/usr/include/thunderbird/MediaStreamGraph.h is in thunderbird-dev 1:38.6.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_MEDIASTREAMGRAPH_H_
#define MOZILLA_MEDIASTREAMGRAPH_H_
#include "mozilla/Mutex.h"
#include "mozilla/LinkedList.h"
#include "AudioStream.h"
#include "nsTArray.h"
#include "nsIRunnable.h"
#include "StreamBuffer.h"
#include "TimeVarying.h"
#include "VideoFrameContainer.h"
#include "VideoSegment.h"
#include "MainThreadUtils.h"
#include "nsAutoRef.h"
#include "GraphDriver.h"
#include <speex/speex_resampler.h>
#include "mozilla/dom/AudioChannelBinding.h"
#include "DOMMediaStream.h"
class nsIRunnable;
template <>
class nsAutoRefTraits<SpeexResamplerState> : public nsPointerRefTraits<SpeexResamplerState>
{
public:
static void Release(SpeexResamplerState* aState) { speex_resampler_destroy(aState); }
};
namespace mozilla {
#ifdef PR_LOGGING
extern PRLogModuleInfo* gMediaStreamGraphLog;
#endif
/*
* MediaStreamGraph is a framework for synchronized audio/video processing
* and playback. It is designed to be used by other browser components such as
* HTML media elements, media capture APIs, real-time media streaming APIs,
* multitrack media APIs, and advanced audio APIs.
*
* The MediaStreamGraph uses a dedicated thread to process media --- the media
* graph thread. This ensures that we can process media through the graph
* without blocking on main-thread activity. The media graph is only modified
* on the media graph thread, to ensure graph changes can be processed without
* interfering with media processing. All interaction with the media graph
* thread is done with message passing.
*
* APIs that modify the graph or its properties are described as "control APIs".
* These APIs are asynchronous; they queue graph changes internally and
* those changes are processed all-at-once by the MediaStreamGraph. The
* MediaStreamGraph monitors the main thread event loop via nsIAppShell::RunInStableState
* to ensure that graph changes from a single event loop task are always
* processed all together. Control APIs should only be used on the main thread,
* currently; we may be able to relax that later.
*
* To allow precise synchronization of times in the control API, the
* MediaStreamGraph maintains a "media timeline". Control APIs that take or
* return times use that timeline. Those times never advance during
* an event loop task. This time is returned by MediaStreamGraph::GetCurrentTime().
*
* Media decoding, audio processing and media playback use thread-safe APIs to
* the media graph to ensure they can continue while the main thread is blocked.
*
* When the graph is changed, we may need to throw out buffered data and
* reprocess it. This is triggered automatically by the MediaStreamGraph.
*/
class MediaStreamGraph;
/**
* This is a base class for media graph thread listener callbacks.
* Override methods to be notified of audio or video data or changes in stream
* state.
*
* This can be used by stream recorders or network connections that receive
* stream input. It could also be used for debugging.
*
* All notification methods are called from the media graph thread. Overriders
* of these methods are responsible for all synchronization. Beware!
* These methods are called without the media graph monitor held, so
* reentry into media graph methods is possible, although very much discouraged!
* You should do something non-blocking and non-reentrant (e.g. dispatch an
* event to some thread) and return.
* The listener is not allowed to add/remove any listeners from the stream.
*
* When a listener is first attached, we guarantee to send a NotifyBlockingChanged
* callback to notify of the initial blocking state. Also, if a listener is
* attached to a stream that has already finished, we'll call NotifyFinished.
*/
class MediaStreamListener {
protected:
// Protected destructor, to discourage deletion outside of Release():
virtual ~MediaStreamListener() {}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStreamListener)
enum Consumption {
CONSUMED,
NOT_CONSUMED
};
/**
* Notify that the stream is hooked up and we'd like to start or stop receiving
* data on it. Only fires on SourceMediaStreams.
* The initial state is assumed to be NOT_CONSUMED.
*/
virtual void NotifyConsumptionChanged(MediaStreamGraph* aGraph, Consumption aConsuming) {}
/**
* When a SourceMediaStream has pulling enabled, and the MediaStreamGraph
* control loop is ready to pull, this gets called. A NotifyPull implementation
* is allowed to call the SourceMediaStream methods that alter track
* data. It is not allowed to make other MediaStream API calls, including
* calls to add or remove MediaStreamListeners. It is not allowed to block
* for any length of time.
* aDesiredTime is the stream time we would like to get data up to. Data
* beyond this point will not be played until NotifyPull runs again, so there's
* not much point in providing it. Note that if the stream is blocked for
* some reason, then data before aDesiredTime may not be played immediately.
*/
virtual void NotifyPull(MediaStreamGraph* aGraph, StreamTime aDesiredTime) {}
enum Blocking {
BLOCKED,
UNBLOCKED
};
/**
* Notify that the blocking status of the stream changed. The initial state
* is assumed to be BLOCKED.
*/
virtual void NotifyBlockingChanged(MediaStreamGraph* aGraph, Blocking aBlocked) {}
/**
* Notify that the stream has data in each track
* for the stream's current time. Once this state becomes true, it will
* always be true since we block stream time from progressing to times where
* there isn't data in each track.
*/
virtual void NotifyHasCurrentData(MediaStreamGraph* aGraph) {}
/**
* Notify that the stream output is advancing. aCurrentTime is the graph's
* current time. MediaStream::GraphTimeToStreamTime can be used to get the
* stream time.
