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/**
 * \file GyotoScenery.h
 * \brief Ray-tracing framework
 *
 *  A Metric, an Astrobj and a Screen.
 */

/*
    Copyright 2011 Thibaut Paumard

    This file is part of Gyoto.

    Gyoto is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Gyoto is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Gyoto.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __GyotoScenery_H_ 
#define __GyotoScenery_H_ 

namespace Gyoto{
  class Scenery;
}

#include <GyotoDefs.h>
#include <GyotoSmartPointer.h>
#include <GyotoAstrobj.h>
#include <GyotoMetric.h>
#include <GyotoScreen.h>
#include <GyotoPhoton.h>
#include <GyotoConverters.h>

/**
 * \class Gyoto::Scenery
 * \brief Ray-tracing scene
 *
 * An Scenery contains:
 *    - a Metric: used in Astrobj, Screen and Photon;
 *    - a Screen: sets the field-of-view, the position of the camera,
 *      the observation time, and the Spectrometer;
 *    - an Astrobj: light emitter.
 *
 *
 * In addition, Quantities may be specified (or the default Quantity
 * will be produced: generally Intensity). Not all Astrobj implement
 * all Quantities. The order in which Quantities are listed is not
 * relevant (it is not stored). A value of the integration step for
 * the Photon's trajectory can be specified in Delta. It will be used
 * as the initial step, which is adaptive. Possible Quantities:
 *
 * - Intensity: the intensity that reaches the object, integrated over
 *        the line-of-sight;
 * - EmissionTime: date of emission;
 * - MinDistance: minimum distance between the Photon reaching each
 *        pixel and the Astrobj;
 * - FirstDistMin: last closest approach between Photon and Astrobj;
 * - Redshift;
 * - ImpactCoords: 8-coordinates of the object and photon at impact;
 * - Spectrum: I<SUB>&nu;</SUB> computed at various values frequencies,
 *        corresponding to the Screen's Spectrometer.
 * - BinSpectrum:
 *   &int;<SUB>&nu;<SUB>1</SUB></SUB><SUP>&nu;<SUB>2</SUB></SUP>I<SUB>&nu;</SUB>d&nu;
 *   computed between various (&nu;<SUB>1</SUB>, &nu;<SUB>2</SUB>
 *   pairs corresponding to the Screen's Spectrometer. This is what a
 *   physical spectrometer measures.
 *
 * In addition, it is possible to ray-trace an image using several
 * cores on a single machine (if Gyoto has been compiled with POSIX
 * threads support). The number of threads can be specified using
 * NThreads entity. Setting NThreads to 0 is equivalent to setting it
 * to 1. Beware that setting NThreads to a number higher than the
 * actual number of cores available on the machine usually leads to a
 * decrease in performance.
 *
 * Thus a fully populated Scenery XML looks like that:
 * \code
 * <?xml version="1.0" encoding="UTF-8" standalone="no"?>
 * <Scenery>
 *
 *  <Metric kind = "MetricKind">
 *    <MetricProperties/>
 *  </Metric>
 *
 *  <Screen>
 *    <ScreenProperties/>
 *  </Screen>
 *
 *  <Astrobj kind = "AstrobjKind">
 *    <AstrobjParameters/>
 *  </Astrobj>
 *
 *  <Quantities> Spectrum Intensity ...</Quantities>
 *
 *  <Delta> 1. </Delta>
 *
 *  <NThreads> 2 </NThreads>  
 *
 * </Scenery>
 * \endcode
 */
class Gyoto::Scenery : protected Gyoto::SmartPointee {
  friend class Gyoto::SmartPointer<Gyoto::Scenery>;
  
  
  // Data : 
  // -----
 protected:
  /**
   * The Metric, or stage, for this scenery.
   */
  SmartPointer<Metric::Generic> gg_;

  /**
   * Screen, the camera for this scenery.
   */
  SmartPointer<Screen> screen_;

  /**
   * The astrophysical emitting light in this scenery... the actor.
   */
  SmartPointer<Astrobj::Generic> obj_;

  bool   adaptive_; ///< Whether integration should use adaptive delta

  /**
   * Default integration step for the photons
   */
  double delta_; // default integration step for the photons

  /// Quantities to compute
  /**
   * Bitwise OR of quantities that will be computed, for instance:
   * \code
   * GYOTO_QUANTITY_INTENSITY | GYOTO_QUANTITY_EMISSIONTIME | ...
   * \endcode
   */
  Gyoto::Quantity_t quantities_;

  /**
   * Used internally to not always reallocate memory when operator() is called.
   */
  Gyoto::Photon ph_; ///< Cached Photon.

