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/*
 * ============
 * VDK Builder
 * Version 1.2
 * Revision 4
 * October 2000
 * ============
 *
 * Copyright (C) 1998,1999 Mario Motta
 * Developed by Mario Motta <mmotta@guest.net>
 *
 * Based on VDK Library 
 * Copyright (C) 1998, Mario Motta
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 */
#ifndef _vdkb_lru_h_
#define _vdkb_lru_h_
#include <vdk/vdk.h>

class LRUItem
{
  VDKString filename;
 public:
  LRUItem(char* fn): filename(fn) {};
  ~LRUItem() {}
  char* Name() { return (char*) filename; }
  bool operator==(LRUItem& i)
  { return filename == i.filename; }
  bool operator<(LRUItem& i)
  { return filename < i.filename; }
};

typedef VDKValueList<LRUItem> LRUValueList;
typedef VDKValueListIterator<LRUItem> LRUItemsIterator;

class LRUItems : public LRUValueList
{
 public:
  LRUItems() : LRUValueList() {}
  ~LRUItems() {};
};

class LRUManager
{
  LRUItems itemlist;
 public:
  LRUManager();
  ~LRUManager();
  void Init();
  LRUItems& ItemList() { return itemlist; }
  bool Load(const char*);
  bool Save();
  bool Update(char* project);
};

#endif