/usr/include/thunderbird/AudioChannelService.h is in thunderbird-dev 1:38.6.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 | /* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_audiochannelservice_h__
#define mozilla_dom_audiochannelservice_h__
#include "nsAutoPtr.h"
#include "nsIObserver.h"
#include "nsTArray.h"
#include "nsITimer.h"
#include "AudioChannelCommon.h"
#include "AudioChannelAgent.h"
#include "nsAttrValue.h"
#include "nsClassHashtable.h"
#include "mozilla/dom/AudioChannelBinding.h"
class nsIRunnable;
class nsPIDOMWindow;
namespace mozilla {
namespace dom {
#ifdef MOZ_WIDGET_GONK
class SpeakerManagerService;
#endif
class AudioChannelService
: public nsIObserver
, public nsITimerCallback
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
NS_DECL_NSITIMERCALLBACK
/**
* Returns the AudioChannelServce singleton or null if the process havn't create it before.
* Only to be called from main thread.
*/
static AudioChannelService* GetAudioChannelService();
/**
* Returns the AudioChannelServce singleton.
* If AudioChannelServce is not exist, create and return new one.
* Only to be called from main thread.
*/
static AudioChannelService* GetOrCreateAudioChannelService();
/**
* Shutdown the singleton.
*/
static void Shutdown();
/**
* Any audio channel agent that starts playing should register itself to
* this service, sharing the AudioChannel.
*/
virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent,
AudioChannel aChannel,
bool aWithVideo);
/**
* Any audio channel agent that stops playing should unregister itself to
* this service.
*/
virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent);
/**
* Return the state to indicate this agent should keep playing/
* fading volume/muted.
*/
virtual AudioChannelState GetState(AudioChannelAgent* aAgent,
bool aElementHidden);
/**
* Return true if there is a content channel active in this process
* or one of its subprocesses.
*/
virtual bool ContentOrNormalChannelIsActive();
/**
* Return true if there is a telephony channel active in this process
* or one of its subprocesses.
*/
virtual bool TelephonyChannelIsActive();
/**
* Return true if a normal or content channel is active for the given
* process ID.
*/
virtual bool ProcessContentOrNormalChannelIsActive(uint64_t aChildID);
/***
* AudioChannelManager calls this function to notify the default channel used
* to adjust volume when there is no any active channel. if aChannel is -1,
* the default audio channel will be used. Otherwise aChannel is casted to
* AudioChannel enum.
*/
virtual void SetDefaultVolumeControlChannel(int32_t aChannel,
bool aHidden);
bool AnyAudioChannelIsActive();
void RefreshAgentsVolume(nsPIDOMWindow* aWindow);
#ifdef MOZ_WIDGET_GONK
void RegisterSpeakerManager(SpeakerManagerService* aSpeakerManager)
{
if (!mSpeakerManager.Contains(aSpeakerManager)) {
mSpeakerManager.AppendElement(aSpeakerManager);
}
}
void UnregisterSpeakerManager(SpeakerManagerService* aSpeakerManager)
{
mSpeakerManager.RemoveElement(aSpeakerManager);
}
#endif
static const nsAttrValue::EnumTable* GetAudioChannelTable();
static AudioChannel GetAudioChannel(const nsAString& aString);
static AudioChannel GetDefaultAudioChannel();
static void GetAudioChannelString(AudioChannel aChannel, nsAString& aString);
static void GetDefaultAudioChannelString(nsAString& aString);
void Notify();
protected:
void SendNotification();
/**
* Send the audio-channel-changed notification for the given process ID if
* needed.
