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* base.h is part of Math Graphic Library
* Copyright (C) 2007-2012 Alexey Balakin <mathgl.abalakin@gmail.ru> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef _MGL_BASE_H_
#define _MGL_BASE_H_
#if !defined(_MSC_VER) && !defined(__BORLANDC__)
#include <stdint.h>
#endif
#if defined(__BORLANDC__)
typedef unsigned uintptr_t;
#endif
#include "mgl2/define.h"
#ifdef __cplusplus
#include <vector>
#include <string>
#include "mgl2/type.h"
//-----------------------------------------------------------------------------
class mglBase;
class mglData;
class mglParser;
class mglFormula;
class mglFormulaC;
class mglFont;
typedef mglBase* HMGL;
typedef mglData* HMDT;
typedef mglParser* HMPR;
typedef mglFormula* HMEX;
typedef mglFormulaC* HAEX;
//-----------------------------------------------------------------------------
#if MGL_NO_DATA_A
#define mglDataA mglData
typedef const mglData* HCDT;
#include "mgl2/data.h"
#else
//-----------------------------------------------------------------------------
/// Callback function for asking user a question. Result shouldn't exceed 1024.
extern MGL_EXPORT void (*mgl_ask_func)(const wchar_t *quest, wchar_t *res);
//-----------------------------------------------------------------------------
/// Abstract class for data array
class mglDataA
{
public:
virtual ~mglDataA() {}
virtual mreal v(long i,long j=0,long k=0) const = 0;
virtual mreal vthr(long i) const = 0;
virtual long GetNx() const = 0;
virtual long GetNy() const = 0;
virtual long GetNz() const = 0;
inline long GetNN() const { return GetNx()*GetNy()*GetNz(); }
virtual mreal Maximal() const = 0;
virtual mreal Minimal() const = 0;
virtual mreal dvx(long i,long j=0,long k=0) const = 0;
// { return i>0 ? (i<GetNx()-1 ? (v(i+1,j,k)-v(i-1,j,k))/2 : v(i,j,k)-v(i-1,j,k)) : v(1,j,k)-v(0,j,k); }
virtual mreal dvy(long i,long j=0,long k=0) const = 0;
// { return j>0 ? (j<GetNy()-1 ? (v(i,j+1,k)-v(i,j-1,k))/2 : v(i,j,k)-v(i,j-1,k)) : v(i,1,k)-v(i,0,k); }
virtual mreal dvz(long i,long j=0,long k=0) const = 0;
// { return k>0 ? (k<GetNz()-1 ? (v(i,j,k+1)-v(i,j,k-1))/2 : v(i,j,k)-v(i,j,k-1)) : v(i,j,1)-v(i,j,0); }
};
#endif
typedef const mglDataA* HCDT;
//-----------------------------------------------------------------------------
inline mreal mgl_d(mreal v,mreal v1,mreal v2) { return v2!=v1?(v-v1)/(v2-v1):NAN; }
//-----------------------------------------------------------------------------
mglPoint GetX(HCDT x, int i, int j, int k=0);
mglPoint GetY(HCDT y, int i, int j, int k=0);
mglPoint GetZ(HCDT z, int i, int j, int k=0);
//-----------------------------------------------------------------------------
/// Structure for simplest primitives
struct mglPrim // NOTE: use float for reducing memory size
{
// NOTE: n4 is used as mark; n3 -- as pen style for type=0,1,4
// NOTE: n3 is used as position of txt,font in Ptxt for type=6
long n1,n2,n3,n4; ///< coordinates of corners
int type; ///< primitive type (0-point, 1-line, 2-trig, 3-quad, 4-glyph, 6-text)
int id; ///< object id
float z; ///< z-position
float s; ///< size (if applicable) or fscl
float w; ///< width (if applicable) or ftet
float p;
mglPrim(int t=0) { n1=n2=n3=n4=id=0; z=s=w=p=0; type = t; }
};
bool operator<(const mglPrim &a,const mglPrim &b);
bool operator>(const mglPrim &a,const mglPrim &b);
//-----------------------------------------------------------------------------
/// Structure for group of primitives
struct mglGroup
{
std::vector<long> p; ///< list of primitives (not filled!!!)
