/usr/include/blitz/array/shape.h is in libblitz0-dev 1:0.10-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | // -*- C++ -*-
/***************************************************************************
* blitz/array/shape.h
*
* $Id$
*
* Copyright (C) 1997-2011 Todd Veldhuizen <tveldhui@acm.org>
*
* This file is a part of Blitz.
*
* Blitz is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Blitz is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Blitz. If not, see <http://www.gnu.org/licenses/>.
*
* Suggestions: blitz-devel@lists.sourceforge.net
* Bugs: blitz-support@lists.sourceforge.net
*
* For more information, please see the Blitz++ Home Page:
* https://sourceforge.net/projects/blitz/
*
****************************************************************************/
#ifndef BZ_ARRAYSHAPE_H
#define BZ_ARRAYSHAPE_H
#ifndef BZ_ARRAY_H
#error <blitz/array/shape.h> must be included via <blitz/array.h>
#endif
BZ_NAMESPACE(blitz)
/*
* These routines make it easier to create shape parameters on
* the fly: instead of having to write
*
* A.resize(TinyVector<int,4>(8,8,8,12));
*
* you can just say
*
* A.resize(shape(8,8,8,12));
*
*/
inline TinyVector<int,1> shape(int n1)
{ return TinyVector<int,1>(n1); }
inline TinyVector<int,2> shape(int n1, int n2)
{ return TinyVector<int,2>(n1,n2); }
inline TinyVector<int,3> shape(int n1, int n2, int n3)
{ return TinyVector<int,3>(n1,n2,n3); }
inline TinyVector<int,4> shape(int n1, int n2, int n3, int n4)
{ return TinyVector<int,4>(n1,n2,n3,n4); }
inline TinyVector<int,5> shape(int n1, int n2, int n3, int n4,
int n5)
{ return TinyVector<int,5>(n1,n2,n3,n4,n5); }
inline TinyVector<int,6> shape(int n1, int n2, int n3, int n4,
int n5, int n6)
{ return TinyVector<int,6>(n1,n2,n3,n4,n5,n6); }
inline TinyVector<int,7> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7)
{ return TinyVector<int,7>(n1,n2,n3,n4,n5,n6,n7); }
inline TinyVector<int,8> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8)
{ return TinyVector<int,8>(n1,n2,n3,n4,n5,n6,n7,n8); }
inline TinyVector<int,9> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8, int n9)
{ return TinyVector<int,9>(n1,n2,n3,n4,n5,n6,n7,n8,n9); }
inline TinyVector<int,10> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8, int n9, int n10)
{ return TinyVector<int,10>(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10); }
inline TinyVector<int,11> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8, int n9, int n10, int n11)
{ return TinyVector<int,11>(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11); }
BZ_NAMESPACE_END
#endif // BZ_ARRAYSHAPE_H
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