*/
virtual void NotifyOutput(MediaStreamGraph* aGraph, GraphTime aCurrentTime) {}
enum MediaStreamGraphEvent {
EVENT_FINISHED,
EVENT_REMOVED,
EVENT_HAS_DIRECT_LISTENERS, // transition from no direct listeners
EVENT_HAS_NO_DIRECT_LISTENERS, // transition to no direct listeners
};
/**
* Notify that an event has occurred on the Stream
*/
virtual void NotifyEvent(MediaStreamGraph* aGraph, MediaStreamGraphEvent aEvent) {}
enum {
TRACK_EVENT_CREATED = 0x01,
TRACK_EVENT_ENDED = 0x02
};
/**
* Notify that changes to one of the stream tracks have been queued.
* aTrackEvents can be any combination of TRACK_EVENT_CREATED and
* TRACK_EVENT_ENDED. aQueuedMedia is the data being added to the track
* at aTrackOffset (relative to the start of the stream).
*/
virtual void NotifyQueuedTrackChanges(MediaStreamGraph* aGraph, TrackID aID,
StreamTime aTrackOffset,
uint32_t aTrackEvents,
const MediaSegment& aQueuedMedia) {}
/**
* Notify that all new tracks this iteration have been created.
* This is to ensure that tracks added atomically to MediaStreamGraph
* are also notified of atomically to MediaStreamListeners.
*/
virtual void NotifyFinishedTrackCreation(MediaStreamGraph* aGraph) {}
};
/**
* This is a base class for media graph thread listener direct callbacks
* from within AppendToTrack(). Note that your regular listener will
* still get NotifyQueuedTrackChanges() callbacks from the MSG thread, so
* you must be careful to ignore them if AddDirectListener was successful.
*/
class MediaStreamDirectListener : public MediaStreamListener
{
public:
virtual ~MediaStreamDirectListener() {}
/*
* This will be called on any MediaStreamDirectListener added to a
* a SourceMediaStream when AppendToTrack() is called. The MediaSegment
* will be the RawSegment (unresampled) if available in AppendToTrack().
* Note that NotifyQueuedTrackChanges() calls will also still occur.
*/
virtual void NotifyRealtimeData(MediaStreamGraph* aGraph, TrackID aID,
StreamTime aTrackOffset,
uint32_t aTrackEvents,
const MediaSegment& aMedia) {}
};
/**
* This is a base class for main-thread listener callbacks.
* This callback is invoked on the main thread when the main-thread-visible
* state of a stream has changed.
*
* These methods are called with the media graph monitor held, so
* reentry into general media graph methods is not possible.
* You should do something non-blocking and non-reentrant (e.g. dispatch an
* event) and return. DispatchFromMainThreadAfterNextStreamStateUpdate
* would be a good choice.
* The listener is allowed to synchronously remove itself from the stream, but
* not add or remove any other listeners.
*/
class MainThreadMediaStreamListener {
public:
virtual void NotifyMainThreadStateChanged() = 0;
};
/**
* Helper struct used to keep track of memory usage by AudioNodes.
*/
struct AudioNodeSizes
{
AudioNodeSizes() : mDomNode(0), mStream(0), mEngine(0), mNodeType() {}
size_t mDomNode;
size_t mStream;
size_t mEngine;
nsCString mNodeType;
};
class MediaStreamGraphImpl;
class SourceMediaStream;
class ProcessedMediaStream;
class MediaInputPort;
class AudioNodeEngine;
class AudioNodeExternalInputStream;
class AudioNodeStream;
struct AudioChunk;
class CameraPreviewMediaStream;
/**
* A stream of synchronized audio and video data. All (not blocked) streams
* progress at the same rate --- "real time". Streams cannot seek. The only
* operation readers can perform on a stream is to read the next data.
*
* Consumers of a stream can be reading from it at different offsets, but that
* should only happen due to the order in which consumers are being run.
* Those offsets must not diverge in the long term, otherwise we would require
* unbounded buffering.
*
* Streams can be in a "blocked" state. While blocked, a stream does not
* produce data. A stream can be explicitly blocked via the control API,
* or implicitly blocked by whatever's generating it (e.g. an underrun in the
* source resource), or implicitly blocked because something consuming it
* blocks, or implicitly because it has finished.
*
* A stream can be in a "finished" state. "Finished" streams are permanently
* blocked.
*
* Transitions into and out of the "blocked" and "finished" states are managed
* by the MediaStreamGraph on the media graph thread.
*
* We buffer media data ahead of the consumers' reading offsets. It is possible
* to have buffered data but still be blocked.
*
* Any stream can have its audio and video playing when requested. The media
* stream graph plays audio by constructing audio output streams as necessary.
* Video is played by setting video frames into an VideoFrameContainer at the right
* time. To ensure video plays in sync with audio, make sure that the same
* stream is playing both the audio and video.
*
* The data in a stream is managed by StreamBuffer. It consists of a set of
* tracks of various types that can start and end over time.
*
* Streams are explicitly managed. The client creates them via
* MediaStreamGraph::CreateInput/ProcessedMediaStream, and releases them by calling
* Destroy() when no longer needed (actual destruction will be deferred).
* The actual object is owned by the MediaStreamGraph. The basic idea is that
* main thread objects will keep Streams alive as long as necessary (using the
* cycle collector to clean up whenever needed).
*
* We make them refcounted only so that stream-related messages with MediaStream*
* pointers can be sent to the main thread safely.
*
* The lifetimes of MediaStreams are controlled from the main thread.
* For MediaStreams exposed to the DOM, the lifetime is controlled by the DOM
* wrapper; the DOM wrappers own their associated MediaStreams. When a DOM
* wrapper is destroyed, it sends a Destroy message for the associated
* MediaStream and clears its reference (the last main-thread reference to
* the object). When the Destroy message is processed on the graph
* manager thread we immediately release the affected objects (disentangling them
* from other objects as necessary).
