This file is indexed.

/usr/include/thunderbird/nsRegion.h is in thunderbird-dev 1:24.4.0+build1-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */


#ifndef nsRegion_h__
#define nsRegion_h__

#include "nsRect.h"
#include "nsPoint.h"
#include "nsString.h"

class nsIntRegion;

/**
 * Implementation of regions.
 * A region is represented as circular double-linked list of nsRegion::RgnRect structures.
 * Rectangles in this list do not overlap and are sorted by (y, x) coordinates.
 *
 * nsRegions use nscoord coordinates and nsRects.
 */
class NS_GFX nsRegion
{
  friend class nsRegionRectIterator;
  friend class RgnRectMemoryAllocator;


// Special version of nsRect structure for speed optimizations in nsRegion code.
// Most important functions could be made inline and be sure that passed rectangles
// will always be non-empty.
// 
// Do not add any new member variables to this structure! 
// Otherwise it will break casts from nsRect to nsRectFast, which expect data parts to be identical.
  struct nsRectFast : public nsRect
  {
    nsRectFast () {}      // No need to call parent constructor to set default values
    nsRectFast (int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight) : nsRect (aX, aY, aWidth, aHeight) {}
    nsRectFast (const nsRect& aRect) : nsRect (aRect) {}

    // Override nsRect methods to make them inline. Do not check for emptiness.
    inline bool Contains (const nsRect& aRect) const;
    inline bool Intersects (const nsRect& aRect) const;
    inline bool IntersectRect (const nsRect& aRect1, const nsRect& aRect2);
    inline void UnionRect (const nsRect& aRect1, const nsRect& aRect2);
  };


  struct RgnRect : public nsRectFast
  {
    RgnRect* prev;
    RgnRect* next;

    RgnRect () {}                           // No need to call parent constructor to set default values
    RgnRect (int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight) : nsRectFast (aX, aY, aWidth, aHeight) {}
    RgnRect (const nsRectFast& aRect) : nsRectFast (aRect) {}

    void* operator new (size_t) CPP_THROW_NEW;
    void  operator delete (void* aRect, size_t);

    RgnRect& operator = (const RgnRect& aRect)      // Do not overwrite prev/next pointers
    {
      x = aRect.x;
      y = aRect.y;
      width = aRect.width;
      height = aRect.height;
      return *this;
    }
  };


public:
  nsRegion () { Init (); }
  nsRegion (const nsRect& aRect) { Init (); Copy (aRect); }
  nsRegion (const nsRegion& aRegion) { Init (); Copy (aRegion); }
 ~nsRegion () { SetToElements (0); }
  nsRegion& operator = (const nsRect& aRect) { Copy (aRect); return *this; }
  nsRegion& operator = (const nsRegion& aRegion) { Copy (aRegion); return *this; }


  nsRegion& And  (const nsRegion& aRgn1,   const nsRegion& aRgn2);
  nsRegion& And  (const nsRegion& aRegion, const nsRect& aRect);
  nsRegion& And  (const nsRect& aRect, const nsRegion& aRegion)
  {
    return  And  (aRegion, aRect);
  }
  nsRegion& And  (const nsRect& aRect1, const nsRect& aRect2)
  {
    nsRect TmpRect;

    TmpRect.IntersectRect (aRect1, aRect2);
    return Copy (TmpRect);
  }

  nsRegion& Or   (const nsRegion& aRgn1,   const nsRegion& aRgn2);
  nsRegion& Or   (const nsRegion& aRegion, const nsRect& aRect);
  nsRegion& Or   (const nsRect& aRect, const nsRegion& aRegion)
  {
    return  Or   (aRegion, aRect);
  }
  nsRegion& Or   (const nsRect& aRect1, const nsRect& aRect2)
  {
    Copy (aRect1);
    return Or (*this, aRect2);
  }

  nsRegion& Xor  (const nsRegion& aRgn1,   const nsRegion& aRgn2);
  nsRegion& Xor  (const nsRegion& aRegion, const nsRect& aRect);
  nsRegion& Xor  (const nsRect& aRect, const nsRegion& aRegion)
  {
    return  Xor  (aRegion, aRect);
  }
  nsRegion& Xor  (const nsRect& aRect1, const nsRect& aRect2)
  {
    Copy (aRect1);
    return Xor (*this, aRect2);
  }

  nsRegion& Sub  (const nsRegion& aRgn1,   const nsRegion& aRgn2);
  nsRegion& Sub  (const nsRegion& aRegion, const nsRect& aRect);
  nsRegion& Sub  (const nsRect& aRect, const nsRegion& aRegion)
  {
    return Sub (nsRegion (aRect), aRegion);
  }
  nsRegion& Sub  (const nsRect& aRect1, const nsRect& aRect2)
  {
    Copy (aRect1);
    return Sub (*this, aRect2);
  }