*/
void SendAudioChannelChangedNotification(uint64_t aChildID);
/* Register/Unregister IPC types: */
void RegisterType(AudioChannel aChannel, uint64_t aChildID, bool aWithVideo);
void UnregisterType(AudioChannel aChannel, bool aElementHidden,
uint64_t aChildID, bool aWithVideo);
void UnregisterTypeInternal(AudioChannel aChannel, bool aElementHidden,
uint64_t aChildID, bool aWithVideo);
AudioChannelState GetStateInternal(AudioChannel aChannel, uint64_t aChildID,
bool aElementHidden,
bool aElementWasHidden);
/* Update the internal type value following the visibility changes */
void UpdateChannelType(AudioChannel aChannel, uint64_t aChildID,
bool aElementHidden, bool aElementWasHidden);
/* Send the default-volume-channel-changed notification */
void SetDefaultVolumeControlChannelInternal(int32_t aChannel,
bool aHidden, uint64_t aChildID);
AudioChannelState CheckTelephonyPolicy(AudioChannel aChannel,
uint64_t aChildID);
void RegisterTelephonyChild(uint64_t aChildID);
void UnregisterTelephonyChild(uint64_t aChildID);
AudioChannelService();
virtual ~AudioChannelService();
enum AudioChannelInternalType {
AUDIO_CHANNEL_INT_NORMAL = 0,
AUDIO_CHANNEL_INT_NORMAL_HIDDEN,
AUDIO_CHANNEL_INT_CONTENT,
AUDIO_CHANNEL_INT_CONTENT_HIDDEN,
AUDIO_CHANNEL_INT_NOTIFICATION,
AUDIO_CHANNEL_INT_NOTIFICATION_HIDDEN,
AUDIO_CHANNEL_INT_ALARM,
AUDIO_CHANNEL_INT_ALARM_HIDDEN,
AUDIO_CHANNEL_INT_TELEPHONY,
AUDIO_CHANNEL_INT_TELEPHONY_HIDDEN,
AUDIO_CHANNEL_INT_RINGER,
AUDIO_CHANNEL_INT_RINGER_HIDDEN,
AUDIO_CHANNEL_INT_PUBLICNOTIFICATION,
AUDIO_CHANNEL_INT_PUBLICNOTIFICATION_HIDDEN,
AUDIO_CHANNEL_INT_LAST
};
bool ChannelsActiveWithHigherPriorityThan(AudioChannelInternalType aType);
bool CheckVolumeFadedCondition(AudioChannelInternalType aType,
bool aElementHidden);
AudioChannelInternalType GetInternalType(AudioChannel aChannel,
bool aElementHidden);
class AudioChannelAgentData {
public:
AudioChannelAgentData(AudioChannel aChannel,
bool aElementHidden,
AudioChannelState aState,
bool aWithVideo)
: mChannel(aChannel)
, mElementHidden(aElementHidden)
, mState(aState)
, mWithVideo(aWithVideo)
{}
AudioChannel mChannel;
bool mElementHidden;
AudioChannelState mState;
const bool mWithVideo;
};
static PLDHashOperator
NotifyEnumerator(AudioChannelAgent* aAgent,
AudioChannelAgentData* aData, void *aUnused);
static PLDHashOperator
RefreshAgentsVolumeEnumerator(AudioChannelAgent* aAgent,
AudioChannelAgentData* aUnused,
void *aPtr);
static PLDHashOperator
CountWindowEnumerator(AudioChannelAgent* aAgent,
AudioChannelAgentData* aUnused,
void *aPtr);
static PLDHashOperator
WindowDestroyedEnumerator(AudioChannelAgent* aAgent,
nsAutoPtr<AudioChannelAgentData>& aData,
void *aPtr);
// This returns the number of agents from this aWindow.
uint32_t CountWindow(nsIDOMWindow* aWindow);
nsClassHashtable< nsPtrHashKey<AudioChannelAgent>, AudioChannelAgentData > mAgents;
#ifdef MOZ_WIDGET_GONK
nsTArray<SpeakerManagerService*> mSpeakerManager;
#endif
nsTArray<uint64_t> mChannelCounters[AUDIO_CHANNEL_INT_LAST];
int32_t mCurrentHigherChannel;
int32_t mCurrentVisibleHigherChannel;
nsTArray<uint64_t> mWithVideoChildIDs;
// Telephony Channel policy is "LIFO", the last app to require the resource is
// allowed to play. The others are muted.
struct TelephonyChild {
uint64_t mChildID;
uint32_t mInstances;
explicit TelephonyChild(uint64_t aChildID)
: mChildID(aChildID)
, mInstances(1)
{}
};
nsTArray<TelephonyChild> mTelephonyChildren;
// mPlayableHiddenContentChildID stores the ChildID of the process which can
// play content channel(s) in the background.
// A background process contained content channel(s) will become playable:
// 1. When this background process registers its content channel(s) in
// AudioChannelService and there is no foreground process with registered
// content channel(s).
// 2. When this process goes from foreground into background and there is
// no foreground process with registered content channel(s).
// A background process contained content channel(s) will become non-playable:
// 1. When there is a foreground process registering its content channel(s)
// in AudioChannelService.
// ps. Currently this condition is never satisfied because the default value
// of visibility status of each channel during registering is hidden = true.
// 2. When there is a process with registered content channel(s) goes from
// background into foreground.
// 3. When this process unregisters all hidden content channels.
// 4. When this process shuts down.
uint64_t mPlayableHiddenContentChildID;
bool mDisabled;
nsCOMPtr<nsIRunnable> mRunnable;
nsCOMPtr<nsITimer> mDeferTelChannelTimer;
bool mTimerElementHidden;
uint64_t mTimerChildID;
uint64_t mDefChannelChildID;
// This is needed for IPC comunication between
// AudioChannelServiceChild and this class.
friend class ContentParent;
friend class ContentChild;
};
} // namespace dom
} // namespace mozilla
#endif
|