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/*
   NSAnimation.h
 
   Created by Dr. H. Nikolaus Schaller on Sat Jan 07 2006.
   Copyright (c) 2007 Free Software Foundation, Inc.
 
   Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
 
   This file used to be part of the mySTEP Library.
   This file now is part of the GNUstep GUI Library.
 
   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2 of the License, or (at your option) any later version.

   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with this library; see the file COPYING.LIB.
   If not, see <http://www.gnu.org/licenses/> or write to the 
   Free Software Foundation, 51 Franklin Street, Fifth Floor, 
   Boston, MA 02110-1301, USA.
 */ 

#ifndef _GNUstep_H_NSAnimation_
#define _GNUstep_H_NSAnimation_

#import <GNUstepBase/GSVersionMacros.h>

#if OS_API_VERSION(MAC_OS_X_VERSION_10_4, GS_API_LATEST)

#import <Foundation/NSObject.h>
#import <AppKit/AppKitDefines.h>
#import <GNUstepGUI/GSAnimator.h>

@class NSString;
@class NSArray;
@class NSMutableArray;
@class NSNumber;
@class NSRecursiveLock;

/** These constants describe the curve of an animation,
    that is, the relative speed of an animation from start to finish. */
enum _NSAnimationCurve
{
  NSAnimationEaseInOut = 0, // default
  NSAnimationEaseIn,
  NSAnimationEaseOut,
  NSAnimationLinear,
  NSAnimationSpeedInOut // GNUstep only
};
typedef NSUInteger NSAnimationCurve;

/** These constants indicate the blocking mode of an NSAnimation object when it is running. */
enum _NSAnimationBlockingMode
{
  NSAnimationBlocking,
  NSAnimationNonblocking,
  NSAnimationNonblockingThreaded
};
typedef NSUInteger NSAnimationBlockingMode;

typedef float NSAnimationProgress;

// Bezier curve parameters
typedef struct __GSBezierDesc
{
  float p[4]; // control points
  BOOL areCoefficientsComputed;
  float a[4]; // coefficients
} _GSBezierDesc;

// Rational Bezier curve parameters
typedef struct __GSRationalBezierDesc
{
  float w[4]; // weights
  float p[4]; // control points
  BOOL areBezierDescComputed;
  _GSBezierDesc n; // numerator
  _GSBezierDesc d; // denumerator
} _GSRationalBezierDesc;

// Animation curve parameters
typedef struct __NSAnimationCurveDesc
{
  float s,e; // start & end values
  float sg,eg; // start & end gradients 
  _GSRationalBezierDesc rb;
  BOOL isRBezierComputed;
} _NSAnimationCurveDesc;

/** Posted when the current progress of a running animation reaches one of its progress marks. */
APPKIT_EXPORT NSString *NSAnimationProgressMarkNotification;

/** Key used in the [NSNotification-userInfo] disctionary to access the current progress mark. */
APPKIT_EXPORT NSString *NSAnimationProgressMark;

APPKIT_EXPORT NSString *NSAnimationTriggerOrderIn; 
APPKIT_EXPORT NSString *NSAnimationTriggerOrderOut; 

/**
 * Objects of the NSAnimation class manage the timing and progress of
 * animations in the user interface. The class also lets you link together
 * multiple animations so that when one animation ends another one starts.
 * It does not provide any drawing support for animation and does not directly
 * deal with views, targets, or actions.
 */
@interface NSAnimation : NSObject < NSCopying, NSCoding, GSAnimation >
{
// FIXME ... all these ivars should be hidden inside a pointer to an
// FIXME ... opaque data structure, so that layout etc can be changed
// FIXME ... without breaking binary compatibility.
  NSTimeInterval _duration;		  // Duration of the animation
  float _frameRate;			  // Wanted frame rate
  NSAnimationCurve _curve;		  // Id of progres->value function
  _NSAnimationCurveDesc _curveDesc;       // The curve as a rat. Bezier
  NSAnimationProgress _curveProgressShift;// Shift used for switching
					  //   from a curve to an other
  NSAnimationProgress _currentProgress;   // Progress of the animation