  bool Contains (const nsRect& aRect) const;
  bool Contains (const nsRegion& aRgn) const;
  bool Intersects (const nsRect& aRect) const;

  void MoveBy (int32_t aXOffset, int32_t aYOffset)
  {
    MoveBy (nsPoint (aXOffset, aYOffset));
  }
  void MoveBy (nsPoint aPt);
  void SetEmpty ()
  {
    SetToElements (0);
    mBoundRect.SetRect (0, 0, 0, 0);
  }

  bool IsEmpty () const { return mRectCount == 0; }
  bool IsComplex () const { return mRectCount > 1; }
  bool IsEqual (const nsRegion& aRegion) const;
  uint32_t GetNumRects () const { return mRectCount; }
  const nsRect& GetBounds () const { return mBoundRect; }
  // Converts this region from aFromAPP, an appunits per pixel ratio, to
  // aToAPP. This applies nsRect::ConvertAppUnitsRoundOut/In to each rect of
  // the region.
  nsRegion ConvertAppUnitsRoundOut (int32_t aFromAPP, int32_t aToAPP) const;
  nsRegion ConvertAppUnitsRoundIn (int32_t aFromAPP, int32_t aToAPP) const;
  nsRegion& ScaleRoundOut(float aXScale, float aYScale);
  nsRegion& ScaleInverseRoundOut(float aXScale, float aYScale);
  nsIntRegion ScaleToOutsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
  nsIntRegion ScaleToInsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
  nsIntRegion ScaleToNearestPixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
  nsIntRegion ToOutsidePixels (nscoord aAppUnitsPerPixel) const;
  nsIntRegion ToNearestPixels (nscoord aAppUnitsPerPixel) const;

  /**
   * Gets the largest rectangle contained in the region.
   * @param aContainingRect if non-empty, we choose a rectangle that
   * maximizes the area intersecting with aContainingRect (and break ties by
   * then choosing the largest rectangle overall)
   */
  nsRect GetLargestRectangle (const nsRect& aContainingRect = nsRect()) const;

  /**
   * Make sure the region has at most aMaxRects by adding area to it
   * if necessary. The simplified region will be a superset of the
   * original region. The simplified region's bounding box will be
   * the same as for the current region.
   */
  void SimplifyOutward (uint32_t aMaxRects);
  /**
   * Make sure the region has at most aMaxRects by removing area from
   * it if necessary. The simplified region will be a subset of the
   * original region.
   */
  void SimplifyInward (uint32_t aMaxRects);
  /**
   * Efficiently try to remove a rectangle from this region. The actual
   * area removed could be some sub-area contained by the rectangle
   * (even possibly nothing at all).
   * 
   * We remove all rectangles that are contained by aRect.
   */
  void SimpleSubtract (const nsRect& aRect);
  /**
   * Efficiently try to remove a region from this region. The actual
   * area removed could be some sub-area contained by aRegion
   * (even possibly nothing at all).
   * 
   * We remove all rectangles of this region that are contained by
   * a rectangle of aRegion.
   */
  void SimpleSubtract (const nsRegion& aRegion);

  nsCString ToString() const;

  /**
   * Initialize any static data associated with nsRegion.
   */
  static nsresult InitStatic();

  /**
   * Deinitialize static data.
   */
  static void ShutdownStatic();

private:
  uint32_t    mRectCount;
  RgnRect*    mCurRect;
  RgnRect     mRectListHead;
  nsRectFast  mBoundRect;

  void Init ();
  nsRegion& Copy (const nsRegion& aRegion);
  nsRegion& Copy (const nsRect& aRect);
  void InsertBefore (RgnRect* aNewRect, RgnRect* aRelativeRect);
  void InsertAfter (RgnRect* aNewRect, RgnRect* aRelativeRect);
  void SetToElements (uint32_t aCount);
  RgnRect* Remove (RgnRect* aRect);
  void InsertInPlace (RgnRect* aRect, bool aOptimizeOnFly = false);
  inline void SaveLinkChain ();
  inline void RestoreLinkChain ();
  void Optimize ();
  void SubRegion (const nsRegion& aRegion, nsRegion& aResult) const;
  void SubRect (const nsRectFast& aRect, nsRegion& aResult, nsRegion& aCompleted) const;
  void SubRect (const nsRectFast& aRect, nsRegion& aResult) const
  {    SubRect (aRect, aResult, aResult);  }
  void Merge (const nsRegion& aRgn1, const nsRegion& aRgn2);
  void MoveInto (nsRegion& aDestRegion, const RgnRect* aStartRect);
  void MoveInto (nsRegion& aDestRegion)
  {    MoveInto (aDestRegion, mRectListHead.next);  }
  nsIntRegion ToPixels(nscoord aAppUnitsPerPixel, bool aOutsidePixels) const;
};



