/usr/include/thunderbird/skia/GrGLInterface.h is in thunderbird-dev 1:24.4.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 | /*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLInterface_DEFINED
#define GrGLInterface_DEFINED
#include "GrGLFunctions.h"
#include "GrRefCnt.h"
////////////////////////////////////////////////////////////////////////////////
/**
* Classifies GL contexts (currently as Desktop vs. ES2). This is a bitfield.
* A GrGLInterface (defined below) may support multiple bindings.
*/
enum GrGLBinding {
kNone_GrGLBinding = 0x0,
kDesktop_GrGLBinding = 0x01,
kES2_GrGLBinding = 0x02,
// for iteration of GrGLBindings
kFirstGrGLBinding = kDesktop_GrGLBinding,
kLastGrGLBinding = kES2_GrGLBinding
};
////////////////////////////////////////////////////////////////////////////////
/**
* Rather than depend on platform-specific GL headers and libraries, we require
* the client to provide a struct of GL function pointers. This struct can be
* specified per-GrContext as a parameter to GrContext::Create. If NULL is
* passed to Create then the "default" GL interface is used. If the default is
* also NULL GrContext creation will fail.
*
* The default interface is returned by GrGLDefaultInterface. This function's
* implementation is platform-specific. Several have been provided, along with
* an implementation that simply returns NULL. It is implementation-specific
* whether the same GrGLInterface is returned or whether a new one is created
* at each call. Some platforms may not be able to use a single GrGLInterface
* because extension function ptrs vary across contexts. Note that GrGLInterface
* is ref-counted. So if the same object is returned by multiple calls to
* GrGLDefaultInterface, each should bump the ref count.
*
* By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
* callback function that will be called prior to each GL function call. See
* comments in GrGLConfig.h
*/
struct GrGLInterface;
const GrGLInterface* GrGLDefaultInterface();
/**
* Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
* GLX on linux, AGL on Mac). On platforms that have context-specific function
* pointers for GL extensions (e.g. windows) the returned interface is only
* valid for the context that was current at creation.
*/
const GrGLInterface* GrGLCreateNativeInterface();
#if SK_MESA
/**
* Creates a GrGLInterface for an OSMesa context.
*/
const GrGLInterface* GrGLCreateMesaInterface();
#endif
#if SK_ANGLE
/**
* Creates a GrGLInterface for an ANGLE context.
*/
const GrGLInterface* GrGLCreateANGLEInterface();
#endif
/**
* Creates a null GrGLInterface that doesn't draw anything. Used for measuring
* CPU overhead.
*/
const GrGLInterface* GrGLCreateNullInterface();
/**
* Creates a debugging GrGLInterface that doesn't draw anything. Used for
* finding memory leaks and invalid memory accesses.
*/
const GrGLInterface* GrGLCreateDebugInterface();
#if GR_GL_PER_GL_FUNC_CALLBACK
typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
typedef intptr_t GrGLInterfaceCallbackData;
#endif
/*
* GrContext uses the following interface to make all calls into OpenGL. When a
* GrContext is created it is given a GrGLInterface. The interface's function
* pointers must be valid for the OpenGL context associated with the GrContext.
* On some platforms, such as Windows, function pointers for OpenGL extensions
* may vary between OpenGL contexts. So the caller must be careful to use a
* GrGLInterface initialized for the correct context. All functions that should
* be available based on the OpenGL's version and extension string must be
* non-NULL or GrContext creation will fail. This can be tested with the
* validate() method when the OpenGL context has been made current.
*/
struct GR_API GrGLInterface : public GrRefCnt {
private:
// simple wrapper class that exists only to initialize a pointer to NULL
template <typename FNPTR_TYPE> class GLPtr {
public:
GLPtr() : fPtr(NULL) {}
GLPtr operator =(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
operator FNPTR_TYPE() const { return fPtr; }
private:
FNPTR_TYPE fPtr;
};
typedef GrRefCnt INHERITED;
public:
SK_DECLARE_INST_COUNT(GrGLInterface)
GrGLInterface();
// Validates that the GrGLInterface supports a binding. This means that
// the GrGLinterface advertises the binding in fBindingsExported and all
// the necessary function pointers have been initialized. The interface is
// validated for the current OpenGL context.
bool validate(GrGLBinding binding) const;
// Indicator variable specifying the type of GL implementation
// exported: GLES2 and/or Desktop.