*
* This could cause problems for media processing if a MediaStream is
* destroyed while a downstream MediaStream is still using it. Therefore
* the DOM wrappers must keep upstream MediaStreams alive as long as they
* could be being used in the media graph.
*
* At any time, however, a set of MediaStream wrappers could be
* collected via cycle collection. Destroy messages will be sent
* for those objects in arbitrary order and the MediaStreamGraph has to be able
* to handle this.
*/
class MediaStream : public mozilla::LinkedListElement<MediaStream> {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStream)
explicit MediaStream(DOMMediaStream* aWrapper);
protected:
// Protected destructor, to discourage deletion outside of Release():
virtual ~MediaStream()
{
MOZ_COUNT_DTOR(MediaStream);
NS_ASSERTION(mMainThreadDestroyed, "Should have been destroyed already");
NS_ASSERTION(mMainThreadListeners.IsEmpty(),
"All main thread listeners should have been removed");
}
public:
/**
* Returns the graph that owns this stream.
*/
MediaStreamGraphImpl* GraphImpl();
MediaStreamGraph* Graph();
/**
* Sets the graph that owns this stream. Should only be called once.
*/
void SetGraphImpl(MediaStreamGraphImpl* aGraph);
void SetGraphImpl(MediaStreamGraph* aGraph);
/**
* Returns sample rate of the graph.
*/
TrackRate GraphRate() { return mBuffer.GraphRate(); }
// Control API.
// Since a stream can be played multiple ways, we need to combine independent
// volume settings. The aKey parameter is used to keep volume settings
// separate. Since the stream is always playing the same contents, only
// a single audio output stream is used; the volumes are combined.
// Currently only the first enabled audio track is played.
// XXX change this so all enabled audio tracks are mixed and played.
virtual void AddAudioOutput(void* aKey);
virtual void SetAudioOutputVolume(void* aKey, float aVolume);
virtual void RemoveAudioOutput(void* aKey);
// Since a stream can be played multiple ways, we need to be able to
// play to multiple VideoFrameContainers.
// Only the first enabled video track is played.
virtual void AddVideoOutput(VideoFrameContainer* aContainer);
virtual void RemoveVideoOutput(VideoFrameContainer* aContainer);
// Explicitly block. Useful for example if a media element is pausing
// and we need to stop its stream emitting its buffered data.
virtual void ChangeExplicitBlockerCount(int32_t aDelta);
// Events will be dispatched by calling methods of aListener.
virtual void AddListener(MediaStreamListener* aListener);
virtual void RemoveListener(MediaStreamListener* aListener);
// A disabled track has video replaced by black, and audio replaced by
// silence.
void SetTrackEnabled(TrackID aTrackID, bool aEnabled);
// Events will be dispatched by calling methods of aListener. It is the
// responsibility of the caller to remove aListener before it is destroyed.
void AddMainThreadListener(MainThreadMediaStreamListener* aListener)
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
mMainThreadListeners.AppendElement(aListener);
}
// It's safe to call this even if aListener is not currently a listener;
// the call will be ignored.
void RemoveMainThreadListener(MainThreadMediaStreamListener* aListener)
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
mMainThreadListeners.RemoveElement(aListener);
}
/**
* Ensure a runnable will run on the main thread after running all pending
* updates that were sent from the graph thread or will be sent before the
* graph thread receives the next graph update.
*
* If the graph has been shut down or destroyed, then the runnable will be
* dispatched to the event queue immediately. If the graph is non-realtime
* and has not started, then the runnable will be run
* synchronously/immediately. (There are no pending updates in these
* situations.)
*
* Main thread only.
*/
void RunAfterPendingUpdates(nsRefPtr<nsIRunnable> aRunnable);
// Signal that the client is done with this MediaStream. It will be deleted later.
virtual void Destroy();
// Returns the main-thread's view of how much data has been processed by
// this stream.
StreamTime GetCurrentTime()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
return mMainThreadCurrentTime;
}
// Return the main thread's view of whether this stream has finished.
bool IsFinished()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
return mMainThreadFinished;
}
bool IsDestroyed()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
return mMainThreadDestroyed;
}
friend class MediaStreamGraphImpl;
friend class MediaInputPort;
friend class AudioNodeExternalInputStream;
virtual SourceMediaStream* AsSourceStream() { return nullptr; }
virtual ProcessedMediaStream* AsProcessedStream() { return nullptr; }
virtual AudioNodeStream* AsAudioNodeStream() { return nullptr; }
virtual CameraPreviewMediaStream* AsCameraPreviewStream() { return nullptr; }
// media graph thread only
void Init();
// These Impl methods perform the core functionality of the control methods
// above, on the media graph thread.
/**
* Stop all stream activity and disconnect it from all inputs and outputs.
* This must be idempotent.
*/
virtual void DestroyImpl();
StreamTime GetBufferEnd() { return mBuffer.GetEnd(); }
#ifdef DEBUG
void DumpTrackInfo() { return mBuffer.DumpTrackInfo(); }
#endif
void SetAudioOutputVolumeImpl(void* aKey, float aVolume);
void AddAudioOutputImpl(void* aKey)
{
mAudioOutputs.AppendElement(AudioOutput(aKey));
}
// Returns true if this stream has an audio output.
bool HasAudioOutput()
{
return !mAudioOutputs.IsEmpty();
}
void RemoveAudioOutputImpl(void* aKey);
void AddVideoOutputImpl(already_AddRefed<VideoFrameContainer> aContainer)
{
*mVideoOutputs.AppendElement() = aContainer;
}
void RemoveVideoOutputImpl(VideoFrameContainer* aContainer)
{
mVideoOutputs.RemoveElement(aContainer);
}
void ChangeExplicitBlockerCountImpl(GraphTime aTime, int32_t aDelta)
{
mExplicitBlockerCount.SetAtAndAfter(aTime, mExplicitBlockerCount.GetAt(aTime) + aDelta);
}
void AddListenerImpl(already_AddRefed<MediaStreamListener> aListener);
void RemoveListenerImpl(MediaStreamListener* aListener);
void RemoveAllListenersImpl();
virtual void SetTrackEnabledImpl(TrackID aTrackID, bool aEnabled);
/**
* Returns true when this stream requires the contents of its inputs even if
* its own outputs are not being consumed. This is used to signal inputs to
* this stream that they are being consumed; when they're not being consumed,
* we make some optimizations.