// Allow read-only access to region rectangles by iterating the list

class NS_GFX nsRegionRectIterator
{
  const nsRegion*  mRegion;
  const nsRegion::RgnRect* mCurPtr;

public:
  nsRegionRectIterator (const nsRegion& aRegion)
  {
    mRegion = &aRegion;
    mCurPtr = &aRegion.mRectListHead;
  }

  const nsRect* Next ()
  {
    mCurPtr = mCurPtr->next;
    return (mCurPtr != &mRegion->mRectListHead) ? mCurPtr : nullptr;
  }

  const nsRect* Prev ()
  {
    mCurPtr = mCurPtr->prev;
    return (mCurPtr != &mRegion->mRectListHead) ? mCurPtr : nullptr;
  }

  void Reset ()
  {
    mCurPtr = &mRegion->mRectListHead;
  }
};

/**
 * nsIntRegions use int32_t coordinates and nsIntRects.
 */
class NS_GFX nsIntRegion
{
  friend class nsIntRegionRectIterator;

public:
  nsIntRegion () {}
  nsIntRegion (const nsIntRect& aRect) : mImpl (ToRect(aRect)) {}
  nsIntRegion (const nsIntRegion& aRegion) : mImpl (aRegion.mImpl) {}
  nsIntRegion& operator = (const nsIntRect& aRect) { mImpl = ToRect (aRect); return *this; }
  nsIntRegion& operator = (const nsIntRegion& aRegion) { mImpl = aRegion.mImpl; return *this; }

  bool operator==(const nsIntRegion& aRgn) const
  {
    return IsEqual(aRgn);
  }

  nsIntRegion& And  (const nsIntRegion& aRgn1,   const nsIntRegion& aRgn2)
  {
    mImpl.And (aRgn1.mImpl, aRgn2.mImpl);
    return *this;
  }
  nsIntRegion& And  (const nsIntRegion& aRegion, const nsIntRect& aRect)
  {
    mImpl.And (aRegion.mImpl, ToRect (aRect));
    return *this;
  }
  nsIntRegion& And  (const nsIntRect& aRect, const nsIntRegion& aRegion)
  {
    return  And  (aRegion, aRect);
  }
  nsIntRegion& And  (const nsIntRect& aRect1, const nsIntRect& aRect2)
  {
    nsIntRect TmpRect;

    TmpRect.IntersectRect (aRect1, aRect2);
    mImpl = ToRect (TmpRect);
    return *this;
  }

  nsIntRegion& Or   (const nsIntRegion& aRgn1,   const nsIntRegion& aRgn2)
  {
    mImpl.Or (aRgn1.mImpl, aRgn2.mImpl);
    return *this;
  }
  nsIntRegion& Or   (const nsIntRegion& aRegion, const nsIntRect& aRect)
  {
    mImpl.Or (aRegion.mImpl, ToRect (aRect));
    return *this;
  }
  nsIntRegion& Or   (const nsIntRect& aRect, const nsIntRegion& aRegion)
  {
    return  Or   (aRegion, aRect);
  }
  nsIntRegion& Or   (const nsIntRect& aRect1, const nsIntRect& aRect2)
  {
    mImpl = ToRect (aRect1);
    return Or (*this, aRect2);
  }

  nsIntRegion& Xor  (const nsIntRegion& aRgn1,   const nsIntRegion& aRgn2)
  {
    mImpl.Xor (aRgn1.mImpl, aRgn2.mImpl);
    return *this;
  }
  nsIntRegion& Xor  (const nsIntRegion& aRegion, const nsIntRect& aRect)
  {
    mImpl.Xor (aRegion.mImpl, ToRect (aRect));
    return *this;
  }
  nsIntRegion& Xor  (const nsIntRect& aRect, const nsIntRegion& aRegion)
  {
    return  Xor  (aRegion, aRect);
  }
  nsIntRegion& Xor  (const nsIntRect& aRect1, const nsIntRect& aRect2)
  {
    mImpl = ToRect (aRect1);
    return Xor (*this, aRect2);
  }

