/usr/share/games/pysycache/pysycredits.py is in pysycache 3.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | #!/usr/bin/env python
# -*- coding: utf8 -*-
#***********************************************************************
# pysycache : a program for learn to use the mouse
# Copyright (C) 2005-2007 Vincent DEROO (vincent.pysycache@free.fr)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc. :
# 51 Franklin Street, Fifth Floor, Boston, MA02110-1301, USA
#***********************************************************************
#*******************************************************************************
# Importation des modules
#*******************************************************************************
import sys
import getopt, string
import random
import time
import locale
import random
import os.path
import pygame
from pygame.locals import *
#from pysyclasses import *
import datas
from pysyclasses import *
import const
import pysyihm
#from pysyclasses import MouseOfActivity
#from pysyclasses import BestScores
#from pysyclasses import BtnOfMenu
#*******************************************************************************
# Event detection #
#*******************************************************************************
def DetectEvent():
""" Traitement des evenements """
for event in pygame.event.get():
if event.type == QUIT:
return 0
elif event.type == KEYUP:
if event.key == K_ESCAPE:
return 0
elif event.type == pygame.MOUSEMOTION:
#*************** evenement deplacement de la souris ***************
event0 = event.pos[0]
event1 = event.pos[1]
screen = pygame.display.get_surface()
#redessin de la souris a sa position actuelle
const.GMaSourisCurrentPositionX = event0
const.GMaSourisCurrentPositionY = event1
for o in const.GLstSouris.sprites():
o.move(const.Gbackground_image)
const.GLstSouris.draw(screen)
pygame.display.update()
return 1
elif event.type == MOUSEBUTTONUP:
#---------------------- on relache la souris -----------------------
ok = 0
event0 = event.pos[0]
event1 = event.pos[1]
screen = pygame.display.get_surface()
#------------------------ boutons de menus -------------------------
for btn in TabBtnScores :
if ( event0 >= btn.left ) & ( event0 <= btn.left + btn.largeur ) & ( event1 >= btn.top ) & ( event1 <= btn.top + btn.hauteur ) :
if ( btn.id == 4) :
#Quitter
return 0
break
#rafraichissement
const.GLstSouris.draw(screen)
pygame.display.update()
return 1
#*******************************************************************************
# Main of the program #
# parameters typfull = 0 : in window #
# = 1 : fullscreen #
#*******************************************************************************
def ShowWindow(withname, numgame, durationgame, tabscore):
global TabBtnScores #tableau des boutons de l'application
TabBtnScores = []
TabBtnScores[:]= []
global Background_Restore
screen = pygame.display.get_surface()
datas.ShowTransitionOfTheme(const.GDureeTransition, "fond-credits.png", 1)
#----------------------- transition vers le menu ---------------------------
const.Gbackground_image, background_rect = datas.Load_image("images", "fond-credits.png")
Background_Restore, background_rect = datas.Load_image("images", "fond-credits.png")
#------------------ affichage des credits ------------------------
datas.ShowCreditsOfPySyCache(0)
datas.ShowTransitionOfTheme(const.GDureeTransition, "fond-credits.png", 1)
# #----------------------- transition vers le menu -----------------------
# screen.blit(const.Gbackground_image, (0, 0))
## const.Gbackground_image, background_rect = datas.Load_image("images", "fond-scores.png")
#
# #----------------------------- liste des boutons ---------------------------
# const.GBtnMenu = 999
# TabBtnScores[:]=[]
# TabBtnScores.append(BtnOfMenu("fond-scores.png", 4, 'btn-quitter-gd.png', 'btn-quitter.png', 710 - 20, 545) ) #quitter
#
# for btn in TabBtnScores:
# if (btn.visible == 1) :
# btn.LoadNormalPicture(Background_Restore)
# else:
# btn.ClearBackground(Background_Restore)
#
# screen.blit(const.Gbackground_image, (0, 0))
#
#
# #------------------- changer la souris en main -------------------------
# const.GLstSouris.empty()
# const.GLstSouris.add(MouseOfActivity(400, 300, "souris.png") )
# for o in const.GLstSouris.sprites():
# o.move(const.Gbackground_image)
# const.GLstSouris.draw(screen)
# pygame.display.update()
# pygame.event.clear()
#
# const.GTypeSouris = const.EVENT_JEU0
# #---------------------- entree dans la boucle principale -------------------
# running = 1
# while running:
# datas.Temporisation()
#
# #----------------- recherche des evt -----------------------------------
# running = DetectEvent()
#
# datas.ShowFPS()
|