*/
virtual bool IsIntrinsicallyConsumed() const
{
return !mAudioOutputs.IsEmpty() || !mVideoOutputs.IsEmpty();
}
void AddConsumer(MediaInputPort* aPort)
{
mConsumers.AppendElement(aPort);
}
void RemoveConsumer(MediaInputPort* aPort)
{
mConsumers.RemoveElement(aPort);
}
uint32_t ConsumerCount()
{
return mConsumers.Length();
}
const StreamBuffer& GetStreamBuffer() { return mBuffer; }
GraphTime GetStreamBufferStartTime() { return mBufferStartTime; }
double StreamTimeToSeconds(StreamTime aTime)
{
NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time");
return static_cast<double>(aTime)/mBuffer.GraphRate();
}
int64_t StreamTimeToMicroseconds(StreamTime aTime)
{
NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time");
return (aTime*1000000)/mBuffer.GraphRate();
}
StreamTime MicrosecondsToStreamTimeRoundDown(int64_t aMicroseconds) {
return (aMicroseconds*mBuffer.GraphRate())/1000000;
}
TrackTicks TimeToTicksRoundUp(TrackRate aRate, StreamTime aTime)
{
return RateConvertTicksRoundUp(aRate, mBuffer.GraphRate(), aTime);
}
StreamTime TicksToTimeRoundDown(TrackRate aRate, TrackTicks aTicks)
{
return RateConvertTicksRoundDown(mBuffer.GraphRate(), aRate, aTicks);
}
/**
* Convert graph time to stream time. aTime must be <= mStateComputedTime
* to ensure we know exactly how much time this stream will be blocked during
* the interval.
*/
StreamTime GraphTimeToStreamTime(GraphTime aTime);
/**
* Convert graph time to stream time. aTime can be > mStateComputedTime,
* in which case we optimistically assume the stream will not be blocked
* after mStateComputedTime.
*/
StreamTime GraphTimeToStreamTimeOptimistic(GraphTime aTime);
/**
* Convert stream time to graph time. The result can be > mStateComputedTime,
* in which case we did the conversion optimistically assuming the stream
* will not be blocked after mStateComputedTime.
*/
GraphTime StreamTimeToGraphTime(StreamTime aTime);
bool IsFinishedOnGraphThread() { return mFinished; }
void FinishOnGraphThread();
/**
* Identify which graph update index we are currently processing.
*/
int64_t GetProcessingGraphUpdateIndex();
bool HasCurrentData() { return mHasCurrentData; }
StreamBuffer::Track* EnsureTrack(TrackID aTrack);
virtual void ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment, MediaSegment* aRawSegment = nullptr);
DOMMediaStream* GetWrapper()
{
NS_ASSERTION(NS_IsMainThread(), "Only use DOMMediaStream on main thread");
return mWrapper;
}
// Return true if the main thread needs to observe updates from this stream.
virtual bool MainThreadNeedsUpdates() const
{
return true;
}
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
void SetAudioChannelType(dom::AudioChannel aType) { mAudioChannelType = aType; }
dom::AudioChannel AudioChannelType() const { return mAudioChannelType; }
protected:
virtual void AdvanceTimeVaryingValuesToCurrentTime(GraphTime aCurrentTime, GraphTime aBlockedTime)
{
mBufferStartTime += aBlockedTime;
mGraphUpdateIndices.InsertTimeAtStart(aBlockedTime);
mGraphUpdateIndices.AdvanceCurrentTime(aCurrentTime);
mExplicitBlockerCount.AdvanceCurrentTime(aCurrentTime);
mBuffer.ForgetUpTo(aCurrentTime - mBufferStartTime);
}
// This state is all initialized on the main thread but
// otherwise modified only on the media graph thread.
// Buffered data. The start of the buffer corresponds to mBufferStartTime.
// Conceptually the buffer contains everything this stream has ever played,
// but we forget some prefix of the buffered data to bound the space usage.
StreamBuffer mBuffer;
// The time when the buffered data could be considered to have started playing.
// This increases over time to account for time the stream was blocked before
// mCurrentTime.
GraphTime mBufferStartTime;
// Client-set volume of this stream
struct AudioOutput {
explicit AudioOutput(void* aKey) : mKey(aKey), mVolume(1.0f) {}
void* mKey;
float mVolume;
};
nsTArray<AudioOutput> mAudioOutputs;
nsTArray<nsRefPtr<VideoFrameContainer> > mVideoOutputs;
// We record the last played video frame to avoid redundant setting
// of the current video frame.
VideoFrame mLastPlayedVideoFrame;
// The number of times this stream has been explicitly blocked by the control
// API, minus the number of times it has been explicitly unblocked.
TimeVarying<GraphTime,uint32_t,0> mExplicitBlockerCount;
nsTArray<nsRefPtr<MediaStreamListener> > mListeners;
nsTArray<MainThreadMediaStreamListener*> mMainThreadListeners;
nsTArray<TrackID> mDisabledTrackIDs;
// Precomputed blocking status (over GraphTime).
