/usr/include/Gyoto/GyotoScenery.h is in libgyoto1-dev 0.1.0-2.
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* \file GyotoScenery.h
* \brief Ray-tracing framework
*
* A Metric, an Astrobj and a Screen.
*/
/*
Copyright 2011 Thibaut Paumard
This file is part of Gyoto.
Gyoto is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Gyoto is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Gyoto. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GyotoScenery_H_
#define __GyotoScenery_H_
namespace Gyoto{
class Scenery;
}
#include <GyotoDefs.h>
#include <GyotoSmartPointer.h>
#include <GyotoAstrobj.h>
#include <GyotoMetric.h>
#include <GyotoScreen.h>
#include <GyotoPhoton.h>
#include <GyotoConverters.h>
/**
* \class Gyoto::Scenery
* \brief Ray-tracing scene
*
* An Scenery contains:
* - a Metric: used in Astrobj, Screen and Photon;
* - a Screen: sets the field-of-view, the position of the camera,
* the observation time, and the Spectrometer;
* - an Astrobj: light emitter.
*
*
* In addition, Quantities may be specified (or the default Quantity
* will be produced: generally Intensity). Not all Astrobj implement
* all Quantities. The order in which Quantities are listed is not
* relevant (it is not stored). A value of the integration step for
* the Photon's trajectory can be specified in Delta. It will be used
* as the initial step, which is adaptive. Possible Quantities:
*
* - Intensity: the intensity that reaches the object, integrated over
* the line-of-sight;
* - EmissionTime: date of emission;
* - MinDistance: minimum distance between the Photon reaching each
* pixel and the Astrobj;
* - FirstDistMin: last closest approach between Photon and Astrobj;
* - Redshift;
* - ImpactCoords: 8-coordinates of the object and photon at impact;
* - Spectrum: I<SUB>ν</SUB> computed at various values frequencies,
* corresponding to the Screen's Spectrometer.
* - BinSpectrum:
* ∫<SUB>ν<SUB>1</SUB></SUB><SUP>ν<SUB>2</SUB></SUP>I<SUB>ν</SUB>dν
* computed between various (ν<SUB>1</SUB>, ν<SUB>2</SUB>
* pairs corresponding to the Screen's Spectrometer. This is what a
* physical spectrometer measures.
*
* In addition, it is possible to ray-trace an image using several
* cores on a single machine (if Gyoto has been compiled with POSIX
* threads support). The number of threads can be specified using
* NThreads entity. Setting NThreads to 0 is equivalent to setting it
* to 1. Beware that setting NThreads to a number higher than the
* actual number of cores available on the machine usually leads to a
* decrease in performance.
*
* Thus a fully populated Scenery XML looks like that:
* \code
* <?xml version="1.0" encoding="UTF-8" standalone="no"?>
* <Scenery>
*
* <Metric kind = "MetricKind">
* <MetricProperties/>
* </Metric>
*
* <Screen>
* <ScreenProperties/>
* </Screen>
*
* <Astrobj kind = "AstrobjKind">
* <AstrobjParameters/>
* </Astrobj>
*
* <Quantities> Spectrum Intensity ...</Quantities>
*
* <Delta> 1. </Delta>
*
* <NThreads> 2 </NThreads>
*
* </Scenery>
* \endcode
*/
class Gyoto::Scenery : protected Gyoto::SmartPointee {
friend class Gyoto::SmartPointer<Gyoto::Scenery>;
// Data :
// -----
protected:
/**
* The Metric, or stage, for this scenery.
*/
SmartPointer<Metric::Generic> gg_;
/**
* Screen, the camera for this scenery.
*/
SmartPointer<Screen> screen_;
/**
* The astrophysical emitting light in this scenery... the actor.
*/
SmartPointer<Astrobj::Generic> obj_;
bool adaptive_; ///< Whether integration should use adaptive delta
/**
* Default integration step for the photons
*/
double delta_; // default integration step for the photons
/// Quantities to compute
/**
* Bitwise OR of quantities that will be computed, for instance:
* \code
* GYOTO_QUANTITY_INTENSITY | GYOTO_QUANTITY_EMISSIONTIME | ...