  /**
   * Computation does not go back before tmin_. Default is -DBL_MAX. tmin_ is
   * always expressed in geometrical units, it is essentially a tuning
   * parameter for the ray-tracing process. tmin should be chosen to
   * always be longer than the distance between the screen and the
   * object.
   */
  double tmin_; ///< Time limit for the integration (geometrical units)

  /**
   * When compiled with libpthread, Scenery::rayTrace() may compute
   * several points of the image in parallel threads. This is the
   * number of threads to use.
   */
  size_t nthreads_; ///< Number of parallel threads to use in rayTrace()

# ifdef HAVE_UDUNITS
  /// See Astrobj::Properties::intensity_converter_
  Gyoto::SmartPointer<Gyoto::Units::Converter> intensity_converter_;
  /// See Astrobj::Properties::intensity_converter_
  Gyoto::SmartPointer<Gyoto::Units::Converter> spectrum_converter_;
  /// See Astrobj::Properties::intensity_converter_
  Gyoto::SmartPointer<Gyoto::Units::Converter> binspectrum_converter_;
# endif

  size_t maxiter_ ; ///< Maximum number of iterations when integrating

  // Constructors - Destructor
  // -------------------------
 public:
  Scenery(); ///< Set everything to defaults
  Scenery (const Scenery& o); ///< Copy constructor
  Scenery * clone() const; ///< Cloner

  /// Constructor setting Scenery::gg_, Scenery::screen_, and Scenery::obj_ 
  /**
   * To ensure consistency, the Metric will be forcibly attached to
   * the Screen and to the Astrobj (if they are not NULL).
   */
  Scenery(SmartPointer<Metric::Generic>, SmartPointer<Screen>, SmartPointer<Astrobj::Generic>);
  
  ~Scenery();

  // Mutators / assignment
  // ---------------------
 public:
  // Accessors
  // ---------
  SmartPointer<Metric::Generic> getMetric(); ///< Get Scenery::gg_
  /**
   * The provided Metric will also be atached to the Screen and the Astrobj.
   */
  void setMetric(SmartPointer<Metric::Generic>);  ///< Set Scenery::gg_
  SmartPointer<Screen> getScreen(); ///< Get Scenery::screen_

  /**
   * The Metric attached to the Scenery will be attached to the Screen
   */
  void setScreen(SmartPointer<Screen>);///< Set Scenery::screen_
  SmartPointer<Astrobj::Generic> getAstrobj(); ///< Get Scenery::obj_
  /**
   * The Metric attached to the Scenery will be attached to the Astrobj
   */
  void setAstrobj(SmartPointer<Astrobj::Generic>); ///< Set Scenery::obj_
  double getDelta() const ; ///< Get default step in geometrical units
  double getDelta(const std::string &unit) const ;  ///< Get default step in specified units
  void setDelta(double); ///< set default step in geometrical units
  void setDelta(double, const std::string &unit);   ///< set default step in specified units

  /// Set Scenery::quantities_
  /**
   * \param quant Bitwise OR of desired quantities, e.g. \code GYOTO_QUANTITY_SPECTRUM | GYOTO_QUANTITY_MIN_DISTANCE \endcode
   */
  void setRequestedQuantities(Quantity_t quant) ;

  /// Set Scenery::quantities_ from string
  /**
   * \param squant Coma-separated list of quantities, e.g. "Spectrum
   * MinDistance". The order is not relevant.
   */
  void setRequestedQuantities(std::string squant) ;

  /// Get Scenery::quantities_
  Quantity_t getRequestedQuantities() const ;

  /// Get a string representation of Scenery::quantities_
  std::string getRequestedQuantitiesString() const ;

  /// Get number of requested quantities of scalar nature
  /**
   * This is all quantities except Spectrum, BinSpectrum and ImpactCoords.
   */
  size_t getScalarQuantitiesCount() const ;

