/usr/include/wfmath-0.3/wfmath/segment_funcs.h is in libwfmath-0.3-dev 0.3.12-3ubuntu2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | // segment_funcs.h (line segment implementation)
//
// The WorldForge Project
// Copyright (C) 2000, 2001 The WorldForge Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// For information about WorldForge and its authors, please contact
// the Worldforge Web Site at http://www.worldforge.org.
//
// Author: Ron Steinke
#ifndef WFMATH_SEGMENT_FUNCS_H
#define WFMATH_SEGMENT_FUNCS_H
#include <wfmath/segment.h>
#include <cassert>
namespace WFMath {
template<int dim>
inline bool Segment<dim>::isEqualTo(const Segment<dim>& s, double epsilon) const
{
return Equal(m_p1, s.m_p1, epsilon)
&& Equal(m_p2, s.m_p2, epsilon);
}
template<int dim>
inline Segment<dim>& Segment<dim>::moveCornerTo(const Point<dim>& p, int corner)
{
assert(corner == 0 || corner == 1);
Vector<dim> diff = m_p2 - m_p1;
if(!corner) {
m_p1 = p;
m_p2 = p + diff;
}
else {
m_p2 = p;
m_p1 = p - diff;
}
return *this;
}
template<int dim>
inline Segment<dim>& Segment<dim>::rotateCorner(const RotMatrix<dim>& m, int corner)
{
assert(corner == 0 || corner == 1);
if(corner)
m_p1.rotate(m, m_p2);
else
m_p2.rotate(m, m_p1);
return *this;
}
template<>
inline Segment<3>& Segment<3>::rotateCorner(const Quaternion& q, int corner)
{
assert(corner == 0 || corner == 1);
if(corner)
m_p1.rotate(q, m_p2);
else
m_p2.rotate(q, m_p1);
return *this;
}
} // namespace WFMath
#endif // WFMATH_SEGMENT_FUNCS_H
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