* \endcode
*/
Gyoto::Quantity_t quantities_;
/**
* Used internally to not always reallocate memory when operator() is called.
*/
Gyoto::Photon ph_; ///< Cached Photon.
/**
* Computation does not go back before tmin_. Default is -DBL_MAX. tmin_ is
* always expressed in geometrical units, it is essentially a tuning
* parameter for the ray-tracing process. tmin should be chosen to
* always be longer than the distance between the screen and the
* object.
*/
double tmin_; ///< Time limit for the integration (geometrical units)
/**
* When compiled with libpthread, Scenery::rayTrace() may compute
* several points of the image in parallel threads. This is the
* number of threads to use.
*/
size_t nthreads_; ///< Number of parallel threads to use in rayTrace()
# ifdef HAVE_UDUNITS
/// See Astrobj::Properties::intensity_converter_
Gyoto::SmartPointer<Gyoto::Units::Converter> intensity_converter_;
/// See Astrobj::Properties::intensity_converter_
Gyoto::SmartPointer<Gyoto::Units::Converter> spectrum_converter_;
/// See Astrobj::Properties::intensity_converter_
Gyoto::SmartPointer<Gyoto::Units::Converter> binspectrum_converter_;
# endif
size_t maxiter_ ; ///< Maximum number of iterations when integrating
// Constructors - Destructor
// -------------------------
public:
Scenery(); ///< Set everything to defaults
Scenery (const Scenery& o); ///< Copy constructor
Scenery * clone() const; ///< Cloner
/// Constructor setting Scenery::gg_, Scenery::screen_, and Scenery::obj_
/**
* To ensure consistency, the Metric will be forcibly attached to
* the Screen and to the Astrobj (if they are not NULL).
*/
Scenery(SmartPointer<Metric::Generic>, SmartPointer<Screen>, SmartPointer<Astrobj::Generic>);
~Scenery();
// Mutators / assignment
// ---------------------
public:
// Accessors
// ---------
SmartPointer<Metric::Generic> getMetric(); ///< Get Scenery::gg_
/**
* The provided Metric will also be atached to the Screen and the Astrobj.
*/
void setMetric(SmartPointer<Metric::Generic>); ///< Set Scenery::gg_
SmartPointer<Screen> getScreen(); ///< Get Scenery::screen_
/**
* The Metric attached to the Scenery will be attached to the Screen
*/
void setScreen(SmartPointer<Screen>);///< Set Scenery::screen_
SmartPointer<Astrobj::Generic> getAstrobj(); ///< Get Scenery::obj_
/**
* The Metric attached to the Scenery will be attached to the Astrobj
*/
void setAstrobj(SmartPointer<Astrobj::Generic>); ///< Set Scenery::obj_
double getDelta() const ; ///< Get default step in geometrical units
double getDelta(const std::string &unit) const ; ///< Get default step in specified units
void setDelta(double); ///< set default step in geometrical units
void setDelta(double, const std::string &unit); ///< set default step in specified units
/// Set Scenery::quantities_
/**
* \param quant Bitwise OR of desired quantities, e.g. \code GYOTO_QUANTITY_SPECTRUM | GYOTO_QUANTITY_MIN_DISTANCE \endcode
*/
void setRequestedQuantities(Quantity_t quant) ;
/// Set Scenery::quantities_ from string
/**
* \param squant Coma-separated list of quantities, e.g. "Spectrum
* MinDistance". The order is not relevant.
*/
void setRequestedQuantities(std::string squant) ;
/// Get Scenery::quantities_
Quantity_t getRequestedQuantities() const ;
/// Get a string representation of Scenery::quantities_
std::string getRequestedQuantitiesString() const ;
/// Get number of requested quantities of scalar nature
/**
* This is all quantities except Spectrum, BinSpectrum and ImpactCoords.