int Id; ///< Current list of primitives
std::string Lbl; ///< Group label
mglGroup(const char *lbl="", int id=0) { Lbl=lbl; Id=id; }
};
//-----------------------------------------------------------------------------
/// Structure for text label
struct mglText
{
std::wstring text;
std::string stl;
mreal val;
mglText(const wchar_t *txt=L"", const char *fnt="", mreal v=0) { text=txt; stl=fnt; val=v; }
mglText(const std::wstring &txt, mreal v=0) { text=txt; val=v; }
};
//-----------------------------------------------------------------------------
/// Structure for internal point representation
struct mglPnt // NOTE: use float for reducing memory size
{
float xx,yy,zz; // original coordinates
float x,y,z; // coordinates
float c,t,ta; // index in color scheme
float u,v,w; // normales
float r,g,b,a; // RGBA color
mglPnt() { xx=yy=zz=x=y=z=c=t=ta=u=v=w=r=g=b=a=0; }
};
inline mglPnt operator+(const mglPnt &a, const mglPnt &b)
{ mglPnt c=a;
c.x+=b.x; c.y+=b.y; c.z+=b.z; c.u+=b.u; c.v+=b.v; c.w+=b.w;
c.r+=b.r; c.g+=b.g; c.b+=b.b; c.a+=b.a; return c; }
inline mglPnt operator-(const mglPnt &a, const mglPnt &b)
{ mglPnt c=a;
c.x-=b.x; c.y-=b.y; c.z-=b.z; c.u-=b.u; c.v-=b.v; c.w-=b.w;
c.r-=b.r; c.g-=b.g; c.b-=b.b; c.a-=b.a; return c; }
inline mglPnt operator*(const mglPnt &a, float b)
{ mglPnt c=a;
c.x*=b; c.y*=b; c.z*=b; c.u*=b; c.v*=b; c.w*=b;
c.r*=b; c.g*=b; c.b*=b; c.a*=b; return c; }
inline mglPnt operator*(float b, const mglPnt &a)
{ mglPnt c=a;
c.x*=b; c.y*=b; c.z*=b; c.u*=b; c.v*=b; c.w*=b;
c.r*=b; c.g*=b; c.b*=b; c.a*=b; return c; }
//-----------------------------------------------------------------------------
/// Structure for glyph representation
struct MGL_EXPORT mglGlyph
{
long nt, nl; ///< number of triangles and lines
short *trig, *line; ///< vertexes of triangles and lines
mglGlyph() { nl=nt=0; trig=line=0; }
mglGlyph(const mglGlyph &a) { trig=line=0; *this=a; }
mglGlyph(long Nt, long Nl) { trig=line=0; Create(Nt,Nl); }
~mglGlyph() { if(trig) delete []trig; if(line) delete []line; }
void Create(long Nt, long Nl);
bool operator==(const mglGlyph &g);
inline mglGlyph &operator=(const mglGlyph &a)
{ Create(a.nt, a.nl); memcpy(trig, a.trig, 6*nt*sizeof(short));
memcpy(line, a.line, 2*nl*sizeof(short)); return *this; }
};
//-----------------------------------------------------------------------------
#define MGL_TEXTURE_COLOURS 512
/// Structure for texture (color scheme + palette) representation
struct MGL_EXPORT mglTexture
{
mglColor col[MGL_TEXTURE_COLOURS]; ///< Colors itself
long n; ///< Number of initial colors along u
char Sch[260]; ///< Color scheme used
int Smooth; ///< Type of texture (smoothing and so on)
mreal Alpha; ///< Transparency
mglTexture() { n=Smooth=0; Alpha=1; }
mglTexture(const char *cols, int smooth=0,mreal alpha=1)
{ n=0; Set(cols,smooth,alpha); }
void Clear() { n=0; }
void Set(const char *cols, int smooth=0,mreal alpha=1);
