/usr/share/games/pysycache/pysymove.py is in pysycache 3.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: utf8 -*-
#***********************************************************************
# pysycache : a program for learn to use the mouse
# Copyright (C) 2005-2007 Vincent DEROO (vincent.pysycache@free.fr)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc. :
# 51 Franklin Street, Fifth Floor, Boston, MA02110-1301, USA
#***********************************************************************
#*******************************************************************************
# Importation des modules
#*******************************************************************************
import sys
import getopt, string
import random
import time
import random, os
import pygame
from pygame.locals import *
import glob
import const
import datas
from pysyclasses import *
import pysyscores
CARREAUBIG = 0
CARREAUNORMAL = 1
CARREAUSMALL = 2
#*******************************************************************************
#
#*******************************************************************************
class Carreau:
"""Carreau : partie du cache - Est affiche lorsque la souris passe dessus """
numligne = 0
numcol = 0
etat = const.CACHE
#*******************************************************************************
#
#*******************************************************************************
class ApplicationMove(ApplicationPysy):
def __init__(self):
ApplicationPysy.__init__(self)
self.GLstImage = [] #liste des images a decouvrir (dans le repertoire de theme)
self.GLstImgCache = [] #liste des images qui cachent (dans le repertoire de theme)
self.GLstSndCache = [] #liste des sons des caches (dans le repertoire de theme)
self.GCacheImage = pygame.Surface((720, 540)) #cache de l'image
self.GImageATrouver = pygame.Surface((720, 540)) #image a trouver
self.GIdxCache = 0 #Indice du cache dans sa liste
self.OldCarrePositionLePositionTop = 0
#***************************************************************************
#
#***************************************************************************
def InitializeApp(self, DirThemes, ActName):
ApplicationPysy.InitializeApp(self, DirThemes, ActName)
if const.GWithSound == 1:
if const.GSoundError == 0:
self.Channel0 = pygame.mixer.Channel(0)
self.Channel1 = pygame.mixer.Channel(1)
music = os.path.join(const.GRepPysycache, 'sounds', 'pop.wav').encode(const.GConsoleLocale)
self.Sound0 = pygame.mixer.Sound(music)
music = os.path.join(const.GRepPysycache, 'sounds', 'fantom.wav').encode(const.GConsoleLocale)
self.Sound1 = pygame.mixer.Sound(music)
self.TimeWaitAfterWin = 2000
#***************************************************************************
# Retour 0 : on a pas gagne
# 1 : on a gagne
#***************************************************************************
def OnAGagne(self, gagne):
if (const.GNbCarreau == 0):
gagne = 1
else:
gagne = 0
return gagne
#***************************************************************************
#
#***************************************************************************
def DoPlayerGagne(self):
if const.GWithSound == 1:
#on joue la musique de l'image
(shortname, extension) = os.path.splitext(self.LstFicConfig[self.IdxFileDfg])
music = os.path.join(const.GRepPysycache, "themes-move", self.LstThemesOfActivity[self.IdxThemes], shortname + '.ogg')
if os.path.isfile(music) == True:
datas.Load_sound(os.path.join("themes-move", self.LstThemesOfActivity[self.IdxThemes]), shortname + '.ogg')