  /* GSIArray<NSAnimationProgress> */ void *_progressMarks; // Array
  unsigned int _nextMark;                 // The next mark to be reached
                                          //   = count if no next mark
  __strong NSNumber **_cachedProgressMarkNumbers;  // Cached values used by
  unsigned _cachedProgressMarkNumberCount;//   [-progressMarks]
  BOOL _isCachedProgressMarkNumbersValid;

  NSAnimation *_startAnimation, *_stopAnimation; // Animations used as
  NSAnimationProgress _startMark, _stopMark;     // trigger, and marks

  NSAnimationBlockingMode _blockingMode;  // Blocking mode
  GSAnimator *_animator;                  // The animator
  BOOL _isANewAnimatorNeeded;             // Some parameters have changed...

  id _delegate; // The delegate, and the cached delegation methods...
  void  (*_delegate_animationDidReachProgressMark)(id,SEL,NSAnimation*,NSAnimationProgress);
  float (*_delegate_animationValueForProgress    )(id,SEL,NSAnimation*,NSAnimationProgress);
  void  (*_delegate_animationDidEnd              )(id,SEL,NSAnimation*);
  void  (*_delegate_animationDidStop             )(id,SEL,NSAnimation*);
  BOOL  (*_delegate_animationShouldStart         )(id,SEL,NSAnimation*);
  id _currentDelegate; // The delegate when the animation is running

  BOOL _isThreaded;
  NSRecursiveLock *_isAnimatingLock;
}

/** Adds the progress mark to the receiver. */
- (void) addProgressMark: (NSAnimationProgress)progress;

/** Returns the blocking mode the receiver is next scheduled to run under. */
- (NSAnimationBlockingMode) animationBlockingMode;

/** Returns the animation curve the receiver is running under. */
- (NSAnimationCurve) animationCurve;

/** Clears linkage to another animation that causes the receiver to start. */
- (void) clearStartAnimation;

/** Clears linkage to another animation that causes the receiver to stop. */
- (void) clearStopAnimation;

/** Returns the current progress of the receiver. */
- (NSAnimationProgress) currentProgress;

/** Returns the current value of the effect based on the current progress. */
- (float) currentValue;

/** Returns the delegate of the receiver. */
- (id) delegate;

/** Returns the duration of the animation, in seconds. */
- (NSTimeInterval) duration;

/** Returns the frame rate of the animation. */
- (float) frameRate;

/** Returns an NSAnimation object initialized with the specified duration and animation-curve values. */
- (id) initWithDuration: (NSTimeInterval)duration
         animationCurve: (NSAnimationCurve)curve;

/** Returns a Boolean value that indicates whether the receiver is currently animating. */
- (BOOL) isAnimating;

/** Returns the receiver's progress marks. */
- (NSArray*) progressMarks;

/** Removes a progress mark from the receiver.
    A value that does not correspond to a progress mark is ignored.*/
- (void) removeProgressMark: (NSAnimationProgress)progress;

/** Overridden to return the run-loop modes that the receiver uses to run the
    animation timer in. */
- (NSArray*) runLoopModesForAnimating;

/** Sets the blocking mode of the receiver.
    The new blocking mode takes effect the next time the receiver is started. */
- (void) setAnimationBlockingMode: (NSAnimationBlockingMode)mode;

/** Sets the receiver's animation curve.
    The new value affects the animation already in progress : the actual 
    curve smoothly changes from the old curve to the new one. */
- (void) setAnimationCurve: (NSAnimationCurve)curve;

/** Sets the current progress of the receiver.
    In the case of a forward jump the marks between the previous progress value
    and the new (excluded) progress value are ignored. In the case of a
    backward jump (rewind) the marks will be reached again. */
- (void) setCurrentProgress: (NSAnimationProgress)progress;