// This is only valid between the graph's mCurrentTime and
// mStateComputedTime. The stream is considered to have
// not been blocked before mCurrentTime (its mBufferStartTime is increased
// as necessary to account for that time instead) --- this avoids us having to
// record the entire history of the stream's blocking-ness in mBlocked.
TimeVarying<GraphTime,bool,5> mBlocked;
// Maps graph time to the graph update that affected this stream at that time
TimeVarying<GraphTime,int64_t,0> mGraphUpdateIndices;
// MediaInputPorts to which this is connected
nsTArray<MediaInputPort*> mConsumers;
// Where audio output is going. There is one AudioOutputStream per
// audio track.
struct AudioOutputStream {
// When we started audio playback for this track.
// Add mStream->GetPosition() to find the current audio playback position.
GraphTime mAudioPlaybackStartTime;
// Amount of time that we've wanted to play silence because of the stream
// blocking.
MediaTime mBlockedAudioTime;
// Last tick written to the audio output.
StreamTime mLastTickWritten;
TrackID mTrackID;
};
nsTArray<AudioOutputStream> mAudioOutputStreams;
/**
* When true, this means the stream will be finished once all
* buffered data has been consumed.
*/
bool mFinished;
/**
* When true, mFinished is true and we've played all the data in this stream
* and fired NotifyFinished notifications.
*/
bool mNotifiedFinished;
/**
* When true, the last NotifyBlockingChanged delivered to the listeners
* indicated that the stream is blocked.
*/
bool mNotifiedBlocked;
/**
* True if some data can be present by this stream if/when it's unblocked.
* Set by the stream itself on the MediaStreamGraph thread. Only changes
* from false to true once a stream has data, since we won't
* unblock it until there's more data.
*/
bool mHasCurrentData;
/**
* True if mHasCurrentData is true and we've notified listeners.
*/
bool mNotifiedHasCurrentData;
// True if the stream is being consumed (i.e. has track data being played,
// or is feeding into some stream that is being consumed).
bool mIsConsumed;
// Temporary data for computing blocking status of streams
// True if we've added this stream to the set of streams we're computing
// blocking for.
bool mInBlockingSet;
// True if this stream should be blocked in this phase.
bool mBlockInThisPhase;
// This state is only used on the main thread.
DOMMediaStream* mWrapper;
// Main-thread views of state
StreamTime mMainThreadCurrentTime;
bool mMainThreadFinished;
bool mMainThreadDestroyed;
// Our media stream graph. null if destroyed on the graph thread.
MediaStreamGraphImpl* mGraph;
dom::AudioChannel mAudioChannelType;
};
/**
* This is a stream into which a decoder can write audio and video.
*
* Audio and video can be written on any thread, but you probably want to
* always write from the same thread to avoid unexpected interleavings.
*/
class SourceMediaStream : public MediaStream {
public:
explicit SourceMediaStream(DOMMediaStream* aWrapper) :
MediaStream(aWrapper),
mLastConsumptionState(MediaStreamListener::NOT_CONSUMED),
mMutex("mozilla::media::SourceMediaStream"),
mUpdateKnownTracksTime(0),
mPullEnabled(false),
mUpdateFinished(false),
mNeedsMixing(false)
{}
virtual SourceMediaStream* AsSourceStream() override { return this; }
// Media graph thread only
virtual void DestroyImpl() override;
// Call these on any thread.
/**
* Enable or disable pulling. When pulling is enabled, NotifyPull
* gets called on MediaStreamListeners for this stream during the
* MediaStreamGraph control loop. Pulling is initially disabled.
* Due to unavoidable race conditions, after a call to SetPullEnabled(false)
* it is still possible for a NotifyPull to occur.
*/
void SetPullEnabled(bool aEnabled);
/**
* These add/remove DirectListeners, which allow bypassing the graph and any
* synchronization delays for e.g. PeerConnection, which wants the data ASAP
* and lets the far-end handle sync and playout timing.
*/
void NotifyListenersEventImpl(MediaStreamListener::MediaStreamGraphEvent aEvent);
void NotifyListenersEvent(MediaStreamListener::MediaStreamGraphEvent aEvent);
void AddDirectListener(MediaStreamDirectListener* aListener);
void RemoveDirectListener(MediaStreamDirectListener* aListener);
enum {
ADDTRACK_QUEUED = 0x01 // Queue track add until FinishAddTracks()
};
/**
* Add a new track to the stream starting at the given base time (which
* must be greater than or equal to the last time passed to
* AdvanceKnownTracksTime). Takes ownership of aSegment. aSegment should
* contain data starting after aStart.
*/
void AddTrack(TrackID aID, StreamTime aStart, MediaSegment* aSegment,
uint32_t aFlags = 0)
{
AddTrackInternal(aID, GraphRate(), aStart, aSegment, aFlags);
}
/**
* Like AddTrack, but resamples audio from aRate to the graph rate.
*/
void AddAudioTrack(TrackID aID, TrackRate aRate, StreamTime aStart,
AudioSegment* aSegment, uint32_t aFlags = 0)
{
AddTrackInternal(aID, aRate, aStart, aSegment, aFlags);
}
/**
* Call after a series of AddTrack or AddAudioTrack calls to implement
* any pending track adds.
*/
void FinishAddTracks();
/**
* Append media data to a track. Ownership of aSegment remains with the caller,
* but aSegment is emptied.
* Returns false if the data was not appended because no such track exists
* or the stream was already finished.
*/
bool AppendToTrack(TrackID aID, MediaSegment* aSegment, MediaSegment *aRawSegment = nullptr);
/**
* Returns true if the buffer currently has enough data.
