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#define DUNE_GRID_COMMON_VIRTUALREFINEMENT_HH
// This file is part of DUNE, a Distributed and Unified Numerics Environment
// This file is copyright (C) 2005 Jorrit Fahlke <jorrit@jorrit.de>
// This file is licensed under version 2 of the GNU General Public License,
// with a special "runtime exception." See COPYING at the top of the source
// tree for the full licence.
/*! @file
@brief This file contains the virtual wrapper around refinement.
@verbatim
$Id: virtualrefinement.hh 7929 2012-03-08 12:26:26Z joe $
@endverbatim
*/
/*! @addtogroup VirtualRefinement Virtual Refinement
\ingroup Refinement
<!--WWWWWWWWWWWWWWWWWWWW-->
Please have a look on the non-virtual @link Refinement
Refinement@endlink documentation.
@section General
<!--=========-->
@link Refinement Refinement@endlink can only be used when you know
the geometryType of your entities at compile time. You could
circumvent this by using a switch(geometryType), but each case would
look very much the same. If you have many such switch() statements,
or each case contains lots of code, or you simply have many possible
geometryTypes, this can be quiet annoying.
VirtualRefinement does all of this switch() statements for you. It
defines a common virtual base class per dimension, and derives one
class for each geometryType and coerceTo from that class. The
derived classes simply wrap the non-virtual classes from @link
Refinement Refinement@endlink. This makes it possible to treat each
geometryType (of a given dimension) the same, and thus eleminates
the many repetitions of lots of code.
But the case statements are not totally gone yet. VirtualRefinement
does these statements once and for all by wrapping them into the
buildRefinement() function.
@section User_interface The user Interface
<!--===================================-->
@subsection VirtualRefinement The VirtualRefinement class
<!------------------------------------------------------>
VirtualRefinement is not a set of unrelated specialisations of the
same template class. VirtualRefinement is a base class with several
virtual methods, which are overloaded by the concrete
VirtualRefinement implementation classes. Each implementation class
wraps one of the non-virtual @link Refinement Refinement@endlink
classes.
The user interface is modelled closely after the the @link
Refinement Refinement@endlink interface. The main differences are:
- VirtualRefinement is not a static class, but a singleton. Thus
each VirtualRefinement implementation has to be instanciated
before use. This is done with the template function
buildRefinement (see below).
- Since the methods of VirtualRefinement are virtual (or use virtual
methods themself) they have to be called like
@code
refinementInstace.nElements(level);
@endcode
instead of
@code
RefinementTypedef::nElements(level);
@endcode
- IndexVector is a std::vector instead of a FieldVector since the
number of corners of different geometry types may be different at
runtime. The user is responsible to always pass the same coerceTo
parameter to buildRefinement() so he always gets the same number
of corners.
@code
template<int dimension>
class VirtualRefinement
{
public:
template<int Codimension>
struct Codim {
class SubEntityIterator;
};
typedef VertexIterator; // These are aliases for Codim<codim>::SubEntityIterator
typedef ElementIterator;
typedef IndexVector; // This is a std::vector
typedef CoordVector; // This is a FieldVector
virtual int nVertices(int level) const;
VertexIterator vBegin(int level) const;
VertexIterator vEnd(int level) const;
virtual int nElements(int level) const;
ElementIterator eBegin(int level) const;
ElementIterator eEnd(int level) const;
};
@endcode
The iterators have the same interface as the @link Refinement
Refinement@endlink iterators except that IndexVector is a
std::vector instead of a FieldVector (see above). Also the
restriction that the Iterators are not derefencable applies.
@code
template<int dimension>
class VertexIterator
{
public:
typedef VirtualRefinement<dimension> Refinement;
int index() const;
Refinement::CoordVector coords() const;
};
template<int dimension>
class ElementIterator
{
public:
typedef VirtualRefinement<dimension> Refinement;
int index() const;
// Coords of the center of mass of the element
Refinement::CoordVector coords() const;
Refinement::IndexVector vertexIndices() const;
};
@endcode
@subsection buildRefinement buildRefinement()
<!------------------------------------------>
The declaration for buildRefinement is
@code
template<int dimension, class CoordType>
VirtualRefinement<dimension, CoordType> &buildRefinement(GeometryType geometryType, GeometryType coerceTo);
@endcode
It is expected that you know the dimension and the coordinate type
of the elements you want to refine at compile time.
The simple case is that you want to refine, say, quadrilaterals and
the subentities should look like quadrilaterals as well. In that
case you would call buildRefinement() like
@code
VirtualRefinement<2, CoordType> &refinement = buildRefinement<2, CoordType>(quadrilateral, quadrilateral);
@endcode
The more complicated case is that your entity is a quadrilateral,
but the subentities should look like triangles. In this case call
buildRefinement() like
@code
VirtualRefinement<2, CoordType> &refinement = buildRefinement<2, CoordType>(quadrilateral, triangle);
@endcode
Summary: geometryType is the geometry type of the entity you want to
refine, while coerceTo is the geometry type of the subentities.
@section Implementing Implementing a new Refinement type
<!--=================================================-->
When you write a Refinement implementation for a new combination of
geometryType and coerceTo, you have to tell buildRefinement() about
it.
- First, you have to implement the non-virtual part in @link
Refinement Refinement@endlink, if you have not done so yet.
- Second, visit the end of refinementvirtual.cc, and look for the
specialisations of template<int dimension, class CoordType> class
RefinementBuilder. There is one specialisation for each
dimension, containing the single method build().
- The build() contains two levels of switch statements, the outer
for geomentryType and the inner for coerceTo. Each case will
either return the correct VirtualRefinement or fall throught to
the end of the method and throw an error. Insert the cases for
your refinement.