/** Sets the delegate of the receiver.
    The new delegate takes effect the next time the receiver is started. */
- (void) setDelegate: (id)delegate;

/** Sets the duration of the animation to a specified number of seconds.
    If the duration is changed while the animation is running the <i>speed</i>
    of the animation is not changed but the current progress value is
    (see [-setCurrentprogress]). The new value takes effect at the next
    frame. */
- (void) setDuration: (NSTimeInterval)duration;

/** Sets the frame rate of the receiver. 
    The new frame rate takes effect at the next frame. */
- (void) setFrameRate: (float)fps;

/** Sets the receiver's progress marks to the values specified in the
    passed-in array. The new marks are t*/
- (void) setProgressMarks: (NSArray*)progress;

/** Starts the animation represented by the receiver.
    If the animation is already running the method has no effect.*/
- (void) startAnimation;

/** Starts running the animation represented by the receiver when another
    animation reaches a specific progress mark. */
- (void) startWhenAnimation: (NSAnimation*)animation
            reachesProgress: (NSAnimationProgress)start;

/** Stops the animation represented by the receiver.
    If the animation is not running the method has no effect.*/
- (void) stopAnimation;

/** Stops running the animation represented by the receiver when another
    animation reaches a specific progress mark. */
- (void) stopWhenAnimation: (NSAnimation*)animation
           reachesProgress: (NSAnimationProgress)stop;

@end

@interface NSAnimation (GNUstep)

/** Returns the current value of the frame counter */
- (unsigned int) frameCount;

/** Resets all stats */
- (void) resetCounters;

/** Returns the current the actual (mesured) frame rate value */
- (float) actualFrameRate;

@end

@interface NSObject (NSAnimation)

/** NSAnimation delegate method.
 * Sent to the delegate when an animation reaches a specific progress mark. */
- (void)     animation: (NSAnimation*)animation
  didReachProgressMark: (NSAnimationProgress)progress;

/** NSAnimation delegate method.
 * Requests a custom curve value for the current progress value. */
- (float) animation: (NSAnimation*)animation
   valueForProgress: (NSAnimationProgress)progress;

/** NSAnimation delegate method.
 * Sent to the delegate when the specified animation completes its run. */
- (void) animationDidEnd: (NSAnimation*)animation;

/** NSAnimation delegate method.
 * Sent to the delegate when the specified animation is stopped before it completes its run. */
- (void) animationDidStop: (NSAnimation*)animation;

/** NSAnimation delegate method.
 * Sent to the delegate just after an animation is started. */
- (BOOL) animationShouldStart: (NSAnimation*)animation;

@end

APPKIT_EXPORT NSString *NSViewAnimationTargetKey;
APPKIT_EXPORT NSString *NSViewAnimationStartFrameKey;
APPKIT_EXPORT NSString *NSViewAnimationEndFrameKey;
APPKIT_EXPORT NSString *NSViewAnimationEffectKey;

APPKIT_EXPORT NSString *NSViewAnimationFadeInEffect;
APPKIT_EXPORT NSString *NSViewAnimationFadeOutEffect;

/**
 * The NSViewAnimation class, a public subclass of NSAnimation,
 * offers a convenient way to animate multiple views and windows.
 * The animation effects you can achieve are limited to changes in
 * frame location and size, and to fade-in and fade-out effects.
 */
@interface NSViewAnimation : NSAnimation
{
  NSArray *_viewAnimations;
  NSMutableArray *_viewAnimationDesc;
}

/** Returns an NSViewAnimation object initialized with the supplied information. */
- (id) initWithViewAnimations: (NSArray*)animations;

/** Sets the dictionaries defining the objects to animate. */
- (void) setViewAnimations: (NSArray*)animations;

/** Returns the array of dictionaries defining the objects to animate. */
- (NSArray*) viewAnimations;

@end

#endif /* OS_API_VERSION */

#endif /* _GNUstep_H_NSAnimation_ */