* Returns false if there isn't enough data or if no such track exists.
*/
bool HaveEnoughBuffered(TrackID aID);
/**
* Get the stream time of the end of the data that has been appended so far.
* Can be called from any thread but won't be useful if it can race with
* an AppendToTrack call, so should probably just be called from the thread
* that also calls AppendToTrack.
*/
StreamTime GetEndOfAppendedData(TrackID aID);
/**
* Ensures that aSignalRunnable will be dispatched to aSignalThread
* when we don't have enough buffered data in the track (which could be
* immediately). Will dispatch the runnable immediately if the track
* does not exist. No op if a runnable is already present for this track.
*/
void DispatchWhenNotEnoughBuffered(TrackID aID,
nsIEventTarget* aSignalThread, nsIRunnable* aSignalRunnable);
/**
* Indicate that a track has ended. Do not do any more API calls
* affecting this track.
* Ignored if the track does not exist.
*/
void EndTrack(TrackID aID);
/**
* Indicate that no tracks will be added starting before time aKnownTime.
* aKnownTime must be >= its value at the last call to AdvanceKnownTracksTime.
*/
void AdvanceKnownTracksTime(StreamTime aKnownTime);
/**
* Indicate that this stream should enter the "finished" state. All tracks
* must have been ended via EndTrack. The finish time of the stream is
* when all tracks have ended.
*/
void FinishWithLockHeld();
void Finish()
{
MutexAutoLock lock(mMutex);
FinishWithLockHeld();
}
// Overriding allows us to hold the mMutex lock while changing the track enable status
virtual void
SetTrackEnabledImpl(TrackID aTrackID, bool aEnabled) override {
MutexAutoLock lock(mMutex);
MediaStream::SetTrackEnabledImpl(aTrackID, aEnabled);
}
// Overriding allows us to ensure mMutex is locked while changing the track enable status
virtual void
ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment,
MediaSegment* aRawSegment = nullptr) override {
mMutex.AssertCurrentThreadOwns();
MediaStream::ApplyTrackDisabling(aTrackID, aSegment, aRawSegment);
}
/**
* End all tracks and Finish() this stream. Used to voluntarily revoke access
* to a LocalMediaStream.
*/
void EndAllTrackAndFinish();
/**
* Note: Only call from Media Graph thread (eg NotifyPull)
*
* Returns amount of time (data) that is currently buffered in the track,
* assuming playout via PlayAudio or via a TrackUnion - note that
* NotifyQueuedTrackChanges() on a SourceMediaStream will occur without
* any "extra" buffering, but NotifyQueued TrackChanges() on a TrackUnion
* will be buffered.
*/
StreamTime GetBufferedTicks(TrackID aID);
void RegisterForAudioMixing();
// XXX need a Reset API
friend class MediaStreamGraphImpl;
protected:
struct ThreadAndRunnable {
void Init(nsIEventTarget* aTarget, nsIRunnable* aRunnable)
{
mTarget = aTarget;
mRunnable = aRunnable;
}
nsCOMPtr<nsIEventTarget> mTarget;
nsCOMPtr<nsIRunnable> mRunnable;
};
enum TrackCommands {
TRACK_CREATE = MediaStreamListener::TRACK_EVENT_CREATED,
TRACK_END = MediaStreamListener::TRACK_EVENT_ENDED
};
/**
* Data for each track that hasn't ended.
*/
struct TrackData {
TrackID mID;
// Sample rate of the input data.
TrackRate mInputRate;
// Resampler if the rate of the input track does not match the
// MediaStreamGraph's.
nsAutoRef<SpeexResamplerState> mResampler;
#ifdef DEBUG
int mResamplerChannelCount;
#endif
StreamTime mStart;
// End-time of data already flushed to the track (excluding mData)
StreamTime mEndOfFlushedData;
// Each time the track updates are flushed to the media graph thread,
// the segment buffer is emptied.
nsAutoPtr<MediaSegment> mData;
nsTArray<ThreadAndRunnable> mDispatchWhenNotEnough;
// Each time the track updates are flushed to the media graph thread,
// this is cleared.
uint32_t mCommands;
bool mHaveEnough;
};
bool NeedsMixing();
void ResampleAudioToGraphSampleRate(TrackData* aTrackData, MediaSegment* aSegment);
void AddTrackInternal(TrackID aID, TrackRate aRate,
StreamTime aStart, MediaSegment* aSegment,
uint32_t aFlags);
TrackData* FindDataForTrack(TrackID aID)
{
mMutex.AssertCurrentThreadOwns();
for (uint32_t i = 0; i < mUpdateTracks.Length(); ++i) {
if (mUpdateTracks[i].mID == aID) {
return &mUpdateTracks[i];
}
}
return nullptr;
}
/**
* Notify direct consumers of new data to one of the stream tracks.
* The data doesn't have to be resampled (though it may be). This is called
* from AppendToTrack on the thread providing the data, and will call
* the Listeners on this thread.
*/
void NotifyDirectConsumers(TrackData *aTrack,
MediaSegment *aSegment);
// Media stream graph thread only
MediaStreamListener::Consumption mLastConsumptionState;
// This must be acquired *before* MediaStreamGraphImpl's lock, if they are
// held together.
Mutex mMutex;
// protected by mMutex
StreamTime mUpdateKnownTracksTime;
nsTArray<TrackData> mUpdateTracks;
nsTArray<TrackData> mPendingTracks;
nsTArray<nsRefPtr<MediaStreamDirectListener> > mDirectListeners;
bool mPullEnabled;
bool mUpdateFinished;
bool mNeedsMixing;
};
/**
* Represents a connection between a ProcessedMediaStream and one of its
* input streams.