Everything else has been done for you automatically.
@subsection Namespaces
<!------------------->
VirtualRefinement does not use a complicated namespace scheme like
@link Refinement Refinement@endlink. The complete VirtualRefinement
stuff simply lives directly in namespace Dune.
@subsection Layers Conceptual layers
<!--------------------------------->
VirtualRefinement adds to more layers to the ones already defined in
@link Refinement Refinement@endlink:
- <strong>Layer 3</strong> makes it easy to use several Refinement
implementations in the same code, when you only know at run-time,
which Refinement implementation you need. It wraps class
Refinement and it's iterators into a Proxy class, retaining it's
interface but all deriving from a virtual base class
VirtualRefinement<dimension, CoordType>. This is located in
refinementvirtual.cc.
- <strong>Layer 4</strong> defines function
buildRefinement(geometryType, coerceTo), which returns the right
refinement for a runtime-determined GeometryType. It is also
located in refinementvirtual.cc
@section Implementation
<!--================-->
The interface is defined by the template class VirtualRefinement.
It simply defines the CoordVectors and IndexVectors appropriate for
this dimension and CoordType, defines which iterators to use, and
provides some proxy or pure virtual functions.
For each class Refinement<geometryType, CoordType, coercTo, dim> we
provide a class VirtualRefinementImp<geometryType, CoordType,
coercTo, dim>, which wraps the matching class
Refinement<geometryType, CoordType, coercTo, dim> and derives from
the matching base class VirtualRefinement<dimension, CoordType>.
Each VirtualRefinementImp is a singleton and has a static instance()
method which will return this instance as a reference to the base
class VirtualRefinement. All this is done in a single template
class.
@subsection Iterators The iterators
<!-------------------------------->
We can't do the same thing with the iterators as we do with class
VirtualRefinement. Since they are polymorph we cannot simply pass
them into user code. They are not singletons, so we also cannot
pass references to them. Passing pointers to iterators would work,
but then the programmer has to remember to explecitely delete them.
Also, it is uncommon for iterators to be handled by their pointers.
What we do instead is having a wrapper class which conforms to the
iterator interface and is the same for all
VirtualRefinementIterators of a given dimension. This class
contains a pointer to a polymorph backend object implementing the
iterator. The various VirtualRefinementImps then derive from the
abstract backend class and pass a pointer to a concrete backend
object when instantiating an iterator.
@subsection buildRefinement buildRefinement()
<!------------------------------------------>
The template function buildRefinement() has to be specialized for
each dimension. It makes no sense to test for
geometryType.isPrism() when dimension==2. But this
way we run into a limitation of C++: we can't do partial function
specialisation.
The workaround is to create a class RefinementBuilder with a lone
static method build() and to call that from buildRefinement().
Since RefinementBuilder is a class and not a function we can do
partial specialisations.
It is probably possible to automatically generate the switch
statements with linked lists of template structs, functions
implementing the cases, and a recursive template function that will
iterate over the list, but it is probably not worth the effort, as
long as buildRefinement() is enough for the job.
*/
#include <vector>
#include <dune/geometry/type.hh>
#include <dune/common/fvector.hh>
#include "refinement.hh"
namespace Dune {
// //////////////////////////////////////////
//
// The virtual base class and its iterators
//
//
// Refinement
//
/*! @brief VirtualRefinement base class
@param dimension The dimension of the element to refine
@param CoordType The C++ type of the coordinates
*/
template<int dimension, class CoordType>
class VirtualRefinement
{
public:
template<int codimension>
struct Codim;
//! The VertexIterator of the VirtualRefinement.
typedef typename Codim<dimension>::SubEntityIterator VertexIterator;
//! The ElementIterator of the VirtualRefinement
typedef typename Codim<0>::SubEntityIterator ElementIterator;
/*! @brief The CoordVector of the VirtualRefinement
This is always a typedef to a FieldVector
*/
typedef FieldVector<CoordType, dimension> CoordVector;
/*! @brief The IndexVector of the VirtualRefinement
This is always a typedef to a std::vector
*/
typedef std::vector<int> IndexVector;
template<int codimension>
class SubEntityIteratorBack;
typedef SubEntityIteratorBack<dimension> VertexIteratorBack;
typedef SubEntityIteratorBack<0> ElementIteratorBack;
//! Get the number of Vertices
virtual int nVertices(int level) const = 0;
//! Get a VertexIterator
VertexIterator vBegin(int level) const;
//! Get a VertexIterator
VertexIterator vEnd(int level) const;
//! Get the number of Elements
virtual int nElements(int level) const = 0;
//! Get an ElementIterator
ElementIterator eBegin(int level) const;
//! Get an ElementIterator
ElementIterator eEnd(int level) const;
//! Destructor
virtual ~VirtualRefinement()
{}
protected:
virtual VertexIteratorBack *vBeginBack(int level) const = 0;
virtual VertexIteratorBack *vEndBack(int level) const = 0;
virtual ElementIteratorBack *eBeginBack(int level) const = 0;
virtual ElementIteratorBack *eEndBack(int level) const = 0;
};
//! codim database of VirtualRefinement
template<int dimension, class CoordType>
template<int codimension>
struct VirtualRefinement<dimension, CoordType>::Codim
{
class SubEntityIterator;
};
// ////////////////////////
//
// The refinement builder
//
template<int dimension, class CoordType>
VirtualRefinement<dimension, CoordType> &
buildRefinement(GeometryType geometryType,
GeometryType coerceTo);
} // namespace Dune
#include "virtualrefinement.cc"
#endif //DUNE_GRID_COMMON_VIRTUALREFINEMENT_HH
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