else:
datas.Load_sound(os.path.join("themes-move", self.LstThemesOfActivity[self.IdxThemes]), shortname + '.wav')
pygame.time.wait(500)
#***************************************************************************
#
#***************************************************************************
def DoInitLevel(self):
"""Get the size of a tile by level """
if const.GLevel == 0:
const.GTailleCarreau = CARREAUBIG
const.GTailleLarg = 120 #720 / 6
const.GTailleHaut = 90 #540 / 6
elif const.GLevel == 1 :
const.GTailleCarreau = CARREAUNORMAL
const.GTailleLarg = 72 #720 / 10
const.GTailleHaut = 54 #540 / 10
else:
const.GTailleCarreau = CARREAUSMALL
const.GTailleLarg = 48 #720 / 15
const.GTailleHaut = 36 #540 / 15
#***************************************************************************
#
#***************************************************************************
def EndOfActivity(self):
pygame.time.set_timer (const.EVTFANTOME, 0 )
#***************************************************************************
#
#***************************************************************************
def DoTheFantomEvent(self):
ApplicationPysy.DoTheFantomEvent(self)
if const.GModeJeu == const.MODEFANTOM:
#on est en mode fantome, on va voir si on fait
#reapparaitre des carres
lefthaz = random.randint(0, 720 / const.GTailleLarg - 1)
tophaz = random.randint(0, 540 / const.GTailleHaut - 1)
cpt = 0
for car in const.GTabCarreau:
if (car.numligne == lefthaz) & (car.numcol == tophaz):
if car.etat == const.CACHE:
#toujours cache
pass
else:
#on affiche a nouveau le cache
nouveauleft = lefthaz * const.GTailleLarg
nouveautop = tophaz * const.GTailleHaut
#on affiche le carre de nouvelle image
tr2 = pygame.Rect([nouveauleft, nouveautop, const.GTailleLarg, const.GTailleHaut] )
self.Background.blit(self.GCacheImage, [nouveauleft + const.MARGELEFT, nouveautop + const.MARGETOP], tr2 )
const.GNbCarreau += 1
car.etat = const.CACHE
tr2 = pygame.Rect([nouveauleft + const.MARGELEFT, nouveautop + const.MARGETOP, const.GTailleLarg, const.GTailleHaut] )
screen = pygame.display.get_surface()
screen.blit(self.Background, (nouveauleft + const.MARGELEFT, nouveautop + const.MARGETOP), tr2)
pygame.display.update()
#on joue la musique
if const.GWithSound == 1:
if const.GSoundError == 0:
self.Channel1.play(self.Sound1)
# datas.Load_sound("sounds", 'fantom.wav')
#***************************************************************************
#
#***************************************************************************
def InitActivity(self, WithHasard):
ApplicationPysy.InitActivity(self, WithHasard)
const.GTabCarreau[:] = [] #vider
#tableau avec toutes les infos sur les carreaux
const.GTypeSouris = const.EVENT_NOVENT
OldCarrePositionLeft = 0
OldCarrePositionTop = 0
#initialisation des carres : la taille d'une photo est de 720 x 540
nblarg = 720 / const.GTailleLarg
nbhaut = 540 / const.GTailleHaut
const.GNbCarreau = nblarg * nbhaut
for i in range(nblarg):
for j in range(nbhaut):
car = Carreau()
car.numligne = i
car.numcol = j
car.etat = const.CACHE
const.GTabCarreau.append(car)
directory = self.LstThemesOfActivity[self.IdxThemes]
#on choisi une image (pas au hasard car est fait lors d'une etape avant)
if len(self.GLstImage) == 1:
imgdessous = self.GLstImage[0]
else :
idx = len(self.GLstImage)
imgdessous = self.GLstImage[random.randint(0, idx - 1)]
datas.DebugMessage("")
datas.DebugMessage("picture to uncover is : %s " % imgdessous)
#on choisi un cache (au hasard) parmi ceux associes a l'image...