void Set(HCDT val, const char *cols);
void GetC(mreal u,mreal v,mglPnt &p) const;
mglColor GetC(mreal u,mreal v=0) const;
inline bool IsSame(const mglTexture &t) const
{ return n==t.n && !memcmp(col,t.col,MGL_TEXTURE_COLOURS*sizeof(mglColor)); }
void GetRGBA(unsigned char *f) const;
void GetRGBAPRC(unsigned char *f) const;
void GetRGBAOBJ(unsigned char *f) const; // Export repeating border colors, since OBJ by default wraps textures and we need an extra boundary to work around implementation quirks
};
//-----------------------------------------------------------------------------
const mglColor NC(-1,-1,-1);
const mglColor BC( 0, 0, 0);
const mglColor WC( 1, 1, 1);
const mglColor RC( 1, 0, 0);
//-----------------------------------------------------------------------------
/// Structure for color ID
struct mglColorID
{
char id;
mglColor col;
};
MGL_EXPORT extern mglColorID mglColorIds[31];
MGL_EXPORT extern std::string mglGlobalMess; ///< Buffer for receiving global messages
//-----------------------------------------------------------------------------
/// Structure active points
struct mglActivePos
{
int x,y; ///< coordinates of active point
int id; ///< object id for active point
int n; ///< position of active point in command (object id)
};
//-----------------------------------------------------------------------------
/// Base class for canvas which handle all basic drawing
class MGL_EXPORT mglBase
{
public:
mglBase();
virtual ~mglBase();
bool Stop; ///< Flag that execution should be terminated.
mglPoint Min; ///< Lower edge of bounding box for graphics.
mglPoint Max; ///< Upper edge of bounding box for graphics.
mreal ZMin; ///< Adjusted minimal z-value 1D plots
std::string Mess; ///< Buffer for receiving messages
int ObjId; ///< object id for mglPrim
int HighId; ///< object id to be highlited
std::vector<mglGroup> Grp; ///< List of groups with names -- need for export
std::vector<mglActivePos> Act; ///< Position of active points
std::string PlotId; ///< Id of plot for saving filename (in GLUT window for example)
mreal CDef; ///< Default (current) color in texture
mreal AlphaDef; ///< Default value of alpha channel (transparency)
mreal BarWidth; ///< Relative width of rectangles in Bars().
int MeshNum; ///< Set approximate number of lines in Mesh and Grid. By default (=0) it draw all lines.
int FaceNum; ///< Set approximate number of visible faces and lines. By default (=0) it draw everything.
char Arrow1, Arrow2;///< Style of arrows at end and at start of curve
long InUse; ///< Smart pointer (number of users)
long Flag; ///< Flags for controlling drawing
inline bool get(long fl) const { return Flag&fl; }
inline void set(long fl) { Flag |= fl; }
inline void clr(long fl) { Flag &=~fl; }
inline void set(bool v,long fl) { Flag = v ? Flag|fl : Flag&(~fl); }
/// Set axis range scaling -- simplified way to shift/zoom axis range -- need to replot whole image!