*/
size_t getScalarQuantitiesCount() const ;
/// Get Scenery::tmin_
double getTmin() const ;
/// Get Scenery::tmin_ in specified unit
double getTmin(const std::string &unit) const ;
/// Set Scenery::tmin_
void setTmin(double);
/// Set Scenery::tmin_ in specified unit
void setTmin(double, const std::string &unit);
void adaptive (bool mode) ; ///< Set Scenery::adaptive_
bool adaptive () const ; ///< Get Scenery::adaptive_
void maxiter (size_t miter) ; ///< Set Scenery::maxiter_
size_t maxiter () const ; ///< Get Scenery::maxiter_
void setNThreads(size_t); ///< Set nthreads_;
size_t getNThreads() const ; ///< Get nthreads_;
/// Set Scenery::intensity_converter_
void setIntensityConverter(std::string unit);
/// Set Scenery::spectrum_converter_
void setSpectrumConverter(std::string unit);
/// Set Scenery::binspectrum_converter_
void setBinSpectrumConverter(std::string unit);
/// Copy converters to Astrobj::Properties instance
/**
* Copy Scenery::intensity_converter_, Scenery::spectrum_converter_
* and Scenery::binspectrum_converter_ to there alter ego in *prop.
*/
void setPropertyConverters(Gyoto::Astrobj::Properties *prop);
// Worker:
public:
/// Perform ray-tracing for a square area on Screen
/**
* For each Scenery::screen_ pixel in the square area limited by
* imin, imax, jmin and jmax, launch a Photon back in time to
* compute the various quantities.
*
* At this time, the computed quantities depend on on the pointers
* in *data which are not NULL.
*
* rayTrace() uses
* - setPropertyConverters() to set the converters in *data;
* - Astrobj::Properties::init() to initialize each cell in *data;
* - Astrobj::Properties::operator++() to step through the arrays in *data.
*
* data must have been instanciated prior to calling rayTrace and
* the various pointers in *data must be NULL or point to the first
* cell in an array of size at least Screen::npix_ squared.
*
* If Scenery::nthreads_ is ≥2 and Gyoto has been compiled with
* pthreads support, rayTrace() will use Scenery::nthreads_ threads
* and launch photons in parallel. This works only if the
* Astrobj::Generic::clone() and Metric::Generic::clone() methods
* have been properly implemented for the specific astrobj and
* metric kind, and if they are both thread-safe. At the moment,
* unfortunately, Lorene metrics are known to not be thread-safe.
*
* \param[in] imin, imax, jmin, jmax First and last rows and columns in
* Scenery::screen_ to compute
* \param[in, out] data Pointer to a preallocated
* Astrobj::Properties instance which sets which quantities must be
* computed and where to store the output.
*
* \param[in] impactcoords Optional pointer to an array of
* pre-computed impact coordinates. If impactcoords is provided,
* rayTracing is skipped and the quantities in *data are fill
* assuming that the impact coordinates are correct. This only makes
* sense in optically thick mode, when ray-tracing several sceneries
* for which the shape of the object is identical but their emission
* distributions are not. impactcoords can be computed using the
* ImpactCoords quantity.
*/
void rayTrace(size_t imin, size_t imax, size_t jmin, size_t jmax,
Astrobj::Properties* data, double * impactcoords = NULL);
/// Ray-trace a single pixel in Scenery::screen_
/**
* Almost identical to rayTrace(), but for a single pixel.
*
* If ph is passed, it is assumed to have been properly initialized
* (with the right metric and astrobj etc.) already. Else, use
* &Scenery::ph_.
*/
void operator() (size_t i, size_t j, Astrobj::Properties *data,
double * impactcoords = NULL, Photon * ph = NULL);
#ifdef GYOTO_USE_XERCES
public:
/// Fill XML section
/**
* Akin to Astrobj::Generic::fillElement or
* Metric::Generic::fillElement for instance.
*/
void fillElement(FactoryMessenger *fmp);
/// Instanciate Scenery from an XML description.
static SmartPointer<Scenery> Subcontractor(Gyoto::FactoryMessenger*);
#endif
};
#endif
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