strtmp = self.GLstImgCache
if WithHasard == True:
if len(self.GLstImgCache) == 1:
self.GIdxCache = 0
else :
self.GIdxCache = random.randint(0, len(self.GLstImgCache) - 1)
imgcache = strtmp[self.GIdxCache]
#chargement du dessin servant de cache
filename = os.path.join(directory, 'cache', imgcache)
datas.DebugMessage("")
datas.DebugMessage("picture used as cache : %s " % filename)
self.GCacheImage, background_rect = datas.Load_image("", filename, None, True)
#on copie ce cache sur l'image de fond
self.Background.blit(self.GCacheImage, (0 + const.MARGELEFT, 0 + const.MARGETOP))
#on copie cette image sur l'ecran
screen = pygame.display.get_surface()
screen.blit(self.Background, (0, 0 ))
#si le cache est associe a un son, on le joue
if const.GWithSound == 1:
sndcache = self.GLstSndCache[self.GIdxCache]
(filepath, filename) = os.path.split(sndcache)
datas.Load_sound(filepath, filename)
pygame.time.wait(200)
#chargement du dessin a trouver
filename = os.path.join(directory, imgdessous)
self.GImageATrouver, background_rect = datas.Load_image("", filename, None, True)
#***************************************************************************
#
#***************************************************************************
def MotionBeforeMouse(self, event0, event1, str):
ApplicationPysy.MotionBeforeMouse(self, event0, event1, str)
#***************************************************************************
#
#***************************************************************************
def MotionAfterMouse(self, event0, event1, str):
ApplicationPysy.MotionAfterMouse(self, event0, event1, str)
#------------- on va afficher ce que cachait la souris -----------------
caseleft = int( (const.GMaSourisCurrentPositionX + const.DEMISOURIS - const.MARGELEFT ) / const.GTailleLarg )
casetop = int( (const.GMaSourisCurrentPositionY + const.DEMISOURIS - const.MARGETOP) / const.GTailleHaut )
#recherche si deja coche
for car in const.GTabCarreau:
if (car.numligne == caseleft) & (car.numcol == casetop):
if car.etat == const.CACHE:
car.etat = const.VISIBLE
nouveauleft = caseleft * const.GTailleLarg
nouveautop = casetop * const.GTailleHaut
#on affiche le carre de nouvelle image
tr2 = pygame.Rect([nouveauleft, nouveautop, const.GTailleLarg, const.GTailleHaut] )
self.Background.blit(self.GImageATrouver, [nouveauleft + const.MARGELEFT, nouveautop + const.MARGETOP], tr2 )
screen = pygame.display.get_surface()
screen.blit(self.GImageATrouver, [nouveauleft + const.MARGELEFT, nouveautop + const.MARGETOP], tr2 )
pygame.display.update(tr2)
const.GNbCarreau = const.GNbCarreau - 1
#on joue la musique
# datas.Load_sound("sounds", 'pop.ogg')
if const.GWithSound == 1:
if const.GSoundError == 0:
self.Channel0.play(self.Sound0)
break
#***************************************************************************
#
#***************************************************************************
def ReadDfgFile(self):
ApplicationPysy.ReadDfgFile(self)
#vider
self.GLstImage[:] = []
self.GLstImgCache[:] = [] #va servir a recuperer la liste des caches
self.GLstSndCache[:] = [] #va servir a recuperer les sons associes aux caches
strimg = ''
#recuperation du nom (et du chemin) du fichier de configuration
nom = self.LstFicConfig[self.IdxFileDfg]
#--- recuperation du nom (hors chemin) du fichier de definition ----
(filepath, filename) = os.path.split(nom)
#------------- recherche de toutes les images a decouvrir -------------
#qui ont par definition le meme nom que le fichie de definition + '.jpeg' ou '.png' ou '.jpg'
(shortname, extension) = os.path.splitext(filename)
strimg = shortname + '.jpeg'
nomnormal = os.path.join(filepath, strimg)
if ( os.path.isfile(nomnormal) ):
self.GLstImage.append(nomnormal)
else:
strimg = shortname + '.jpg'
nomnormal = os.path.join(filepath, strimg)
if ( os.path.isfile(nomnormal) ):
self.GLstImage.append(nomnormal)
else :
strimg = shortname + '.png'
nomnormal = os.path.join(filepath, strimg)
if (os.path.isfile(nomnormal) ):
self.GLstImage.append(nomnormal)
#lecture du fichier de definition
#-------- recherche de toutes les images servant de cache ----------
#----------------- en lisant le fichier de definition --------------
datas.DebugMessage("")
datas.DebugMessage("Reading the .dfg file...")
f = open(nom, 'r')
lignes = f.readlines()
for lig in lignes:
lig = lig.strip()
lig = lig.split(',')
if len(lig) == 0:
continue
#fichier de cache
nomcache = os.path.join(filepath, 'cache', lig[0])
if os.path.isfile(nomcache):
datas.DebugMessage("... available cache : %s " % nomcache)
self.GLstImgCache.append(nomcache)
#fichier de son
if len(lig) > 1:
nomcache = os.path.join(filepath, 'cache', lig[1])
else:
nomcache = ""
self.GLstSndCache.append(nomcache)
else:
datas.DebugMessage("error in definition file : cache file %s doesn't exist" %nomcache)
f.close()
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