  /// Get Scenery::tmin_
  double getTmin() const ;
  /// Get Scenery::tmin_ in specified unit
  double getTmin(const std::string &unit) const ;
  /// Set Scenery::tmin_
  void setTmin(double);
  /// Set Scenery::tmin_ in specified unit
  void setTmin(double, const std::string &unit);

  void adaptive (bool mode) ; ///< Set Scenery::adaptive_
  bool adaptive () const ; ///< Get Scenery::adaptive_

  void maxiter (size_t miter) ; ///< Set Scenery::maxiter_
  size_t maxiter () const ; ///< Get Scenery::maxiter_

  void setNThreads(size_t); ///< Set nthreads_;
  size_t getNThreads() const ; ///< Get nthreads_;

  /// Set Scenery::intensity_converter_
  void setIntensityConverter(std::string unit);
  /// Set Scenery::spectrum_converter_
  void setSpectrumConverter(std::string unit);
  /// Set Scenery::binspectrum_converter_
  void setBinSpectrumConverter(std::string unit);

  /// Copy converters to Astrobj::Properties instance
  /**
   * Copy Scenery::intensity_converter_, Scenery::spectrum_converter_
   * and Scenery::binspectrum_converter_ to there alter ego in *prop.
   */
  void setPropertyConverters(Gyoto::Astrobj::Properties *prop);

  // Worker:
 public:
  /// Perform ray-tracing for a square area on Screen
  /**
   * For each Scenery::screen_ pixel in the square area limited by
   * imin, imax, jmin and jmax, launch a Photon back in time to
   * compute the various quantities.
   *
   * At this time, the computed quantities depend on on the pointers
   * in *data which are not NULL.
   *
   * rayTrace() uses
   * - setPropertyConverters() to set the converters in *data;
   * - Astrobj::Properties::init() to initialize each cell in *data;
   * - Astrobj::Properties::operator++() to step through the arrays in *data.
   *
   * data must have been instanciated prior to calling rayTrace and
   * the various pointers in *data must be NULL or point to the first
   * cell in an array of size at least Screen::npix_ squared.
   *
   * If Scenery::nthreads_ is &ge;2 and Gyoto has been compiled with
   * pthreads support, rayTrace() will use Scenery::nthreads_ threads
   * and launch photons in parallel. This works only if the
   * Astrobj::Generic::clone() and Metric::Generic::clone() methods
   * have been properly implemented for the specific astrobj and
   * metric kind, and if they are both thread-safe. At the moment,
   * unfortunately, Lorene metrics are known to not be thread-safe.
   *
   * \param[in] imin, imax, jmin, jmax First and last rows and columns in
   * Scenery::screen_ to compute

   * \param[in, out] data Pointer to a preallocated
   * Astrobj::Properties instance which sets which quantities must be
   * computed and where to store the output.
   *
   * \param[in] impactcoords Optional pointer to an array of
   * pre-computed impact coordinates. If impactcoords is provided,
   * rayTracing is skipped and the quantities in *data are fill
   * assuming that the impact coordinates are correct. This only makes
   * sense in optically thick mode, when ray-tracing several sceneries
   * for which the shape of the object is identical but their emission
   * distributions are not. impactcoords can be computed using the
   * ImpactCoords quantity.
   */
  void rayTrace(size_t imin, size_t imax, size_t jmin, size_t jmax,
		Astrobj::Properties* data, double * impactcoords = NULL);


  /// Ray-trace a single pixel in Scenery::screen_
  /**
   * Almost identical to rayTrace(), but for a single pixel.
   *
   * If ph is passed, it is assumed to have been properly initialized
   * (with the right metric and astrobj etc.) already. Else, use
   * &Scenery::ph_.
   */
  void operator() (size_t i, size_t j, Astrobj::Properties *data,
		   double * impactcoords = NULL, Photon * ph = NULL);

#ifdef GYOTO_USE_XERCES
 public:
  /// Fill XML section
  /**
   * Akin to Astrobj::Generic::fillElement or
   * Metric::Generic::fillElement for instance.
   */
  void fillElement(FactoryMessenger *fmp);
  /// Instanciate Scenery from an XML description.
  static SmartPointer<Scenery> Subcontractor(Gyoto::FactoryMessenger*);

#endif
 
};

#endif