GrGLBinding fBindingsExported;
GLPtr<GrGLActiveTextureProc> fActiveTexture;
GLPtr<GrGLAttachShaderProc> fAttachShader;
GLPtr<GrGLBeginQueryProc> fBeginQuery;
GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
GLPtr<GrGLBindBufferProc> fBindBuffer;
GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
GLPtr<GrGLBindTextureProc> fBindTexture;
GLPtr<GrGLBlendColorProc> fBlendColor;
GLPtr<GrGLBlendFuncProc> fBlendFunc;
GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
GLPtr<GrGLBufferDataProc> fBufferData;
GLPtr<GrGLBufferSubDataProc> fBufferSubData;
GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
GLPtr<GrGLClearProc> fClear;
GLPtr<GrGLClearColorProc> fClearColor;
GLPtr<GrGLClearStencilProc> fClearStencil;
GLPtr<GrGLColorMaskProc> fColorMask;
GLPtr<GrGLCompileShaderProc> fCompileShader;
GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
GLPtr<GrGLCreateProgramProc> fCreateProgram;
GLPtr<GrGLCreateShaderProc> fCreateShader;
GLPtr<GrGLCullFaceProc> fCullFace;
GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers;
GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
GLPtr<GrGLDeleteProgramProc> fDeleteProgram;
GLPtr<GrGLDeleteQueriesProc> fDeleteQueries;
GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
GLPtr<GrGLDeleteShaderProc> fDeleteShader;
GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
GLPtr<GrGLDepthMaskProc> fDepthMask;
GLPtr<GrGLDisableProc> fDisable;
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
GLPtr<GrGLDrawArraysProc> fDrawArrays;
GLPtr<GrGLDrawBufferProc> fDrawBuffer;
GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
GLPtr<GrGLDrawElementsProc> fDrawElements;
GLPtr<GrGLEnableProc> fEnable;
GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
GLPtr<GrGLEndQueryProc> fEndQuery;
GLPtr<GrGLFinishProc> fFinish;
GLPtr<GrGLFlushProc> fFlush;
GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
GLPtr<GrGLFrontFaceProc> fFrontFace;
GLPtr<GrGLGenBuffersProc> fGenBuffers;
GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
GLPtr<GrGLGenQueriesProc> fGenQueries;
GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
GLPtr<GrGLGenTexturesProc> fGenTextures;
GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
GLPtr<GrGLGetErrorProc> fGetError;
GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
GLPtr<GrGLGetIntegervProc> fGetIntegerv;
GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
GLPtr<GrGLGetQueryivProc> fGetQueryiv;
GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
GLPtr<GrGLGetProgramivProc> fGetProgramiv;
GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
GLPtr<GrGLGetShaderivProc> fGetShaderiv;
GLPtr<GrGLGetStringProc> fGetString;
GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
GLPtr<GrGLLineWidthProc> fLineWidth;
GLPtr<GrGLLinkProgramProc> fLinkProgram;
GLPtr<GrGLMapBufferProc> fMapBuffer;
GLPtr<GrGLPixelStoreiProc> fPixelStorei;
GLPtr<GrGLQueryCounterProc> fQueryCounter;
GLPtr<GrGLReadBufferProc> fReadBuffer;
GLPtr<GrGLReadPixelsProc> fReadPixels;
GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;
GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMultisampleCoverage;
GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
GLPtr<GrGLScissorProc> fScissor;
GLPtr<GrGLShaderSourceProc> fShaderSource;
GLPtr<GrGLStencilFuncProc> fStencilFunc;
GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
GLPtr<GrGLStencilMaskProc> fStencilMask;
GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
GLPtr<GrGLStencilOpProc> fStencilOp;
GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
GLPtr<GrGLTexImage2DProc> fTexImage2D;
GLPtr<GrGLTexParameteriProc> fTexParameteri;
GLPtr<GrGLTexParameterivProc> fTexParameteriv;
GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
GLPtr<GrGLUniform1fProc> fUniform1f;
GLPtr<GrGLUniform1iProc> fUniform1i;
GLPtr<GrGLUniform1fvProc> fUniform1fv;
GLPtr<GrGLUniform1ivProc> fUniform1iv;
GLPtr<GrGLUniform2fProc> fUniform2f;
GLPtr<GrGLUniform2iProc> fUniform2i;
GLPtr<GrGLUniform2fvProc> fUniform2fv;
GLPtr<GrGLUniform2ivProc> fUniform2iv;
GLPtr<GrGLUniform3fProc> fUniform3f;
GLPtr<GrGLUniform3iProc> fUniform3i;
GLPtr<GrGLUniform3fvProc> fUniform3fv;
GLPtr<GrGLUniform3ivProc> fUniform3iv;
GLPtr<GrGLUniform4fProc> fUniform4f;
GLPtr<GrGLUniform4iProc> fUniform4i;
GLPtr<GrGLUniform4fvProc> fUniform4fv;
GLPtr<GrGLUniform4ivProc> fUniform4iv;
GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
GLPtr<GrGLUnmapBufferProc> fUnmapBuffer;
GLPtr<GrGLUseProgramProc> fUseProgram;
GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GLPtr<GrGLViewportProc> fViewport;
// Experimental: Functions for GL_NV_path_rendering. These will be
// alphabetized with the above functions once this is fully supported
// (and functions we are unlikely to use will possibly be omitted).