inline void ZoomAxis(mglPoint p1=mglPoint(0,0,0,0), mglPoint p2=mglPoint(1,1,1,1)) { AMin = p1; AMax = p2; }
/// Set values of mglGraph::Min and mglGraph::Max
inline void SetRanges(mreal x1, mreal x2, mreal y1, mreal y2, mreal z1=0, mreal z2=0, mreal c1=0, mreal c2=0)
{ SetRanges(mglPoint(x1,y1,z1,c1),mglPoint(x2,y2,z2,c2)); }
void SetRanges(mglPoint v1, mglPoint v2);
/// Set values of mglGraph::Cmin and mglGraph::Cmax as minimal and maximal values of data a
void CRange(HCDT a, bool add = false, mreal fact=0);
inline void CRange(mreal v1,mreal v2) { if(v1!=v2) {OMin.c=Min.c=v1; OMax.c=Max.c=v2; RecalcCRange();} }
/// Set values of mglGraph::Min.x and mglGraph::Max.x as minimal and maximal values of data a
void XRange(HCDT a, bool add = false, mreal fact=0);
inline void XRange(mreal v1,mreal v2) { if(v1!=v2) {OMin.x=Min.x=v1; OMax.x=Max.x=v2; RecalcBorder();} }
/// Set values of mglGraph::Min.x and mglGraph::Max.x as minimal and maximal values of data a
void YRange(HCDT a, bool add = false, mreal fact=0);
inline void YRange(mreal v1,mreal v2) { if(v1!=v2) {OMin.y=Min.y=v1; OMax.y=Max.y=v2; RecalcBorder();} }
/// Set values of mglGraph::Min.x and mglGraph::Max.x as minimal and maximal values of data a
void ZRange(HCDT a, bool add = false, mreal fact=0);
inline void ZRange(mreal v1,mreal v2) { if(v1!=v2) {OMin.z=Min.z=v1; OMax.z=Max.z=v2; RecalcBorder();} }
/// Set ranges for automatic variables
void SetAutoRanges(mreal x1, mreal x2, mreal y1=0, mreal y2=0, mreal z1=0, mreal z2=0, mreal c1=0, mreal c2=0);
/// Set axis origin
void SetOrigin(mreal x0, mreal y0, mreal z0=NAN, mreal c0=NAN);
/// Save ranges into internal variable and put parsed
mreal SaveState(const char *opt);
/// Load ranges from internal variable
void LoadState();
/// Increase ZMin
mreal AdjustZMin() { ZMin /= MGL_FEPSILON; return Max.z - ZMin*(Max.z-Min.z); }
/// Safetly set the transformation formulas for coordinate.
void SetFunc(const char *EqX, const char *EqY, const char *EqZ=0, const char *EqA=0);
/// Set one of predefined transformation rule
void SetCoor(int how);
/// Safetly set the cutting off condition (formula).
void CutOff(const char *EqCut);
/// Set to draw Ternary axis (triangle like axis, grid and so on)
void Ternary(int tern);
/// Set cutting for points outside of bounding box
inline void SetCut(bool val) { set(val, MGL_ENABLE_CUT); }
/// Set additional cutting box
inline void SetCutBox(mreal x1, mreal y1, mreal z1, mreal x2, mreal y2, mreal z2)
{ CutMin=mglPoint(x1,y1,z1); CutMax=mglPoint(x2,y2,z2); }
inline void SetCutBox(mglPoint v1, mglPoint v2) { CutMin=v1; CutMax=v2; }
/// Set the using of light on/off.
virtual bool Light(bool enable)
{ bool t=get(MGL_ENABLE_LIGHT); set(enable,MGL_ENABLE_LIGHT); return t; }
/// Set ambient light brightness
virtual void SetAmbient(mreal bright=0.5);
/// Use diffusive light (only for local light sources)
inline void SetDifLight(bool dif) { set(dif,MGL_DIFFUSIVE); }
/// Set the transparency on/off.
virtual bool Alpha(bool enable)
{ bool t=get(MGL_ENABLE_ALPHA); set(enable,MGL_ENABLE_ALPHA); return t; }
/// Set default value of alpha-channel
inline void SetAlphaDef(mreal val) { AlphaDef=val; }
/// Set default palette
inline void SetPalette(const char *colors)
{ Txt[0].Set(mgl_have_color(colors)?colors:MGL_DEF_PAL,-1); }
inline long GetNumPal(long id) const { return Txt[labs(id)/256].n; }
/// Set default color scheme
inline void SetDefScheme(const char *colors)
{ Txt[1].Set(mgl_have_color(colors)?colors:MGL_DEF_SCH); }
/// Set number of mesh lines
inline void SetMeshNum(int val) { MeshNum=val; }
/// Set relative width of rectangles in Bars, Barh, BoxPlot
inline void SetBarWidth(mreal val) { BarWidth=val; }
/// Set size of marks
inline void SetMarkSize(mreal val) { MarkSize=0.02*val; }
/// Set size of arrows
inline void SetArrowSize(mreal val) { ArrowSize=0.03*val; }
/// Set warning code ant fill Message
void SetWarn(int code, const char *who);
int inline GetWarn() const { return WarnCode; }
virtual void StartAutoGroup (const char *)=0;
void StartGroup(const char *name, int id);
virtual void EndGroup()=0; // { LoadState(); }
/// Highlight group
inline void Highlight(int id) { HighId=id; }
/// Set FontSize by size in pt and picture DPI (default is 16 pt for dpi=72)
virtual void SetFontSizePT(mreal pt, int dpi=72){ FontSize = pt*27.f/dpi; }
/// Set FontSize by size in centimeters and picture DPI (default is 0.56 cm = 16 pt)
inline void SetFontSizeCM(mreal cm, int dpi=72) { SetFontSizePT(cm*28.45f,dpi); }
/// Set FontSize by size in inch and picture DPI (default is 0.22 in = 16 pt)
inline void SetFontSizeIN(mreal in, int dpi=72) { SetFontSizePT(in*72.27f,dpi); }
/// Set font typeface. Note that each mglFont instance can be used with ONLY ONE mglGraph instance at a moment of time!
