/usr/include/vdkb2/vdkb_prj.h is in vdkbuilder2 2.4.0-4.4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | /*
* ===========================
* VDK Builder
* Version 0.1
* Revision 0.0
* November 1998
* ===========================
*
* Copyright (C) 1998,1999 Mario Motta
* Developed by Mario Motta <mmotta@guest.net>
*
* Based on VDK Library
* Copyright (C) 1998, Mario Motta
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#ifndef _vdkb_prj_
#define _vdkb_prj_
#if HAVE_CONFIG_H
#include <config.h>
#endif
#include <vdk/vdk.h>
#include <vdk/dlist.h>
#include <vdkb2/vdkb_unit.h>
#include <vdkb2/vdkb_prjopt.h>
#include <vdkb2/vdkb_parser.h>
////////////////// VDKBProject class /////////////
typedef VDKList<VDKBUnit> UnitList;
typedef VDKListIterator<VDKBUnit> UnitListIterator;
class VDKBProject
{
UnitList units;
bool LoadUnits(char* name);
VDKForm* owner;
VDKBProjectOptions options;
public:
// properties
int Status;
VDKString PathName;
VDKString Path;
VDKString Name;
bool Valid;
int Type;
// a brand new project
VDKBProject(VDKForm *owner,char* name, int type, char* author, char* email, bool gpld, bool flag);
// a file loaded project
VDKBProject(VDKForm *owner,char* name);
~VDKBProject();
//void Close() {} // to be implemented
UnitList& Units() { return units; }
// save as..
bool Save(char* name);
// save
bool Save();
bool CreateTemplatesFilesForVDK(int type);
bool CreateTemplatesFilesForConsole();
bool WriteMainCC(FILE* fp, int type);
bool WriteMainH(FILE* fp, int type);
bool WriteMainCCForConsole(FILE* fp);
#if USE_XDB
void WriteXDBSetup(FILE* fp, char* name);
#endif
bool WriteMainHForConsole(FILE* fp);
bool WriteMakefile(FILE* fp);
bool WriteDfmFile(FILE* fp, int type);
bool WriteGUISetup(FILE* fp, int type);
bool WriteSourcesForAutomake(FILE* fp);
void WriteGUISetupParsingFrm(FILE* fp, char* fname);
void WriteGuiHeaderParsingFrm(FILE* fp, char* fname);
void WriteGUIBoxesSetup(VDKBParser& parser, FILE* fp);
VDKBProjectOptions* Options() { return &options; }
public:
};
#endif
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