  nsIntRegion& Sub  (const nsIntRegion& aRgn1,   const nsIntRegion& aRgn2)
  {
    mImpl.Sub (aRgn1.mImpl, aRgn2.mImpl);
    return *this;
  }
  nsIntRegion& Sub  (const nsIntRegion& aRegion, const nsIntRect& aRect)
  {
    mImpl.Sub (aRegion.mImpl, ToRect (aRect));
    return *this;
  }
  nsIntRegion& Sub  (const nsIntRect& aRect, const nsIntRegion& aRegion)
  {
    return Sub (nsIntRegion (aRect), aRegion);
  }
  nsIntRegion& Sub  (const nsIntRect& aRect1, const nsIntRect& aRect2)
  {
    mImpl = ToRect (aRect1);
    return Sub (*this, aRect2);
  }

  bool Contains (const nsIntRect& aRect) const
  {
    return mImpl.Contains (ToRect (aRect));
  }
  bool Contains (const nsIntRegion& aRgn) const
  {
    return mImpl.Contains (aRgn.mImpl);
  }
  bool Intersects (const nsIntRect& aRect) const
  {
    return mImpl.Intersects (ToRect (aRect));
  }

  void MoveBy (int32_t aXOffset, int32_t aYOffset)
  {
    MoveBy (nsIntPoint (aXOffset, aYOffset));
  }
  void MoveBy (nsIntPoint aPt)
  {
    mImpl.MoveBy (aPt.x, aPt.y);
  }
  void SetEmpty ()
  {
    mImpl.SetEmpty  ();
  }

  bool IsEmpty () const { return mImpl.IsEmpty (); }
  bool IsComplex () const { return mImpl.IsComplex (); }
  bool IsEqual (const nsIntRegion& aRegion) const
  {
    return mImpl.IsEqual (aRegion.mImpl);
  }
  uint32_t GetNumRects () const { return mImpl.GetNumRects (); }
  nsIntRect GetBounds () const { return FromRect (mImpl.GetBounds ()); }
  nsRegion ToAppUnits (nscoord aAppUnitsPerPixel) const;
  nsIntRect GetLargestRectangle (const nsIntRect& aContainingRect = nsIntRect()) const
  {
    return FromRect (mImpl.GetLargestRectangle( ToRect(aContainingRect) ));
  }

  nsIntRegion& ScaleRoundOut (float aXScale, float aYScale)
  {
    mImpl.ScaleRoundOut(aXScale, aYScale);
    return *this;
  }

  /**
   * Make sure the region has at most aMaxRects by adding area to it
   * if necessary. The simplified region will be a superset of the
   * original region. The simplified region's bounding box will be
   * the same as for the current region.
   */
  void SimplifyOutward (uint32_t aMaxRects)
  {
    mImpl.SimplifyOutward (aMaxRects);
  }
  /**
   * Make sure the region has at most aMaxRects by removing area from
   * it if necessary. The simplified region will be a subset of the
   * original region.
   */
  void SimplifyInward (uint32_t aMaxRects)
  {
    mImpl.SimplifyInward (aMaxRects);
  }
  /**
   * Efficiently try to remove a rectangle from this region. The actual
   * area removed could be some sub-area contained by the rectangle
   * (even possibly nothing at all).
   * 
   * We remove all rectangles that are contained by aRect.
   */
  void SimpleSubtract (const nsIntRect& aRect)
  {
    mImpl.SimpleSubtract (ToRect (aRect));
  }
  /**
   * Efficiently try to remove a region from this region. The actual
   * area removed could be some sub-area contained by aRegion
   * (even possibly nothing at all).
   * 
   * We remove all rectangles of this region that are contained by
   * a rectangle of aRegion.
   */
  void SimpleSubtract (const nsIntRegion& aRegion)
  {
    mImpl.SimpleSubtract (aRegion.mImpl);
  }

  nsCString ToString() const { return mImpl.ToString(); }

private:
  nsRegion mImpl;

  static nsRect ToRect(const nsIntRect& aRect)
  {
    return nsRect (aRect.x, aRect.y, aRect.width, aRect.height);
  }
  static nsIntRect FromRect(const nsRect& aRect)
  {
    return nsIntRect (aRect.x, aRect.y, aRect.width, aRect.height);
  }
};

class NS_GFX nsIntRegionRectIterator
{
  nsRegionRectIterator mImpl;
  nsIntRect mTmp;

public:
  nsIntRegionRectIterator (const nsIntRegion& aRegion) : mImpl (aRegion.mImpl) {}

  const nsIntRect* Next ()
  {
    const nsRect* r = mImpl.Next();
    if (!r)
      return nullptr;
    mTmp = nsIntRegion::FromRect (*r);
    return &mTmp;
  }

  const nsIntRect* Prev ()
  {
    const nsRect* r = mImpl.Prev();
    if (!r)
      return nullptr;
    mTmp = nsIntRegion::FromRect (*r);
    return &mTmp;
  }

  void Reset ()
  {
    mImpl.Reset ();
  }
};

#endif