void SetFont(mglFont *f);
/// Get current typeface. Note that this variable can be deleted at next SetFont() call!
inline mglFont *GetFont() { return fnt; }
/// Restore font
void RestoreFont();
/// Load font from file
void LoadFont (const char *name, const char *path=NULL);
/// Copy font from another mglGraph instance
void CopyFont(mglBase *gr);
/// Set default font size
inline void SetFontSize(mreal val) { FontSize=val>0 ? val:-FontSize*val; }
inline mreal GetFontSize() const { return FontSize; }
mreal TextWidth(const char *text, const char *font, mreal size) const;
mreal TextWidth(const wchar_t *text, const char *font, mreal size) const;
mreal TextHeight(const char *font, mreal size) const;
inline mreal FontFactor() const { return font_factor; }
virtual mreal GetRatio() const;
virtual int GetWidth() const;
virtual int GetHeight() const;
/// Set to use or not text rotation
inline void SetRotatedText(bool val) { set(val,MGL_ENABLE_RTEXT); }
/// Set default font style and color
void SetFontDef(const char *font);
/// Set to use or not text rotation
inline void SetTickRotate(bool val) { set(val,MGL_TICKS_ROTATE); }
/// Set to use or not text rotation
inline void SetTickSkip(bool val) { set(val,MGL_TICKS_SKIP); }
/// Add string to legend
void AddLegend(const char *text,const char *style);
void AddLegend(const wchar_t *text,const char *style);
/// Clear saved legend string
inline void ClearLegend() { Leg.clear(); }
/// Set plot quality
virtual void SetQuality(int qual=MGL_DRAW_NORM) { Quality=qual; }
inline int GetQuality() const { return Quality; }
// ~~~~~~~~~~~~~~~~~~~~~~ Developer functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/// Add point to the Pnt and return its position
long AddPnt(mglPoint p, mreal c=-1, mglPoint n=mglPoint(NAN), mreal a=-1, int scl=1);
long CopyNtoC(long k, mreal c);
long CopyProj(long from, mglPoint p, mglPoint n);
virtual void Reserve(long n); ///< Allocate n-cells for Pnt and return current position
/// Set to reduce accuracy of points (to reduce size of output files)
inline void SetReduceAcc(bool val) { set(val, MGL_REDUCEACC); }
/// Add glyph of current font to the Glf and return its position
long AddGlyph(int s, long j);
/// Add active point as k-th element of Pnt
void AddActive(long k,int n=0);
/// Clear unused points and primitives
void ClearUnused();
inline mglPoint GetPntP(long i) const
{ const mglPnt &p=Pnt[i]; return mglPoint(p.x,p.y,p.z); }
inline mglPoint GetPntN(long i) const
{ const mglPnt &p=Pnt[i]; return mglPoint(p.u,p.v,p.w); }
inline mglColor GetPntC(long i) const
{ const mglPnt &p=Pnt[i]; return mglColor(p.r,p.g,p.b,p.a); }
inline float GetClrC(long i) const { return Pnt[i].c; }
inline const mglGlyph &GetGlf(long i) const { return Glf[i]; }
inline long GetGlfNum() const { return Glf.size(); }
inline const mglPnt &GetPnt(long i) const { return Pnt[i]; }
inline long GetPntNum() const { return Pnt.size(); }
inline mglPrim &GetPrm(long i) { return Prm[i]; }
inline long GetPrmNum() const { return Prm.size(); }
inline const mglText &GetPtx(long i) const { return Ptx[i]; }
inline long GetPtxNum() const { return Ptx.size(); }
inline const mglTexture &GetTxt(long i) const { return Txt[i]; }