GLPtr<GrGLMatrixModeProc> fMatrixMode;
GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
GLPtr<GrGLPathCommandsProc> fPathCommands;
GLPtr<GrGLPathCoordsProc> fPathCoords;
GLPtr<GrGLPathSubCommandsProc> fPathSubCommands;
GLPtr<GrGLPathSubCoordsProc> fPathSubCoords;
GLPtr<GrGLPathStringProc> fPathString;
GLPtr<GrGLPathGlyphsProc> fPathGlyphs;
GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange;
GLPtr<GrGLWeightPathsProc> fWeightPaths;
GLPtr<GrGLCopyPathProc> fCopyPath;
GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths;
GLPtr<GrGLTransformPathProc> fTransformPath;
GLPtr<GrGLPathParameterivProc> fPathParameteriv;
GLPtr<GrGLPathParameteriProc> fPathParameteri;
GLPtr<GrGLPathParameterfvProc> fPathParameterfv;
GLPtr<GrGLPathParameterfProc> fPathParameterf;
GLPtr<GrGLPathDashArrayProc> fPathDashArray;
GLPtr<GrGLGenPathsProc> fGenPaths;
GLPtr<GrGLDeletePathsProc> fDeletePaths;
GLPtr<GrGLIsPathProc> fIsPath;
GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc;
GLPtr<GrGLPathStencilDepthOffsetProc> fPathStencilDepthOffset;
GLPtr<GrGLStencilFillPathProc> fStencilFillPath;
GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath;
GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
GLPtr<GrGLPathCoverDepthFuncProc> fPathCoverDepthFunc;
GLPtr<GrGLPathColorGenProc> fPathColorGen;
GLPtr<GrGLPathTexGenProc> fPathTexGen;
GLPtr<GrGLPathFogGenProc> fPathFogGen;
GLPtr<GrGLCoverFillPathProc> fCoverFillPath;
GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath;
GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
GLPtr<GrGLGetPathParameterivProc> fGetPathParameteriv;
GLPtr<GrGLGetPathParameterfvProc> fGetPathParameterfv;
GLPtr<GrGLGetPathCommandsProc> fGetPathCommands;
GLPtr<GrGLGetPathCoordsProc> fGetPathCoords;
GLPtr<GrGLGetPathDashArrayProc> fGetPathDashArray;
GLPtr<GrGLGetPathMetricsProc> fGetPathMetrics;
GLPtr<GrGLGetPathMetricRangeProc> fGetPathMetricRange;
GLPtr<GrGLGetPathSpacingProc> fGetPathSpacing;
GLPtr<GrGLGetPathColorGenivProc> fGetPathColorGeniv;
GLPtr<GrGLGetPathColorGenfvProc> fGetPathColorGenfv;
GLPtr<GrGLGetPathTexGenivProc> fGetPathTexGeniv;
GLPtr<GrGLGetPathTexGenfvProc> fGetPathTexGenfv;
GLPtr<GrGLIsPointInFillPathProc> fIsPointInFillPath;
GLPtr<GrGLIsPointInStrokePathProc> fIsPointInStrokePath;
GLPtr<GrGLGetPathLengthProc> fGetPathLength;
GLPtr<GrGLPointAlongPathProc> fPointAlongPath;
// Per-GL func callback
#if GR_GL_PER_GL_FUNC_CALLBACK
GrGLInterfaceCallbackProc fCallback;
GrGLInterfaceCallbackData fCallbackData;
#endif
};
#endif
|