copying!
octave_function (const octave_function& f);
octave_function& operator = (const octave_function& f);
DECLARE_OCTAVE_ALLOCATOR
};
#endif
/*
;;; Local Variables: ***
;;; mode: C++ ***
;;; End: ***
*/
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