* We make these refcounted so that stream-related messages with MediaInputPort*
* pointers can be sent to the main thread safely.
*
* When a port's source or destination stream dies, the stream's DestroyImpl
* calls MediaInputPort::Disconnect to disconnect the port from
* the source and destination streams.
*
* The lifetimes of MediaInputPort are controlled from the main thread.
* The media graph adds a reference to the port. When a MediaInputPort is no
* longer needed, main-thread code sends a Destroy message for the port and
* clears its reference (the last main-thread reference to the object). When
* the Destroy message is processed on the graph manager thread we disconnect
* the port and drop the graph's reference, destroying the object.
*/
class MediaInputPort final {
private:
// Do not call this constructor directly. Instead call aDest->AllocateInputPort.
MediaInputPort(MediaStream* aSource, ProcessedMediaStream* aDest,
uint32_t aFlags, uint16_t aInputNumber,
uint16_t aOutputNumber)
: mSource(aSource)
, mDest(aDest)
, mFlags(aFlags)
, mInputNumber(aInputNumber)
, mOutputNumber(aOutputNumber)
, mGraph(nullptr)
{
MOZ_COUNT_CTOR(MediaInputPort);
}
// Private destructor, to discourage deletion outside of Release():
~MediaInputPort()
{
MOZ_COUNT_DTOR(MediaInputPort);
}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaInputPort)
/**
* The FLAG_BLOCK_INPUT and FLAG_BLOCK_OUTPUT flags can be used to control
* exactly how the blocking statuses of the input and output streams affect
* each other.
*/
enum {
// When set, blocking on the output stream forces blocking on the input
// stream.
FLAG_BLOCK_INPUT = 0x01,
// When set, blocking on the input stream forces blocking on the output
// stream.
FLAG_BLOCK_OUTPUT = 0x02
};
// Called on graph manager thread
// Do not call these from outside MediaStreamGraph.cpp!
void Init();
// Called during message processing to trigger removal of this stream.
void Disconnect();
// Control API
/**
* Disconnects and destroys the port. The caller must not reference this
* object again.
*/
void Destroy();
// Any thread
MediaStream* GetSource() { return mSource; }
ProcessedMediaStream* GetDestination() { return mDest; }
uint16_t InputNumber() const { return mInputNumber; }
uint16_t OutputNumber() const { return mOutputNumber; }
// Call on graph manager thread
struct InputInterval {
GraphTime mStart;
GraphTime mEnd;
bool mInputIsBlocked;
};
// Find the next time interval starting at or after aTime during which
// mDest is not blocked and mSource's blocking status does not change.
InputInterval GetNextInputInterval(GraphTime aTime);
/**
* Returns the graph that owns this port.
*/
MediaStreamGraphImpl* GraphImpl();
MediaStreamGraph* Graph();
/**
* Sets the graph that owns this stream. Should only be called once.
*/
void SetGraphImpl(MediaStreamGraphImpl* aGraph);
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
size_t amount = 0;
// Not owned:
// - mSource
// - mDest
// - mGraph
return amount;
}
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
private:
friend class MediaStreamGraphImpl;
friend class MediaStream;
friend class ProcessedMediaStream;
// Never modified after Init()
MediaStream* mSource;
ProcessedMediaStream* mDest;
uint32_t mFlags;
// The input and output numbers are optional, and are currently only used by
// Web Audio.
const uint16_t mInputNumber;
const uint16_t mOutputNumber;
// Our media stream graph
MediaStreamGraphImpl* mGraph;
};
/**
* This stream processes zero or more input streams in parallel to produce
* its output. The details of how the output is produced are handled by
* subclasses overriding the ProcessInput method.
*/
class ProcessedMediaStream : public MediaStream {
public:
explicit ProcessedMediaStream(DOMMediaStream* aWrapper)
: MediaStream(aWrapper), mAutofinish(false)
{}
// Control API.
/**
* Allocates a new input port attached to source aStream.
* This stream can be removed by calling MediaInputPort::Remove().
*/
already_AddRefed<MediaInputPort> AllocateInputPort(MediaStream* aStream,
uint32_t aFlags = 0,
uint16_t aInputNumber = 0,
uint16_t aOutputNumber = 0);
/**
* Force this stream into the finished state.
*/
void Finish();
/**
* Set the autofinish flag on this stream (defaults to false). When this flag
* is set, and all input streams are in the finished state (including if there
* are no input streams), this stream automatically enters the finished state.
*/
void SetAutofinish(bool aAutofinish);
virtual ProcessedMediaStream* AsProcessedStream() override { return this; }
friend class MediaStreamGraphImpl;
// Do not call these from outside MediaStreamGraph.cpp!
virtual void AddInput(MediaInputPort* aPort);
virtual void RemoveInput(MediaInputPort* aPort)
{
mInputs.RemoveElement(aPort);
}
bool HasInputPort(MediaInputPort* aPort)
{
return mInputs.Contains(aPort);
}
uint32_t InputPortCount()
{
return mInputs.Length();
}
virtual void DestroyImpl() override;
/**
* This gets called after we've computed the blocking states for all
* streams (mBlocked is up to date up to mStateComputedTime).
* Also, we've produced output for all streams up to this one. If this stream
* is not in a cycle, then all its source streams have produced data.
* Generate output from aFrom to aTo.
* This will be called on streams that have finished. Most stream types should
* just return immediately if IsFinishedOnGraphThread(), but some may wish to
* update internal state (see AudioNodeStream).
* ProcessInput is allowed to call FinishOnGraphThread only if ALLOW_FINISH
* is in aFlags. (This flag will be set when aTo >= mStateComputedTime, i.e.