inline long GetTxtNum() const { return Txt.size(); }
/// Scale coordinates and cut off some points
virtual bool ScalePoint(mglPoint &p, mglPoint &n, bool use_nan=true) const;
virtual mreal GetOrgX(char dir) const=0; ///< Get Org.x (parse NAN value)
virtual mreal GetOrgY(char dir) const=0; ///< Get Org.y (parse NAN value)
virtual mreal GetOrgZ(char dir) const=0; ///< Get Org.z (parse NAN value)
/// Get color depending on single variable z, which should be scaled if scale=true
inline mreal GetC(long s,mreal z,bool scale = true) const
{ return s+(scale?GetA(z):(z>0?z/MGL_FEPSILON:0)); }
/// Get alpha value depending on single variable a
mreal GetA(mreal a) const;
/// Set pen/palette
char SetPenPal(const char *stl, long *id=0);
/// Add texture (like color scheme) and return the position of first color
long AddTexture(const char *cols, int smooth=0);
// inline mreal AddTexture(char col) { return AddTexture(mglColor(col)); }
mreal AddTexture(mglColor col);
inline void DefColor(mglColor col) { CDef = AddTexture(col); }
/// Set next color from palette
mreal NextColor(long &id);
virtual void mark_plot(long p, char type, mreal size=1)=0;
virtual void arrow_plot(long p1, long p2, char st)=0;
virtual void line_plot(long p1, long p2)=0;
virtual void trig_plot(long p1, long p2, long p3)=0;
virtual void quad_plot(long p1, long p2, long p3, long p4)=0;
virtual void Glyph(mreal x, mreal y, mreal f, int style, long icode, mreal col)=0;
virtual float GetGlyphPhi(const mglPnt &q, float phi)=0;
virtual mreal text_plot(long p,const wchar_t *text,const char *fnt,mreal size=-1,mreal sh=0,mreal col=-('k'),bool rot=true)=0;
void vect_plot(long p1, long p2, mreal s=1);
inline mreal mark_size() { return MarkSize*font_factor; }
// inline char last_color() { return last_style[1]; }
inline const char *last_line() { return last_style; }
void resort(); ///< Resort primitives in creation order (need for export in 3D formats)
protected:
mglPoint OMin; ///< Lower edge for original axis (before scaling)
mglPoint OMax; ///< Upper edge for original axis (before scaling)
mglPoint AMin; ///< Lower edge for axis scaling
mglPoint AMax; ///< Upper edge for axis scaling
mglPoint FMin; ///< Actual lower edge after transformation formulas.
mglPoint FMax; ///< Actual upper edge after transformation formulas.
mglPoint Org; ///< Center of axis cross section.
int WarnCode; ///< Warning code
std::vector<mglPnt> Pnt; ///< Internal points
std::vector<mglPrim> Prm; ///< Primitives (lines, triangles and so on) -- need for export
std::vector<mglPrim> Sub; ///< InPlot regions {n1=x1,n2=x2,n3=y1,n4=y2,id}
std::vector<mglText> Ptx; ///< Text labels for mglPrim
std::vector<mglText> Leg; ///< Text labels for legend
std::vector<mglGlyph> Glf; ///< Glyphs data
std::vector<mglTexture> Txt; ///< Pointer to textures
#if MGL_HAVE_PTHREAD
pthread_mutex_t mutexPnt, mutexTxt, mutexLeg, mutexGlf, mutexAct, mutexDrw;
pthread_mutex_t mutexSub, mutexPrm, mutexPtx, mutexStk, mutexGrp;
#endif
int TernAxis; ///< Flag that Ternary axis is used
unsigned PDef; ///< Pen bit mask
mreal pPos; ///< Current position in pen mask
mreal PenWidth; ///< Pen width for further line plotting (must be >0 !!!)