* when we've producing the last block of data we need to produce.) Otherwise
* we can get into a situation where we've determined the stream should not
* block before mStateComputedTime, but the stream finishes before
* mStateComputedTime, violating the invariant that finished streams are blocked.
*/
enum {
ALLOW_FINISH = 0x01
};
virtual void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) = 0;
void SetAutofinishImpl(bool aAutofinish) { mAutofinish = aAutofinish; }
/**
* Forward SetTrackEnabled() to the input MediaStream(s) and translate the ID
*/
virtual void ForwardTrackEnabled(TrackID aOutputID, bool aEnabled) {};
// Only valid after MediaStreamGraphImpl::UpdateStreamOrder() has run.
// A DelayNode is considered to break a cycle and so this will not return
// true for echo loops, only for muted cycles.
bool InMutedCycle() const { return mCycleMarker; }
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
{
size_t amount = MediaStream::SizeOfExcludingThis(aMallocSizeOf);
// Not owned:
// - mInputs elements
amount += mInputs.SizeOfExcludingThis(aMallocSizeOf);
return amount;
}
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
protected:
// This state is all accessed only on the media graph thread.
// The list of all inputs that are currently enabled or waiting to be enabled.
nsTArray<MediaInputPort*> mInputs;
bool mAutofinish;
// After UpdateStreamOrder(), mCycleMarker is either 0 or 1 to indicate
// whether this stream is in a muted cycle. During ordering it can contain
// other marker values - see MediaStreamGraphImpl::UpdateStreamOrder().
uint32_t mCycleMarker;
};
/**
* Initially, at least, we will have a singleton MediaStreamGraph per
* process. Each OfflineAudioContext object creates its own MediaStreamGraph
* object too.
*/
class MediaStreamGraph {
public:
// We ensure that the graph current time advances in multiples of
// IdealAudioBlockSize()/AudioStream::PreferredSampleRate(). A stream that
// never blocks and has a track with the ideal audio rate will produce audio
// in multiples of the block size.
//
// Main thread only
static MediaStreamGraph* GetInstance(bool aStartWithAudioDriver = false,
dom::AudioChannel aChannel = dom::AudioChannel::Normal);
static MediaStreamGraph* CreateNonRealtimeInstance(TrackRate aSampleRate);
// Idempotent
static void DestroyNonRealtimeInstance(MediaStreamGraph* aGraph);
// Control API.
/**
* Create a stream that a media decoder (or some other source of
* media data, such as a camera) can write to.
*/
SourceMediaStream* CreateSourceStream(DOMMediaStream* aWrapper);
/**
* Create a stream that will form the union of the tracks of its input
* streams.
* A TrackUnionStream contains all the tracks of all its input streams.
* Adding a new input stream makes that stream's tracks immediately appear as new
* tracks starting at the time the input stream was added.
* Removing an input stream makes the output tracks corresponding to the
* removed tracks immediately end.
* For each added track, the track ID of the output track is the track ID
* of the input track or one plus the maximum ID of all previously added
* tracks, whichever is greater.
* TODO at some point we will probably need to add API to select
* particular tracks of each input stream.
*/
ProcessedMediaStream* CreateTrackUnionStream(DOMMediaStream* aWrapper);
// Internal AudioNodeStreams can only pass their output to another
// AudioNode, whereas external AudioNodeStreams can pass their output
// to an nsAudioStream for playback.
enum AudioNodeStreamKind { SOURCE_STREAM, INTERNAL_STREAM, EXTERNAL_STREAM };
/**
* Create a stream that will process audio for an AudioNode.
* Takes ownership of aEngine. aSampleRate is the sampling rate used
* for the stream. If 0 is passed, the sampling rate of the engine's
* node will get used.
*/
AudioNodeStream* CreateAudioNodeStream(AudioNodeEngine* aEngine,
AudioNodeStreamKind aKind,
TrackRate aSampleRate = 0);
AudioNodeExternalInputStream*
CreateAudioNodeExternalInputStream(AudioNodeEngine* aEngine,
TrackRate aSampleRate = 0);
bool IsNonRealtime() const;
/**
* Start processing non-realtime for a specific number of ticks.
*/
void StartNonRealtimeProcessing(uint32_t aTicksToProcess);
/**
* Media graph thread only.
* Dispatches a runnable that will run on the main thread after all
* main-thread stream state has been next updated.
* Should only be called during MediaStreamListener callbacks or during
* ProcessedMediaStream::ProcessInput().
*/
virtual void DispatchToMainThreadAfterStreamStateUpdate(already_AddRefed<nsIRunnable> aRunnable)
{
*mPendingUpdateRunnables.AppendElement() = aRunnable;
}
/**
* Returns graph sample rate in Hz.
*/
TrackRate GraphRate() const { return mSampleRate; }
protected:
explicit MediaStreamGraph(TrackRate aSampleRate)
: mNextGraphUpdateIndex(1)
, mSampleRate(aSampleRate)
{
MOZ_COUNT_CTOR(MediaStreamGraph);
}
virtual ~MediaStreamGraph()
{
MOZ_COUNT_DTOR(MediaStreamGraph);
}
// Media graph thread only
nsTArray<nsCOMPtr<nsIRunnable> > mPendingUpdateRunnables;
// Main thread only
// The number of updates we have sent to the media graph thread + 1.
// We start this at 1 just to ensure that 0 is usable as a special value.
int64_t mNextGraphUpdateIndex;
/**
* Sample rate at which this graph runs. For real time graphs, this is
* the rate of the audio mixer. For offline graphs, this is the rate specified
* at construction.
*/
TrackRate mSampleRate;
};
}
#endif /* MOZILLA_MEDIASTREAMGRAPH_H_ */
|