// long numT; ///< Number of textures
mreal AmbBr; ///< Default ambient light brightness
mglFont *fnt; ///< Class for printing vector text
mreal FontSize; ///< The size of font for tick and axis labels
char FontDef[32]; ///< Font specification (see mglGraph::Puts). Default is Roman with align at center.
int Quality; ///< Quality of plot (0x0-pure, 0x1-fast; 0x2-fine; 0x4 - low memory)
mglFormula *fx; ///< Transformation formula for x direction.
mglFormula *fy; ///< Transformation formula for y direction.
mglFormula *fz; ///< Transformation formula for z direction.
mglFormula *fa; ///< Transformation formula for coloring.
mglFormula *fc; ///< Cutting off condition (formula).
long CurrPal; ///< Current palette index
mreal MarkSize; ///< The size of marks for 1D plots.
mreal ArrowSize; ///< The size of arrows.
char last_style[64];///< Last pen style
mreal font_factor; ///< Font scaling factor
virtual void LightScale()=0; ///< Scale positions of light sources
// block for SaveState()
mglPoint MinS; ///< Saved lower edge of bounding box for graphics.
mglPoint MaxS; ///< Saved upper edge of bounding box for graphics.
mreal MSS, ASS, FSS, ADS, MNS, LSS; ///< Saved state
mreal PrevState; ///< Previous value of SaveState()
long CSS; ///< Saved flags
bool saved; ///< State is saved
std::string leg_str;///< text to be save in legend
private:
mglPoint CutMin; ///< Lower edge of bounding box for cut off.
mglPoint CutMax; ///< Upper edge of bounding box for cut off.
void RecalcCRange(); ///< Recalculate internal parameter for correct coloring.
void RecalcBorder(); ///< Recalculate internal parameter for correct transformation rules.
void SetFBord(mreal x,mreal y,mreal z); ///< Set internal boundng box depending on transformation formula
void ClearEq(); ///< Clear the used variables for axis transformation
};
//-----------------------------------------------------------------------------
bool MGL_EXPORT mgl_check_dim0(HMGL gr, HCDT x, HCDT y, HCDT z, HCDT r, const char *name, bool less=false);
bool MGL_EXPORT mgl_check_dim1(HMGL gr, HCDT x, HCDT y, HCDT z, HCDT r, const char *name, bool less=false);
bool MGL_EXPORT mgl_check_dim2(HMGL gr, HCDT x, HCDT y, HCDT z, HCDT a, const char *name, bool less=false);
bool MGL_EXPORT mgl_check_dim3(HMGL gr, bool both, HCDT x, HCDT y, HCDT z, HCDT a, HCDT b, const char *name);
bool MGL_EXPORT mgl_check_vec3(HMGL gr, HCDT x, HCDT y, HCDT z, HCDT ax, HCDT ay, HCDT az, const char *name);
bool MGL_EXPORT mgl_check_trig(HMGL gr, HCDT nums, HCDT x, HCDT y, HCDT z, HCDT a, const char *name, int d=3);
bool MGL_EXPORT mgl_isboth(HCDT x, HCDT y, HCDT z, HCDT a);
//-----------------------------------------------------------------------------
#define _Da_(d) (*((const mglDataA *)(d)))
#define _DA_(a) ((const mglDataA *)*(a))
#define _GR_ ((mglBase *)(*gr))
//-----------------------------------------------------------------------------
//#define _D_(d) *((mglData *)*(d))
#define _DM_(a) ((mglData *)*(a))
#define _DT_ ((mglData *)*d)
//-----------------------------------------------------------------------------
#else
typedef void *HMGL;
typedef void *HMDT;
typedef void *HMEX;
typedef void *HAEX;
typedef void *HMPR;
typedef const void *HCDT;
#endif
#endif
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